172 lines
4.4 KiB
Lua
172 lines
4.4 KiB
Lua
local EquipCell = class("EquipCell", BaseCell)
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function EquipCell:init()
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local uiMap = self:getUIMap()
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self.qltImg = uiMap["equip_cell.content.qlt_img"]
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self.iconImg = uiMap["equip_cell.content.icon_img"]
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self.lvTx = uiMap["equip_cell.content.lv_tx"]
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self.mask = uiMap["equip_cell.mask"]
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self.check = uiMap["equip_cell.check"]
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self.lock = uiMap["equip_cell.lock"]
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self.select = uiMap["equip_cell.select"]
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self.light = uiMap["equip_cell.light"]
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self.refineBg = uiMap["equip_cell.content.refine_bg"]
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self.refineBgTx = uiMap["equip_cell.content.refine_bg.refine_tx"]
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self.starNode = uiMap["equip_cell.content.star_cell"]
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self.starImgs = {}
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for i = 1, 5 do
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self.starImgs[i] = uiMap["equip_cell.content.star_cell.star_img_" .. i]
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end
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-- self:hideEffectUp()
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end
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-- function EquipCell:setParentUI(parent)
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-- self.parentUI = parent
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-- end
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function EquipCell:refresh(entity, slotId, showMask, showCheck, showLock)
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if entity == nil then
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return
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end
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self:_refresh(entity, showMask, showCheck, showLock)
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local lv = entity:getPartLv(slotId)
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if lv then
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.LV_POINT) .. lv)
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else
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self.lvTx:setText("")
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end
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local part = entity:getPart()
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local uid = entity:getUid()
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if uid and uid > 0 then
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local equipUid = DataManager.EquipData:getPartEquipUid(slotId, part)
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if equipUid and equipUid == uid then
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self.refineBg:setActive(true)
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self.refineBgTx:setText(DataManager.EquipData:getPartRefine(slotId, part))
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else
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self.refineBg:setActive(false)
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end
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else
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self.refineBg:setActive(false)
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end
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end
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function EquipCell:refreshByCfg(id, showMask, showCheck, showLock)
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if id == nil then
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return
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end
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local entity = DataManager.EquipData:getEquipByCfgId(id)
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self:_refresh(entity, showMask, showCheck, showLock)
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self.lvTx:setText("")
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self.refineBg:setActive(false)
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end
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function EquipCell:_refresh(entity, showMask, showCheck, showLock)
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local qlt = entity:getQlt()
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local icon = entity:getIconRes()
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local star = entity:getStar()
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self.qltImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. qlt)
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self.iconImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, icon)
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for i, v in ipairs(self.starImgs) do
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if i <= star then
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v:setActive(true)
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v:setSprite(GConst.ATLAS_PATH.COMMON, "common_star_1")
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else
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v:setActive(false)
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end
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end
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self.starNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
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self:showMask(showMask)
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self:showCheck(showCheck)
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self:showLock(showLock)
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self:showSelect(false)
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self:showLight(false)
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end
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function EquipCell:refreshEmpty(part, showSelect)
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self.qltImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_0")
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-- self.iconImg:setActive(true)
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self.iconImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "101")
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self:showMask(false)
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self:showCheck(false)
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self:showLock(false)
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self:showSelect(showSelect or false)
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self:showLight(false)
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end
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function EquipCell:setShowLv(show)
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self.levelNode:setActive(show)
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end
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function EquipCell:showMask(show)
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self.mask:setActive(show)
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end
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function EquipCell:showCheck(show)
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self.check:setActive(show)
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end
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function EquipCell:showLock(show)
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self.lock:setActive(show)
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end
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function EquipCell:showSelect(show)
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self.select:setActive(show)
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end
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function EquipCell:showLight(show)
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self.light:setActive(show)
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end
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function EquipCell:setTouchEnable(enable)
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self:getBaseObject():setTouchEnable(enable == true)
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end
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function EquipCell:addClickListener(func)
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self:getBaseObject():addClickListener(func)
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end
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function EquipCell:removeClickListener()
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self:getBaseObject():removeClickListener()
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end
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function EquipCell:getAnchoredPositionX()
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return self:getBaseObject():getAnchoredPositionX()
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end
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function EquipCell:setVisible(visible, scale)
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self:getBaseObject():setVisible(visible, scale)
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end
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function EquipCell:setActive(active)
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self:getBaseObject():setActive(active)
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end
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-- function EquipCell:showEffectUp()
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-- if self.effectUp == nil and self.parentUI then
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-- EffectManager:loadUIEffectAsync("assets/prefabs/effects/ui/vfx_ui_b9_yjqh_b01.prefab", self.parentUI, self.baseObject, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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-- obj:setLocalScale(1, 1, 1)
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-- obj:setAnchoredPosition(0, 0, 0)
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-- obj:play()
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-- self.effectUp = obj
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-- self.baseObject:performWithDelayGlobal(function()
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-- self:hideEffectUp()
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-- end, 0.5)
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-- end)
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-- end
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-- end
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-- function EquipCell:hideEffectUp()
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-- if self.effectUp then
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-- self.effectUp:setActive(false)
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-- end
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-- end
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return EquipCell
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