c1_lua/lua/app/common/config_manager.lua
2023-04-07 22:23:00 +08:00

126 lines
3.1 KiB
Lua

local ConfigManager = {
configs = {}
}
local CONFIG_PATH = "app/config/"
function ConfigManager:_getConfig(configName)
local config = require(CONFIG_PATH .. configName)
self.configs[configName] = config
return config
end
function ConfigManager:getConfig(configName)
local config = self.configs[configName]
if config == nil then
config = self:_getConfig(configName)
end
return config.data
end
function ConfigManager:getItemConfig()
if self.itemCfg == nil then
self.itemCfg = self:getConfig("item")
end
return self.itemCfg
end
if NOT_PUBLISH then
ConfigManager.__getConfig = ConfigManager.getConfig
function ConfigManager:getConfig(configName)
if string.lower(configName) ~= configName then
Logger.logFatal("ConfigManager:getConfig 传入的表名不能有大写 " .. configName)
end
return self:__getConfig(configName)
end
end
function ConfigManager:reloadConfig(configName)
self:clearConfigCache(configName)
self.configs[configName] = nil
self:getConfig(configName)
end
function ConfigManager:getConfigNum(configName)
local config = self.configs[configName]
if config == nil then
config = self:_getConfig(configName)
end
return config.count
end
function ConfigManager:getConfigWithOtherKey(configName, keyName)
local config = self.configs[configName]
if config == nil then
config = self:_getConfig(configName)
end
if config.keys == nil then
return nil
end
return config.keys[keyName]
end
function ConfigManager:reloadAllConfig()
for configName, v in pairs(self.configs) do
self:reloadConfig(configName)
end
self:preLoadConfig()
end
function ConfigManager:preLoadConfig()
-- local monsterBase = self:_getConfig("monster_base")
-- self:clearConfigCache("monster_base")
-- local baseData = monsterBase.data
-- local monsterFullData = {}
-- local count = 0
-- local function handleMonsterGrow(name)
-- local monsterGrowConfig = self:_getConfig(name)
-- local growData = monsterGrowConfig.data
-- for k, v in pairs(growData) do
-- monsterFullData[k] = v
-- local data = baseData[v.monster_baseid]
-- if data then
-- monsterFullData[k].collision_radius = data.collision_radius
-- monsterFullData[k].model_id = data.model_id
-- monsterFullData[k].model_fight = data.model_fight
-- monsterFullData[k].fx_fight = data.fx_fight
-- monsterFullData[k].size = data.size
-- -- else
-- -- Logger.logHighlight("not data monster_baseid = " .. v.monster_baseid)
-- end
-- count = count + 1
-- end
-- self:clearConfigCache(name)
-- end
-- handleMonsterGrow("monster_stage")
-- self.configs["monster"] = {
-- data = monsterFullData,
-- count = count
-- }
-- if EDITOR_MODE then
-- local realCount = 0
-- for k, v in pairs(monsterFullData) do
-- realCount = realCount + 1
-- end
-- if count ~= realCount then
-- Logger.logFatal("same id in monster config")
-- end
-- end
end
function ConfigManager:getChapterConfig(id)
if not id then
return
end
local idx = math.ceil(id/5000)
local cfg = ConfigManager:getConfig("chapter" .. idx)
return cfg[id], cfg
end
function ConfigManager:clearConfigCache(configName)
package.loaded[CONFIG_PATH .. configName] = nil
end
return ConfigManager