c1_lua/lua/app/ui/tips/box_item_tips.lua
2025-10-29 19:16:19 +08:00

86 lines
2.5 KiB
Lua

local BoxItemTips = class("BoxItemTips", BaseUI)
function BoxItemTips:ctor(params)
self.itemId = params.itemId
end
function BoxItemTips:onPressBackspace()
self:closeUI()
end
function BoxItemTips:getPrefabPath()
return "assets/prefabs/ui/tips/box_item_tips.prefab"
end
function BoxItemTips:isFullScreen()
return false
end
function BoxItemTips:onLoadRootComplete()
local cfg = ConfigManager:getConfig("item")[self.itemId]
if cfg == nil then
return self:closeUI()
end
local drop = nil
local titleTx = I18N:getText("item", self.itemId, "desc")
self.isFixed = false
if cfg.box_drop then
drop = cfg.box_drop
else
drop = cfg.reward
self.isFixed = true
end
if drop == nil then
return self:closeUI()
end
self.itemList = {}
for _, v in ipairs(drop) do
local itemCfg = ConfigManager:getConfig("item")[v.id]
local unit = {
reward = v,
sort = itemCfg.qlt * 10000 + v.id
}
table.insert(self.itemList, unit)
end
table.sort(self.itemList, function(a, b)
return a.sort > b.sort
end)
local uiMap = self.root:genAllChildren()
self.uiMap = uiMap
local itemQlt = cfg.qlt
if itemQlt < 1 then
itemQlt = 1
elseif itemQlt > 4 then
itemQlt = 4
end
local bgQlt = uiMap["box_item_tips.title_bg_img.bg_qlt"]
bgQlt:setVisible(false)
bgQlt:setTexture("assets/arts/textures/background/shop/shop_card_bg_" .. itemQlt .. ".png", function()
bgQlt:setVisible(true)
end)
uiMap["box_item_tips.title_bg_img.card"]:setSprite(GConst.ATLAS_PATH.ICON_ITEM, cfg.icon)
uiMap["box_item_tips.title_bg_img.desc"]:setText(titleTx)
uiMap["box_item_tips.title_bg_img.title_text"]:setText(I18N:getText("item", self.itemId, "name"))
uiMap["box_item_tips.title_bg_img.close_btn"]:addClickListener(function()
self:closeUI()
end)
self:initScrollRect()
end
function BoxItemTips:initScrollRect()
local scrollRectComp = self.uiMap["box_item_tips.title_bg_img.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
scrollRectComp:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
scrollRectComp:addRefreshCallback(function(index, cell)
cell:refreshByConfig(self.itemList[index].reward)
if not self.isFixed then
cell:hideRewardNum()
end
end)
scrollRectComp:clearCells()
scrollRectComp:refillCells(#self.itemList)
end
return BoxItemTips