634 lines
19 KiB
Lua
634 lines
19 KiB
Lua
local HeroEntity = class("HeroEntity", BaseData)
|
||
local ATTR_NAME = GConst.BattleConst.ATTR_NAME
|
||
|
||
function HeroEntity:ctor(cfgId, lv, skin)
|
||
self.cfgId = cfgId
|
||
self.data.isDirty = false
|
||
self.data.lv = lv
|
||
self.data.skin = skin
|
||
self.config = ConfigManager:getConfig("hero")[self.cfgId]
|
||
self.beginLv = self.config.begin_lv -- 初始等级
|
||
|
||
self.baseAttrOriginal = {}
|
||
self.equipAttr = {}
|
||
self.skinAttr = {}
|
||
self.runesAttr = {}
|
||
self.allAttr = {}
|
||
end
|
||
|
||
function HeroEntity:initAttr()
|
||
self:setTotalAttrValue(ATTR_NAME.HP, 0)
|
||
self:setTotalAttrValue(ATTR_NAME.ATK, 0)
|
||
self:setTotalAttrValue(ATTR_NAME.ATK_RED, 0)
|
||
self:setTotalAttrValue(ATTR_NAME.ATK_YELLOW, 0)
|
||
self:setTotalAttrValue(ATTR_NAME.ATK_GREEN, 0)
|
||
self:setTotalAttrValue(ATTR_NAME.ATK_BLUE, 0)
|
||
self:setTotalAttrValue(ATTR_NAME.ATK_PURPLE, 0)
|
||
self:setEquipAttrValue(GConst.MATCH_HP_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_CRIT_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()], 0)
|
||
self:setEquipAttrValue(GConst.MATCH_CURED_NAME[self:getMatchType()], 0)
|
||
|
||
self:updateAllAttr()
|
||
end
|
||
|
||
function HeroEntity:onBaseAttrChange()
|
||
self:updateBaseAttr()
|
||
self:updateTotalAttr()
|
||
self:setDirty()
|
||
end
|
||
|
||
function HeroEntity:onEquipAttrChange()
|
||
self:updateEquipAttr()
|
||
self:updateTotalAttr()
|
||
self:setDirty()
|
||
end
|
||
|
||
function HeroEntity:onSkinAttrChange()
|
||
self:updateSkinAttr()
|
||
self:updateTotalAttr()
|
||
self:setDirty()
|
||
end
|
||
|
||
function HeroEntity:onRunesAttrChange()
|
||
self:updateRunesAttr()
|
||
self:updateTotalAttr()
|
||
self:setDirty()
|
||
end
|
||
|
||
function HeroEntity:setDirty()
|
||
self.data.isDirty = not self.data.isDirty
|
||
end
|
||
|
||
function HeroEntity:getAllAttr()
|
||
return self.allAttr
|
||
end
|
||
|
||
-- 更新所有属性
|
||
function HeroEntity:updateAllAttr()
|
||
self:updateBaseAttr()
|
||
self:updateEquipAttr()
|
||
self:updateSkinAttr()
|
||
self:updateRunesAttr()
|
||
self:updateTotalAttr()
|
||
end
|
||
|
||
-- 更新英雄基础属性
|
||
function HeroEntity:updateBaseAttr()
|
||
self.baseAttrOriginal[ATTR_NAME.HP] = self:getCfgHp()
|
||
self.baseAttrOriginal[ATTR_NAME.ATK_RED] = 0
|
||
self.baseAttrOriginal[ATTR_NAME.ATK_YELLOW] = 0
|
||
self.baseAttrOriginal[ATTR_NAME.ATK_GREEN] = 0
|
||
self.baseAttrOriginal[ATTR_NAME.ATK_BLUE] = 0
|
||
self.baseAttrOriginal[ATTR_NAME.ATK_PURPLE] = 0
|
||
self.baseAttrOriginal[GConst.MATCH_ATTACK_NAME[self.config.position]] = self:getCfgAtk()
|
||
end
|
||
|
||
-- 更新装备属性
|
||
function HeroEntity:updateEquipAttr()
|
||
self.equipAttr = {}
|
||
|
||
local hp,atk,normalHurt,skillHurt,critPer,critHurtPer,normalHurtPer,skillHurtPer,healPer = 0
|
||
|
||
local addArmorAttrPer = true
|
||
for partName, partType in pairs(GConst.EquipConst.PART_TYPE) do
|
||
local equipEntity = self:getEquips(partType)
|
||
if equipEntity then
