c1_lua/lua/app/module/battle/component/battle_unit_comp.lua
2023-04-10 17:09:00 +08:00

36 lines
646 B
Lua

local BattleConst = require "app/module/battle/battle_const"
local BattleUnitComp = class("BattleUnitComp", LuaComponent)
local UNIT_STATE = BattleConst.UNIT_STATE
function BattleUnitComp:ctor()
end
function BattleUnitComp:init()
self:_initBase()
end
function BattleUnitComp:_initBase()
self.isClear = false
self.isDead = false
end
function BattleUnitComp:tick(dt)
if self.isClear then
return
end
if self.isDead then
self:updateDead(dt)
return
end
if self.currState == UNIT_STATE.IDLE then
self:updateIdle(dt)
return
end
if self.currState == UNIT_STATE.ATTACK then
self:updateAttack(dt)
end
end
return BattleUnitComp