297 lines
7.3 KiB
Lua
297 lines
7.3 KiB
Lua
local DataManager = {
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initByServer = false
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}
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function DataManager:init()
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self.cdCallBack = {}
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self._cacheManager = {}
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self:initManager("GameSettingData", "app/userdata/game_setting/game_setting_data")
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self:initManager("PlayerData", "app/userdata/player/player_data")
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self:initManager("ChapterData", "app/userdata/chapter/chapter_data")
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self:initManager("HeroData", "app/userdata/hero/hero_data")
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self:initManager("BagData", "app/userdata/bag/bag_data")
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self:initManager("BattleData", "app/userdata/battle/battle_data")
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self:initManager("FormationData", "app/userdata/formation/formation_data")
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self:initManager("TutorialData", "app/userdata/tutorial/tutorial_data")
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self:initManager("ActivityData", "app/userdata/activity/activity_data")
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self:initManager("GodPigData", "app/userdata/activity/god_pig/god_pig_data")
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-- self:initManager("IdleData", "app/userdata/idle/idle_data")
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-- self:initManager("SevenDayData", "app/userdata/activity/seven_day/seven_day_data")
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end
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function DataManager:initManager(name, path)
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if self[name] then
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self._cacheManager[name] = self[name]
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end
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self[name] = require(path):create()
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end
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function DataManager:checkDataBind()
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local changeBindFunc = function(baseData, curBaseData)
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local data = baseData.data
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if data then
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local bindList = baseData.bindList
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if bindList then
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for fieldName, list in pairs(bindList) do
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for _, v in ipairs(list) do
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if v.binder.unBind then
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v.binder:unBind(baseData, fieldName)
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end
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if v.binder.bind then
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if baseData.data[fieldName] ~= curBaseData.data[fieldName] then
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v.binder:bind(curBaseData, fieldName, v.bindFunc, true)
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else
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v.binder:bind(curBaseData, fieldName, v.bindFunc)
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end
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end
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end
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end
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end
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baseData:clearBindAll()
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end
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end
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if self._cacheManager then -- 如果已经存在就检查一下绑定
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for name, baseData in pairs(self._cacheManager) do
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if name == "BagData" then
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changeBindFunc(baseData.ItemData, self[name].ItemData)
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else
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changeBindFunc(baseData, self[name])
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end
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end
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end
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end
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function DataManager:clear()
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self.initWithServer = false
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if self.cacheTimer then
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SchedulerManager:unscheduleGlobal(self.cacheTimer)
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self.cacheTimer = nil
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end
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self.cdCallBack = {}
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self.PlayerData:clear()
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self.ChapterData:clear()
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self.HeroData:clear()
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self.BagData:clear()
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self.FormationData:clear()
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self.ActivityData:clear()
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self.GodPigData:clear()
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-- self.IdleData:clear()
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-- self.SevenDayData:clear()
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ModuleManager.TaskManager:clear()
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end
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function DataManager:initWithServerData(data)
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self:init()
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Time:setServerTimeZone(0)
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Time:updateServerTime(data.now_ts)
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Time:updateServerTimeToday(data.today_ts)
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self.initWithServer = true
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if EDITOR_MODE then
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Logger.logHighlight("initWithServerData")
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Logger.printTable(data)
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end
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self.todayFirstLogin = data.today_first_login
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self.PlayerData:init(data.PlayerData)
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self.ChapterData:init(data.chapter)
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self.HeroData:init(data.HeroData)
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self.BagData:init(data.BagData)
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self.FormationData:init(data.FormationData)
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self.TutorialData:init(data.TutorialData)
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self.ActivityData:init()
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self.GodPigData:init()
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-- self.IdleData:clear(data.IdleData)
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-- self.SevenDayData:init(data.SevenDayData)
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self:scheduleGlobal()
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self:checkDataBind()
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end
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function DataManager:onServerTimeBack(serverTime, loginCount, loginTime)
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self.loginCount = loginCount or 1
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self.loginTime = loginTime or Time:getServerTime()
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self:scheduleGlobal()
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end
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-- 是否首次登录
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function DataManager:getIsFirstLogin()
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local nowTime = Time:getServerTime()
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if self.registerTs%86400 == nowTime %8640 and self:getIsTodayFirstLogin() then
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return true
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end
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return false
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end
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function DataManager:getIsTodayFirstLogin()
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return self.todayFirstLogin or false
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end
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function DataManager:getIsInitWithServer()
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return self.initWithServer
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end
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function DataManager:getLoginTime()
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return self.loginTime or 0
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end