|
||
-- 基础值
|
||
hp = equipEntity:getHp()
|
||
atk = equipEntity:getAttack()
|
||
normalHurt = equipEntity:getNormalHurt()
|
||
skillHurt = equipEntity:getSkillHurt()
|
||
-- 属性值
|
||
critPer = 0
|
||
critHurtPer = 0
|
||
normalHurtPer = 0
|
||
skillHurtPer = 0
|
||
healPer = 0
|
||
if partType == GConst.EquipConst.PART_TYPE.WEAPON or addArmorAttrPer then
|
||
if partType ~= GConst.EquipConst.PART_TYPE.WEAPON then
|
||
addArmorAttrPer = false-- 防具的属性只只用计算一次
|
||
end
|
||
|
||
critPer = equipEntity:getCritPercent()
|
||
critHurtPer = equipEntity:getCritHurtPercent()
|
||
normalHurtPer = equipEntity:getNormalHurtPercent()
|
||
skillHurtPer = equipEntity:getSkillHurtPercent()
|
||
healPer = equipEntity:getHealPercent()
|
||
end
|
||
|
||
self:addEquipAttrValue(GConst.MATCH_HP_NAME[self:getMatchType()], hp)
|
||
self:addEquipAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], atk)
|
||
self:addEquipAttrValue(GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()], normalHurt)
|
||
self:addEquipAttrValue(GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()], skillHurt)
|
||
self:addEquipAttrValue(GConst.MATCH_CRIT_NAME[self:getMatchType()], critPer)
|
||
self:addEquipAttrValue(GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()], critHurtPer)
|
||
self:addEquipAttrValue(GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()], normalHurtPer)
|
||
self:addEquipAttrValue(GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()], skillHurtPer)
|
||
self:addEquipAttrValue(GConst.MATCH_CURED_NAME[self:getMatchType()], healPer)
|
||
|
||
-- if EDITOR_MODE then
|
||
-- local printStr = ""
|
||
-- printStr = printStr .. "更新装备数值:"..self:getCfgId().."-".. partName .. "-" .. equipEntity:getLevel() .. "\n"
|
||
-- printStr = printStr .. "生命:".. hp .. "\n"
|
||
-- printStr = printStr .. "攻击力:".. atk .. "\n"
|
||
-- printStr = printStr .. "普攻增伤:".. normalHurt .. "\n"
|
||
-- printStr = printStr .. "技能增伤:".. skillHurt .. "\n"
|
||
-- printStr = printStr .. "暴击率:".. critPer .. "\n"
|
||
-- printStr = printStr .. "暴击伤害百分比:".. critHurtPer .. "\n"
|
||
-- printStr = printStr .. "普攻增伤百分比:".. normalHurtPer .. "\n"
|
||
-- printStr = printStr .. "技能增伤百分比:".. skillHurtPer .. "\n"
|
||
-- printStr = printStr .. "治疗加成百分比:".. healPer .. "\n"
|
||
-- Logger.logHighlight(printStr)
|
||
-- end
|
||
end
|
||
end
|
||
end
|
||
|
||
function HeroEntity:setEquipAttrValue(name, value)
|
||
self.equipAttr[name] = value
|
||
end
|
||
|
||
function HeroEntity:addEquipAttrValue(name, value)
|
||
if self.equipAttr[name] == nil then
|
||
self.equipAttr[name] = 0
|
||
end
|
||
self.equipAttr[name] = self.equipAttr[name] + value
|
||
end
|
||
|
||
-- 更新皮肤属性
|
||
function HeroEntity:updateSkinAttr()
|
||
self.skinAttr = {}
|
||
|
||
local hp = DataManager.SkinData:getHp(self)
|
||
local atk = DataManager.SkinData:getAttack(self)
|
||
local normalHurt = DataManager.SkinData:getNormalHurt(self)
|
||
local skillHurt = DataManager.SkinData:getSkillHurt(self)
|
||
