60 lines
1.1 KiB
Lua
60 lines
1.1 KiB
Lua
local BattleBuffEntity = class("BattleBuffEntity", BaseData)
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function BattleBuffEntity:ctor()
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end
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function BattleBuffEntity:init(effectParams, owner)
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self.name = effectParams.type
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self.effectNum = effectParams.num
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self.round = effectParams.round
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self.ratio = effectParams.ratio
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self.owner = owner
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self.buffInfo = ConfigManager:getConfigWithOtherKey("buff", "name")[self.name]
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self.buffType = self.buffInfo.buff_type
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end
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function BattleBuffEntity:setOwner(owner)
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self.owner = owner
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end
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function BattleBuffEntity:getName()
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return self.name
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end
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function BattleBuffEntity:getBuffType()
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return self.buffType
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end
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function BattleBuffEntity:getEffectNum()
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return self.effectNum
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end
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function BattleBuffEntity:setEffectNum(num)
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self.effectNum = num
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end
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function BattleBuffEntity:getFormula()
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return self.buffInfo.formula
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end
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function BattleBuffEntity:getRatio()
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return self.ratio
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end
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function BattleBuffEntity:setRatio(ratio)
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self.ratio = ratio
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end
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function BattleBuffEntity:getRound()
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return self.round
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end
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function BattleBuffEntity:setRound(num)
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self.round = num
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end
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function BattleBuffEntity:getBuffHitFxId()
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return nil
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end
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return BattleBuffEntity |