147 lines
6.8 KiB
Lua
147 lines
6.8 KiB
Lua
local CollectionCell = class("CollectionCell", BaseCell)
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function CollectionCell:init()
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local uiMap = self:getUIMap()
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self.imgQlt = uiMap["collection_cell.img_qlt"]
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self.imgType = uiMap["collection_cell.img_qlt.img_type"]
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self.imgS = uiMap["collection_cell.img_s"]
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self.txLevel = uiMap["collection_cell.tx_level"]
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self.txName = uiMap["collection_cell.tx_name"]
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self.txMax = uiMap["collection_cell.tx_max"]
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self.btnCollect = uiMap["collection_cell.btn_collect"]
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self.imgIcon = uiMap["collection_cell.btn_collect.img_icon"]
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self.txValue = uiMap["collection_cell.btn_collect.tx_value"]
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self.spineRoot = uiMap["collection_cell.spine_root.spine_hero"]
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self.btnCollect:addClickListener(function()
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if self.collectionType == GConst.CollectionConst.TYPE.HERO then
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self:onClickCollectionHero()
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elseif self.collectionType == GConst.CollectionConst.TYPE.SKIN then
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self:onClickCollectionSkin()
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end
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end)
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self:bind(DataManager.CollectionData, "isDirty", function()
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self:refresh()
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end)
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end
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function CollectionCell:onClickCollectionHero()
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if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id) > 0 then
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AudioManager:playEffect(AudioManager.EFFECT_ID.STAR_GET)
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ModuleManager.CollectionManager:reqHeroPoint(self.collectionData.id)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
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else
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_12))
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end
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end
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function CollectionCell:onClickCollectionSkin()
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if DataManager.SkinData:isUnlock(self.collectionData.id) and DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id) > 0 then
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ModuleManager.CollectionManager:reqSkinPoint(self.collectionData.id)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
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else
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.SKIN_GOT_TIPS))
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end
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end
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function CollectionCell:refresh(type, data)
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self.collectionType = type or self.collectionType
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self.collectionData = data or self.collectionData
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if self.collectionType == GConst.CollectionConst.TYPE.HERO then
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self:showHero()
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elseif self.collectionType == GConst.CollectionConst.TYPE.SKIN then
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self:showSkin()
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end
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end
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-- 展示英雄收集
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function CollectionCell:showHero()
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local heroEntity = DataManager.HeroData:getHeroById(self.collectionData.id)
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SpineManager:loadHeroAsync(heroEntity:getModelId(), self.spineRoot, function(spineObject)
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if self.spineHero then
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self.spineHero:destroy()
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self.spineHero = nil
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end
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spineObject:setDefaultMix(0)
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self.spineHero = spineObject
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end)
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self.imgS:setActive(false)
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self.txLevel:setActive(true)
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self.baseObject:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_FRAME_QLT[self.collectionData.qlt])
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self.imgQlt:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_FRAME_BG_QLT[self.collectionData.qlt])
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self.imgType:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[self.collectionData.position], function()
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self.imgType:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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self.txName:setText(ModuleManager.HeroManager:getHeroName(self.collectionData.id))
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self.txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()))
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self.txMax:setText(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_2))
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-- 刷新点数状态
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local canGetValue = DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id)
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-- Logger.logHighlight("id:"..self.collectionData.id..",level:"..heroEntity:getLv()..",canGetValue:"..canGetValue)
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if canGetValue > 0 then
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self.txValue:setText("+" .. canGetValue)
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self.txLevel:setText("<color=#FCFF13>"..I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()).."</color>")
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GFunc.getShakeSeq(self.txLevel, false, 1, true)
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_3")
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self.btnCollect:setActive(true)
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self.txMax:setActive(false)
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else
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self.txValue:setText("+" .. heroEntity:getCollectionPoint())
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self.txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()))
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GFunc.getShakeSeq(self.txLevel, true)
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_3")
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self.btnCollect:setActive(not heroEntity:isMaxLv())
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self.txMax:setActive(heroEntity:isMaxLv())
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end
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GFunc.centerTxAndImg(self.txValue, self.imgIcon, 2)
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end
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-- 展示皮肤收集
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function CollectionCell:showSkin()
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SpineManager:loadHeroAsync(DataManager.SkinData:getModelId(self.collectionData.id), self.spineRoot, function(spineObject)
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if self.spineHero then
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self.spineHero:destroy()
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self.spineHero = nil
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end
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spineObject:setDefaultMix(0)
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self.spineHero = spineObject
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end)
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self.imgS:setActive(self.collectionData.qlt >= 4)
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self.txLevel:setActive(false)
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self.baseObject:setSprite(GConst.ATLAS_PATH.HERO, "hero_skin_frame_"..self.collectionData.qlt)
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self.imgQlt:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_FRAME_BG_QLT[self.collectionData.qlt])
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self.imgType:setSprite(GConst.ATLAS_PATH.HERO, "hero_skin_"..self.collectionData.qlt, function()
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self.imgType:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE):SetNativeSize()
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end)
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self.txName:setText(ModuleManager.HeroManager:getHeroName(self.collectionData.id))
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self.txMax:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_DONE))
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-- 刷新点数状态
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local canGetValue = DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id)
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-- Logger.logHighlight("id:"..self.collectionData.id..",canGetValue:"..canGetValue)
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if DataManager.SkinData:isUnlock(self.collectionData.id) then
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if canGetValue > 0 then
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-- 已解锁,未领点数
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self.txMax:setActive(false)
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self.btnCollect:setActive(true)
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_3")
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self.txValue:setText("+" .. canGetValue)
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else
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-- 已解锁,已领点数
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self.btnCollect:setActive(false)
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self.txMax:setActive(true)
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end
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else
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-- 未解锁
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self.txMax:setActive(false)
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self.btnCollect:setActive(true)
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_3")
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self.txValue:setText("+" .. canGetValue)
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end
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GFunc.centerTxAndImg(self.txValue, self.imgIcon, 2)
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end
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return CollectionCell |