local critPer = DataManager.SkinData:getCritPercent(self)
|
||
local critHurtPer = DataManager.SkinData:getCritHurtPercent(self)
|
||
local normalHurtPer = DataManager.SkinData:getNormalHurtPercent(self)
|
||
local skillHurtPer = DataManager.SkinData:getSkillHurtPercent(self)
|
||
local healPer = DataManager.SkinData:getHealPercent(self)
|
||
|
||
self.skinAttr[GConst.MATCH_HP_NAME[self:getMatchType()]] = hp
|
||
self.skinAttr[GConst.MATCH_ATTACK_NAME[self:getMatchType()]] = atk
|
||
self.skinAttr[GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()]] = normalHurt
|
||
self.skinAttr[GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()]] = skillHurt
|
||
self.skinAttr[GConst.MATCH_CRIT_NAME[self:getMatchType()]] = critPer
|
||
self.skinAttr[GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()]] = critHurtPer
|
||
self.skinAttr[GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()]] = normalHurtPer
|
||
self.skinAttr[GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()]] = skillHurtPer
|
||
self.skinAttr[GConst.MATCH_CURED_NAME[self:getMatchType()]] = healPer
|
||
|
||
if EDITOR_MODE then
|
||
local printStr = ""
|
||
printStr = printStr .. "更新皮肤数值:"..self:getCfgId() .. "\n"
|
||
printStr = printStr .. "生命:".. hp .. "\n"
|
||
printStr = printStr .. "攻击力:".. atk .. "\n"
|
||
printStr = printStr .. "普攻增伤:".. normalHurt .. "\n"
|
||
printStr = printStr .. "技能增伤:".. skillHurt .. "\n"
|
||
printStr = printStr .. "暴击率:".. critPer .. "\n"
|
||
printStr = printStr .. "暴击伤害百分比:".. critHurtPer .. "\n"
|
||
printStr = printStr .. "普攻增伤百分比:".. normalHurtPer .. "\n"
|
||
printStr = printStr .. "技能增伤百分比:".. skillHurtPer .. "\n"
|
||
printStr = printStr .. "治疗加成百分比:".. healPer .. "\n"
|
||
Logger.logHighlight(printStr)
|
||
end
|
||
end
|
||
|
||
-- 更新符文属性
|
||
function HeroEntity:updateRunesAttr()
|
||
self.runesAttr = {}
|
||
|
||
local runesEntity = self:getRunes()
|
||
if runesEntity == nil then
|
||
return
|
||
end
|
||
|
||
local hp = runesEntity:getAttrValue(GConst.MATCH_HP_FIX_NAME[self:getMatchType()])
|
||
local atk = runesEntity:getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()])
|
||
local normalHurt = runesEntity:getAttrValue(GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()])
|
||
local skillHurt = runesEntity:getAttrValue(GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()])
|
||
local critPer = runesEntity:getAttrValue(GConst.MATCH_CRIT_NAME[self:getMatchType()])
|
||
local critHurtPer = runesEntity:getAttrValue(GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()])
|
||
local normalHurtPer = runesEntity:getAttrValue(GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()], true)
|
||
local skillHurtPer = runesEntity:getAttrValue(GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()], true)
|
||
local healPer = runesEntity:getAttrValue(GConst.MATCH_CURED_NAME[self:getMatchType()])
|
||
local allHurtp = runesEntity:getAttrValue(GConst.MATCH_ALL_HURTP_NAME[self:getMatchType()])
|
||
|
||