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function DataManager:registerDataCd(dataName)
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if not dataName then
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return
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end
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for k, v in ipairs(self.cdCallBack) do
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if v == dataName then
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return
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end
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end
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table.insert(self.cdCallBack, dataName)
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end
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function DataManager:unregisterDataCd(dataName)
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if not dataName then
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return
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end
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for k, v in ipairs(self.cdCallBack) do
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if v == dataName then
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table.remove(self.cdCallBack, k)
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break
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end
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end
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end
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function DataManager:registerCrossDayFunc(bindId, func)
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if not bindId or not func then
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return
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end
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if not self.crossDayCallbacks then
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self.crossDayCallbacks = {}
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end
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for i, info in ipairs(self.crossDayCallbacks) do
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if info.bindId == bindId then
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self.crossDayCallbacks[i].func = func
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self.crossDayCallbacks[i].open = true
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return
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end
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end
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table.insert(self.crossDayCallbacks,{
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bindId = bindId,
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func = func,
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open = true
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})
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end
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function DataManager:unregisterCrossDayFunc(bindId)
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if not bindId then
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return
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end
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if not self.crossDayCallbacks then
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return
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end
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for i, info in ipairs(self.crossDayCallbacks) do
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if info.bindId == bindId then
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self.crossDayCallbacks[i].open = false
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return
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end
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end
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end
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function DataManager:scheduleGlobal()
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if self.cacheTimer then
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return
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end
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self.crossDayTS = Time:getOverOfServerToday()
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self.cacheTimer = SchedulerManager:scheduleGlobal(function (inter)
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for k, v in ipairs(self.cdCallBack) do
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if self[v] and self[v].updateCd then
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self[v]:updateCd()
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end
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end
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if Time:getServerTime() > self.crossDayTS then
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self.crossDayTS = Time:getOverOfServerToday()
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if self.crossDayCallbacks then
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for i, info in ipairs(self.crossDayCallbacks) do
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if info.func and info.open then
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info.func()
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end
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end
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end
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_LOGIN_DAY)
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end
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end, 1)
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end
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-- 获取登录天数
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function DataManager:getLoginCount()
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return self.loginCount or 1
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end
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function DataManager:getSignInfo()
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local nowTime = Time:getServerTime()
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local lastSignTime = self.signInfo.latest_at // 1000
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local todayBeginTime = nowTime - nowTime % 86400
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local canSign = lastSignTime < todayBeginTime
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SIGNIN) then
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canSign = false
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end
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return self.signInfo.count or 0, canSign, self.hasSigned
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end
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function DataManager:setSignCount(count)
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self.hasSigned = true
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self.signInfo.count = count
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self.signInfo.latest_at = Time:getServerTime() * 1000
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--Logger.logHighlight("签到成功次数:"..count)
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end
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function DataManager:resetSignInInfo()
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self.hasSigned = false
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end
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function DataManager:setLoginSuccess(success)
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self.loginSuccess = success
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end
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function DataManager:getLoginSuccess()
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return self.loginSuccess
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end
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-- 获取建号时间
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function DataManager:getCreatePlayerTime()
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return self.createPlayerTime or Time:getServerTime()
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end
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-- 记录sync了多少次数据,如果以后游戏中要回到登录界面,则此值应当被清除
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function DataManager:markSyncDataCount()
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if not self.syncDataCount then
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self.syncDataCount = 1
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else
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self.syncDataCount = self.syncDataCount + 1
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end
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end
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function DataManager:getSyncDataCount()
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return self.syncDataCount or 0
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end
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function DataManager:needDealGm()
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return self:getSyncDataCount() >= 2
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end
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function DataManager:getManager(name, path)
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if self[name] then
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return self[name]
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end
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self[name] = require(path):create()
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return self[name]
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end
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return DataManager |