2023-06-14 15:34:21 +08:00

210 lines
4.9 KiB
Lua
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local buff = {
[7]={
["id"]=7,
["desc"]="红色抗性:受到红色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["desc"]="金色抗性:受到金色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["desc"]="绿色抗性:受到绿色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["desc"]="蓝色抗性:受到蓝色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["desc"]="紫色抗性:受到紫色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["desc"]="极致抗性:受到的所有伤害降低{0}。",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="伤害提升:造成的伤害提升{0}。",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="眩晕",
["desc"]="眩晕:本回合无法行动。",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="护盾:可承受最大生命值{0}的伤害。",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:普攻次数-{0}。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="亢奋",
["desc"]="亢奋:普攻次数+{0}。",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="反伤护盾:可承受最大生命值{0}的伤害反弹200%对方伤害。",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="灼烧",
["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="易伤",
["desc"]="易伤:受到所有伤害提升{0}。",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="冻结",
["desc"]="冻结:本回合无法行动,且增益效果不生效。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="禁锢",
["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐败",
["desc"]="腐败:生命恢复效果降低{0}。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="流血",
["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="虚弱",
["desc"]="虚弱:造成的伤害降低{0}。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:本回合无法行动,受击会移除效果。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="诅咒",
["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="锁定",
["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:受到致命伤害不会死亡。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反击",
["desc"]="反击:受到直接伤害时有{0}的概率进行反击。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="反伤",
["desc"]="反伤:反弹{0}对方伤害。",
["name"]="thorns"
},
[73]={
["id"]=73,
["desc"]="反伤护盾:可承受最大生命值{0}的伤害反弹400%对方伤害。",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害反弹400%对方伤害。",
["name"]="shield_ice_rebound_400"
}
}
local keys = {
name = {
["dec_dmg_red_add"]=buff[7],
["dec_dmg_yellow_add"]=buff[8],
["dec_dmg_green_add"]=buff[9],
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
["normal_attack_add"]=buff[37],
["shield_rebound_200"]=buff[47],
["burn"]=buff[48],
["vulnerable"]=buff[49],
["frozen"]=buff[50],
["poison"]=buff[51],
["imprison"]=buff[52],
["corrupt"]=buff[53],
["bleed"]=buff[54],
["weaken"]=buff[55],
["lethargy"]=buff[56],
["curse"]=buff[57],
["lock"]=buff[58],
["first_hand"]=buff[59],
["undead"]=buff[61],
["counterattack"]=buff[62],
["thorns"]=buff[63],
["shield_rebound_400"]=buff[73],
["shield_ice"]=buff[74],
["shield_ice_rebound_400"]=buff[75]
}
}
local config = {
data=buff,
keys=keys,
count=30
}
return config