self.runesAttr[GConst.MATCH_HP_NAME[self:getMatchType()]] = hp
|
||
self.runesAttr[GConst.MATCH_ATTACK_NAME[self:getMatchType()]] = atk
|
||
self.runesAttr[GConst.MATCH_NORMAL_HURT_NAME[self:getMatchType()]] = normalHurt
|
||
self.runesAttr[GConst.MATCH_SKILL_HURT_NAME[self:getMatchType()]] = skillHurt
|
||
self.runesAttr[GConst.MATCH_CRIT_NAME[self:getMatchType()]] = critPer
|
||
self.runesAttr[GConst.MATCH_CRIT_TIME_NAME[self:getMatchType()]] = critHurtPer
|
||
self.runesAttr[GConst.MATCH_NORMAL_HURTP_NAME[self:getMatchType()]] = normalHurtPer
|
||
self.runesAttr[GConst.MATCH_SKILL_HURTP_NAME[self:getMatchType()]] = skillHurtPer
|
||
self.runesAttr[GConst.MATCH_CURED_NAME[self:getMatchType()]] = healPer
|
||
self.runesAttr[GConst.MATCH_ALL_HURTP_NAME[self:getMatchType()]] = allHurtp
|
||
|
||
if EDITOR_MODE then
|
||
local printStr = ""
|
||
printStr = printStr .. "更新符文数值:"..self:getCfgId() .. "\n"
|
||
printStr = printStr .. "生命:".. hp .. "\n"
|
||
printStr = printStr .. "攻击力:".. atk .. "\n"
|
||
printStr = printStr .. "普攻增伤:".. normalHurt .. "\n"
|
||
printStr = printStr .. "技能增伤:".. skillHurt .. "\n"
|
||
printStr = printStr .. "暴击率:".. critPer .. "\n"
|
||
printStr = printStr .. "暴击伤害百分比:".. critHurtPer .. "\n"
|
||
printStr = printStr .. "普攻增伤百分比:".. normalHurtPer .. "\n"
|
||
printStr = printStr .. "技能增伤百分比:".. skillHurtPer .. "\n"
|
||
printStr = printStr .. "治疗加成百分比:".. healPer .. "\n"
|
||
printStr = printStr .. "所有伤害百分比:".. allHurtp .. "\n"
|
||
Logger.logHighlight(printStr)
|
||
end
|
||
end
|
||
|
||
-- 更新总属性
|
||
function HeroEntity:updateTotalAttr()
|
||
self.allAttr = {}
|
||
for k, v in pairs(self.baseAttrOriginal) do
|
||
self:setTotalAttrValue(k, v)
|
||
end
|
||
for k, v in pairs(self.equipAttr) do
|
||
self:addTotalAttrValue(k, v)
|
||
end
|
||
for k, v in pairs(self.skinAttr) do
|
||
self:addTotalAttrValue(k, v)
|
||
end
|
||
for k, v in pairs(self.runesAttr) do
|
||
self:addTotalAttrValue(k, v)
|
||
end
|
||
end
|
||
|
||
function HeroEntity:setTotalAttrValue(name, value)
|
||
-- Logger.logHighlight("set "..name..":"..value)
|
||
self.allAttr[name] = GFunc.encryptNumber(value or 0)
|
||
end
|
||
|
||
function HeroEntity:addTotalAttrValue(name, add)
|
||
-- Logger.logHighlight("add "..name..":"..add)
|
||
local before = self:getTotalAttrValue(name)
|
||
self.allAttr[name] = GFunc.encryptNumber(before + add or 0)
|
||
end
|
||
|
||
function HeroEntity:getTotalAttrValue(name)
|
||
if table.nums(self.allAttr) <= 0 then
|
||
self:initAttr()
|
||
end
|
||
|
||
if not self.allAttr[name] then
|
||
return 0
|
||
end
|
||
-- Logger.logHighlight("get "..name..":"..GFunc.decryptNumber(self.allAttr[name]))
|
||
return GFunc.decryptNumber(self.allAttr[name])
|
||
end
|
||
|
||
function HeroEntity:setLv(lv, onlyChangeLv)
|
||
if not lv then
|
||
return
|
||
end
|
||
if self.data.lv == lv then
|
||
return
|
||
end
|
||
self.data.lv = lv
|
||
self:updateAllAttr()
|
||
self:setDirty()
|
||
|
||
if not onlyChangeLv then
|
||
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_HERO_LV_UP, lv)
