c1_lua/lua/app/ui/battle/cell/select_skill_cell.lua
2023-04-20 15:17:14 +08:00

23 lines
865 B
Lua

local SelectSkillCell = class("SelectSkillCell", BaseCell)
function SelectSkillCell:refresh(skillId, count, value)
if value then
value = "+" .. value
end
if ModuleManager.HeroManager:showValueRogue(skillId) or count == 1 then
count = nil
else
value = nil
end
local uiMap = self:getUIMap()
uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueIcon(skillId))
uiMap["skill_select_cell.value"]:setText(value or GConst.EMPTY_STRING)
uiMap["skill_select_cell.count"]:setText(count or GConst.EMPTY_STRING)
self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId))
end
function SelectSkillCell:addClickListener(func)
self.baseObject:addClickListener(func)
end
return SelectSkillCell