c1_lua/lua/app/ui/dungeon/dungeon_comp.lua
2025-10-10 19:21:42 +08:00

76 lines
1.9 KiB
Lua

local DungeonComp = class("DungeonComp", LuaComponent)
local CELL = "app/ui/dungeon/cell/dungeon_cell"
function DungeonComp:init()
local uiMap = self:getUIMap()
self.scrollrect = uiMap["dungeon_comp.content.scrollrect"]
self:bind(DataManager.DungeonDailyData.GoldData, "isDirty", function()
self:refresh()
end)
self:bind(DataManager.DungeonDailyData.MaterialData, "isDirty", function()
self:refresh()
end)
end
function DungeonComp:refresh(moduleKey)
if not self:getBaseObject():getActiveSelf() then
return
end
self:checkRankData()
self.showList = DataManager.DungeonData:getDungeonList()
if self.scrollRect == nil then
self.scrollRect = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
if self.showList[index] then
cell:refresh(self.showList[index])
else
cell:showComingSoon()
end
end)
end
local cellCount = #self.showList
if not GFunc.isShenhe() then
cellCount = cellCount + 1 -- 最后一个显示敬请期待
end
if self.scrollRect:getTotalCount() == nil or self.scrollRect:getTotalCount() <= 0 then
self.scrollRect:refillCells(cellCount)
elseif self.scrollRect:getTotalCount() ~= cellCount then
self.scrollRect:clearCells()
self.scrollRect:refillCells(cellCount)
else
self.scrollRect:updateAllCell()
end
local findIdx = moduleKey and table.indexof(self.showList, moduleKey) or 0
if moduleKey then
self.scrollRect:moveToIndex(findIdx)
end
end
function DungeonComp:onCrossDay()
self.checkedRank = false
end
function DungeonComp:checkRankData()
if self.checkedRank then
return
end
self.checkedRank = true
end
function DungeonComp:updateTime()
local list = self.scrollRect:getListCell()
if list then
for k, v in ipairs(list) do
v:updateTime()
end
end
end
return DungeonComp