|
||
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.HERO_UPGRADE_SUCCESS, self:getCfgId())
|
||
end
|
||
end
|
||
|
||
function HeroEntity:getCfgId()
|
||
return self.cfgId
|
||
end
|
||
|
||
function HeroEntity:getLv()
|
||
return self.data.lv
|
||
end
|
||
|
||
-- 获取当前穿戴皮肤
|
||
function HeroEntity:getSkinId()
|
||
if self.data.skin == nil or self.data.skin == 0 then
|
||
return DataManager.SkinData:getOriginSkinId(self:getCfgId())
|
||
end
|
||
return self.data.skin
|
||
end
|
||
|
||
-- 穿戴皮肤
|
||
function HeroEntity:onChangeSkin(skinId)
|
||
self.data.skin = skinId
|
||
self:setDirty()
|
||
end
|
||
|
||
function HeroEntity:getQlt()
|
||
return self.config.qlt
|
||
end
|
||
|
||
function HeroEntity:getBeginLv()
|
||
return self.beginLv
|
||
end
|
||
|
||
function HeroEntity:getMatchType()
|
||
return self.config.position
|
||
end
|
||
|
||
-- 英雄每级可领取图鉴点数
|
||
function HeroEntity:getCollectionPoint()
|
||
return self.config.collection_point
|
||
end
|
||
|
||
function HeroEntity:getCfgHp(lv)
|
||
lv = lv or self.data.lv
|
||
if lv > self:getMaxLv() then
|
||
lv = self:getMaxLv()
|
||
end
|
||
if self.config and self.config.hp then
|
||
return self.config.hp[lv] or 0
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
function HeroEntity:getCfgAtk(lv)
|
||
lv = lv or self.data.lv
|
||
if lv > self:getMaxLv() then
|
||
lv = self:getMaxLv()
|
||
end
|
||
if self.config and self.config.atk then
|
||
return self.config.atk[lv] or 0
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
function HeroEntity:getUnlcokChapter()
|
||
return self.config.unlock_chapter
|
||
end
|
||
|
||
function HeroEntity:getUnlockDan()
|
||
return self.config.unlock_arena
|
||
|
||
end
|
||
|
||
function HeroEntity:getIsShowUnlcokChapter()
|
||
return self.config.is_show == 1
|
||
end
|
||
|
||
function HeroEntity:getAtk()
|
||
local atkName = GConst.MATCH_ATTACK_NAME[self:getMatchType()]
|
||
local atkAddName = GConst.MATCH_ATTACK_ADD_NAME[self:getMatchType()]
|
||
return self:getTotalAttrValue(atkName) + self:getTotalAttrValue(atkAddName)
|
||
end
|
||
|
||
function HeroEntity:getHp()
|
||
local hpName = ATTR_NAME.HP
|
||
local hpAddName = GConst.MATCH_HP_ADD_NAME[self:getMatchType()]
|
||
return self:getTotalAttrValue(hpName) + self:getTotalAttrValue(hpAddName)
|
||
end
|
||
|
||
function HeroEntity:isMaxLv()
|
||
return self.data.lv >= self:getMaxLv()
|
||
end
|
||
|
||
function HeroEntity:getMaxLv()
|
||
if not self.maxLv then
|
||
self.maxLv = ConfigManager:getConfigNum("hero_level")
|
||
end
|
||
return self.maxLv
|
||
end
|
||
|
||
function HeroEntity:canLvUp(showToast)
|
||
if self:isMaxLv() then
|
||
return false, GConst.HeroConst.CHECK_LV_UP_STATE.MAX_LV
|
||
end
|
||
|
||
local cost = self:getLvUpMaterials()
|
||
if not cost then
|
||
return false, GConst.HeroConst.CHECK_LV_UP_STATE.NO_COST
|
||
end
|
||
|
||
local fragmentCost = cost[1] or 0
|
||
if not GFunc.checkCost(self:getFragmentId(), fragmentCost, showToast) then
|
||
return false, GConst.HeroConst.CHECK_LV_UP_STATE.FRAGMENT_NOT_ENOUGH
|
||
end
|
||
local goldCost = cost[2] or 0
|
||
if not GFunc.checkCost(GConst.ItemConst.ITEM_ID_GOLD, goldCost, showToast) then
|
||
return false, GConst.HeroConst.CHECK_LV_UP_STATE.COIN_NOT_ENOUGH
|
||
end
|
||
|
||
return true, GConst.HeroConst.CHECK_LV_UP_STATE.SUCCESS
|
||
end
|
||
|
||
function HeroEntity:isUnlock()
|
||
if self:isActived() then
|
||
return true
|
||
else
|
||
if self:canLvUp() then
|
||
return true
|
||
end
|
||
end
|
||
|
||
local unlockChapter = self:getUnlcokChapter()
|
||
if unlockChapter and unlockChapter <= DataManager.ChapterData:getMaxChapterId() then
|
||
return true
|
||
end
|
||
local unlockDan = self:getUnlockDan()
|
||
if unlockDan and unlockDan <= DataManager.ArenaData:getFormartMaxGrading() then
|
||
return true
|
||
end
|
||
return false
|
||
end
|
||
|
||
function HeroEntity:isActived()
|
||
return self.data.lv >= self:getBeginLv()
|
||
end
|
||
|
||
function HeroEntity:getLvUpMaterials()
|
||
local lv = self.data.lv + 1
|
||
if lv < self:getBeginLv() then
|
||
lv = self:getBeginLv()
|
||
end
|
||
local nextLvInfo = ConfigManager:getConfig("hero_level")[lv]
|
||
if not nextLvInfo then
|
||
return
|
||
end
|
||
local fieldName = "cost_" .. self:getQlt()
|
||
return nextLvInfo[fieldName]
|
||
end
|
||
|
||
function HeroEntity:getConfig()
|
||
return self.config
|
||
end
|
||
|
||
function HeroEntity:getModelId()
|
||
local skinModel = DataManager.SkinData:getModelId(self:getSkinId())
|
||
return skinModel or self.config.model_id
|
||
end
|
||
|
||
function HeroEntity:getBaseSkill()
|
||
return self.config.base_skill
|
||
end
|
||
|
||
function HeroEntity:getAssistingSkill()
|
||
return self.config.support_skill
|
||
end
|
||
|
||
function HeroEntity:getHurtSkill()
|
||
return self.config.hurt_skill
|
||
end
|
||
|
||
function HeroEntity:getFragmentId()
|
||
return self.config.item_id
|
||
end
|
||
|
||
function HeroEntity:getIcon()
|
||
return self.config.icon
|
||
end
|
||
|
||
function HeroEntity:getHurtNum()
|
||
return self.config.hurt_num
|
||
end
|
||
|
||
function HeroEntity:getName()
|
||
return ModuleManager.HeroManager:getHeroName(self:getCfgId())
|
||
end
|
||
|
||
function HeroEntity:getDesc()
|
||
return ModuleManager.HeroManager:getHeroDesc(self:getCfgId())
|
||
end
|
||
|
||
|
||
function HeroEntity:getActiveRogueCount()
|
||
local lvInfo = ConfigManager:getConfig("hero_level")[self.data.lv]
|
||
if not lvInfo then
|
||
return 0
|
||
end
|
||
return lvInfo.unlock_skill
|
||
end
|
||
|
||
function HeroEntity:getUnlockRogueId()
|
||
return self.config.rouge_skill
|
||
end
|
||
|
||
function HeroEntity:getRogueSkillList()
|
||
if not self.rogueSkillList then
|
||
self.rogueSkillList = {}
|
||
local count = 1
|
||
while true do
|
||
local id = self.config["rouge_skill_" .. count]
|
||
if id then
|
||
table.insert(self.rogueSkillList, id)
|
||
else
|
||
break
|
||
end
|
||
count = count + 1
|
||
end
|
||
end
|
||
|
||
return self.rogueSkillList
|
||
end
|
||
|
||
function HeroEntity:getActiveRogueSkills()
|
||
local list = {}
|
||
for i = 1, self:getActiveRogueCount() do
|
||
local id = self:getRogueSkillList()[i]
|
||
if id then
|
||
table.insert(list, id)
|
||
else
|
||
break
|
||
end
|
||
end
|
||
|
||
return list
|
||
end
|
||
|
||
-- 获取总基础生命值(英雄+装备+皮肤)
|
||
function HeroEntity:getTotalBaseHp()
|
||
local result = self:isActived() and self:getCfgHp() or self:getCfgHp(self:getBeginLv())
|
||
-- 武器 + 防具
|
||
for partName, partType in pairs(GConst.EquipConst.PART_TYPE) do
|
||
local equipEntity = self:getEquips(partType)
|
||
if equipEntity then
|
||
result = result + equipEntity:getBaseHp()
|
||
end
|
||
end
|
||
result = result + DataManager.SkinData:getBaseHp(self)
|
||
|
||
local runesEntity = self:getRunes()
|
||
if runesEntity then
|
||
result = result + runesEntity:getAttrValue(GConst.MATCH_HP_FIX_NAME[self:getMatchType()], true)
|
||
end
|
||
|
||
return result
|
||
end
|
||
|
||
-- 获取总基础攻击值(英雄+装备+皮肤)
|
||
function HeroEntity:getTotalBaseAtk()
|
||
local result = self:isActived() and self:getCfgAtk() or self:getCfgAtk(self:getBeginLv())
|
||
-- local logStr = self:getCfgId() .. "总基础攻击值:\n英雄:" .. result
|
||
-- 武器 + 防具
|
||
for partName, partType in pairs(GConst.EquipConst.PART_TYPE) do
|
||
local equipEntity = self:getEquips(partType)
|
||
if equipEntity then
|
||
-- logStr = logStr .. "\n" .. partName .. ":" .. equipEntity:getBaseAttack()
|
||
result = result + equipEntity:getBaseAttack()
|
||
end
|
||
end
|
||
-- logStr = logStr .. "\nSKIN:" .. DataManager.SkinData:getBaseAttack(self)
|
||
result = result + DataManager.SkinData:getBaseAttack(self)
|
||
local runesEntity = self:getRunes()
|
||
if runesEntity then
|
||
-- logStr = logStr .. "\nRUNES:" .. self:getRunes():getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], true)
|
||
result = result + runesEntity:getAttrValue(GConst.MATCH_ATTACK_NAME[self:getMatchType()], true)
|
||
end
|
||
-- Logger.logHighlight(logStr)
|
||
return result
|
||
end
|
||
|
||
-- {partType = EquipEntity}
|
||
function HeroEntity:setEquips(partType, equipEntities)
|
||
if self.equipEntities == nil then
|
||
self.equipEntities = {}
|
||
end
|
||
self.equipEntities[partType] = equipEntities
|
||
|
||
self:getTotalAttrValue() -- 防止报错
|
||
self:onEquipAttrChange()
|
||
end
|
||
|
||
function HeroEntity:getEquips(partType)
|
||
if self.equipEntities then
|
||
return self.equipEntities[partType]
|
||
end
|
||
return nil
|
||
end
|
||
|
||
function HeroEntity:setSkins(skinIds)
|
||
self.unlockSkins = skinIds
|
||
self:getTotalAttrValue() -- 防止报错
|
||
self:onSkinAttrChange()
|
||
end
|
||
|
||
function HeroEntity:getSkins()
|
||
return self.unlockSkins
|
||
end
|
||
|
||
function HeroEntity:setRunes(runesEntity)
|
||
self.runesEntity = runesEntity
|
||
self:getTotalAttrValue() -- 防止报错
|
||
self:onRunesAttrChange()
|
||
end
|
||
|
||
function HeroEntity:getRunes()
|
||
return self.runesEntity
|
||
end
|
||
|
||
return HeroEntity |