836 lines
27 KiB
Lua
836 lines
27 KiB
Lua
local ShopData = class("ShopData", BaseData)
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function ShopData:ctor()
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self.data.isDirty = false
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end
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function ShopData:initBase()
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self:initActChapterStoreData()
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self:initFirstRecharge()
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self:initCrossDay()
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end
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function ShopData:clear()
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DataManager:unregisterCrossDayFunc("ShopData")
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end
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function ShopData:setDirty()
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self.data.isDirty = not self.data.isDirty
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end
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function ShopData:initCrossDay()
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DataManager:registerCrossDayFunc("ShopData", function()
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self:resetMallDaily()
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self:resetCommonDailyGemAdCount()
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self:resetCommonDailyCoinAdCount()
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self:setDirty()
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end)
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end
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-- 通用礼包部分 **********************************************************************************************
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-- 初始化购买的礼包
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function ShopData:initActGift(act)
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if EDITOR_MODE then
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Logger.logHighlight("初始化 initActGift")
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Logger.printTable(act)
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end
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act = act or {}
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local gifts = act.gifts or {}
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-- 转为map结构
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for _, gift in ipairs(gifts) do
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local giftType = gift.act_type
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local giftId = gift.id
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local buyCount = gift.buy_count -- 已购次数
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local latestBuyTime = gift.latest_buy_at -- 最后一次购买时间
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local latestOrderUuid = gift.latest_order_uuid -- 正在支付的订单ID
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if not self.giftMap then
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self.giftMap = {}
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end
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if not self.giftMap[giftType] then
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self.giftMap[giftType] = {}
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end
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self.giftMap[giftType][giftId] = gift
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end
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self:setDirty()
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end
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function ShopData:getActGiftConfig()
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return ConfigManager:getConfig("act_gift")
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end
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-- 已购买的礼包
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function ShopData:getActGiftMap()
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return self.giftMap
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end
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function ShopData:getActGiftMapByType(actType)
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return self.giftMap and self.giftMap[actType]
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end
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function ShopData:getActGiftDetailData(actType, actId)
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if self.giftMap then
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if self.giftMap[actType] then
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return self.giftMap[actType][actId]
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end
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end
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return nil
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end
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-- 获得一个礼包的已购次数
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function ShopData:getGiftBoughtNum(actType, actId)
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local data = self:getActGiftDetailData(actType, actId)
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if data then
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return data.buy_count
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end
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return 0
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end
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function ShopData:updateGiftInfo(gift)
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local giftType = gift.act_type
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local giftId = gift.id
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if not self.giftMap then
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self.giftMap = {}
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end
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if not self.giftMap[giftType] then
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self.giftMap[giftType] = {}
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end
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self.giftMap[giftType][giftId] = gift
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if giftType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local cfgName = PayManager.PURCHARSE_TYPE_CONFIG[giftType]
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if cfgName then
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local cfg = ConfigManager:getConfig(cfgName)
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if cfg and cfg[giftId] and cfg[giftId].type == PayManager.PURCHARSE_ACT_TYPE.GROWTH_FUND then
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DataManager.GrowthFundData:onBoughtFund(giftId)
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end
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end
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end
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self:setDirty()
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end
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-- 标记一个礼包需要弹出 在条件允许时会弹出
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function ShopData:markPopUpGift(actType, actId)
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if not self.needPopUpGift then
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self.needPopUpGift = {}
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end
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if not self.needPopUpGift[actType] then
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self.needPopUpGift[actType] = {}
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end
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table.insert(self.needPopUpGift[actType], actId)
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table.sort(self.needPopUpGift[actType])
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end
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function ShopData:removePopUpGift(actType, actId)
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if self.needPopUpGift then
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if self.needPopUpGift[actType] then
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for index, id in ipairs(self.needPopUpGift[actType]) do
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if id == actId then
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table.remove(self.needPopUpGift[actType], index)
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break
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end
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end
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end
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end
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end
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-- 获取待处理弹出礼包结构 {type:[id1,id2,...]}
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function ShopData:getPopUpGift()
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return self.needPopUpGift
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end
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function ShopData:getPopUpGiftByType(actType)
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return self.needPopUpGift and self.needPopUpGift[actType]
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end
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-- 获取下一个需要弹出的同类型礼包数据,特别的,如果是主界面部分则多个不同类型的也要考虑进去
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function ShopData:getNextPopGiftData(actType, actId)
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if GConst.ShopConst.MAIN_UI_POP_TYPE[actType] then
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-- 优先找自己类型的,如果是act类则需要找同类型的
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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for _, nextActId in ipairs(popUpGift) do
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if self:getActGiftConfig()[nextActId].type == self:getActGiftConfig()[actId].type then
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return actType, nextActId
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end
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end
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else
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for _, nextActId in ipairs(popUpGift) do
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return actType, nextActId
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end
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end
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end
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-- 按顺序找其他类型的
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if actType ~= PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local popUpGift = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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-- 新手礼包
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if self:getActGiftConfig()[nextActId].type == PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT then
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return PayManager.PURCHARSE_TYPE.ACT_GIFT, nextActId
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end
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-- 助力礼包
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if self:getActGiftConfig()[nextActId].type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then
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return PayManager.PURCHARSE_TYPE.ACT_GIFT, nextActId
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end
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end
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end
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end
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if actType ~= PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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local popUpGift = self:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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return PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, nextActId
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end
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end
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end
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else -- 直接返回同类型的即可
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local popUpGift = self:getPopUpGiftByType(actType)
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if popUpGift and #popUpGift > 0 then
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for _, nextActId in ipairs(popUpGift) do
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return actType, nextActId
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end
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end
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end
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return nil
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end
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-- 通用礼包结束 ----------------------------------------------------------------------------------------------
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-- 每日特惠部分 **********************************************************************************************
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function ShopData:getMallDailyConfig()
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return ConfigManager:getConfig("mall_daily")
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end
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-- 初始化每日特惠
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function ShopData:initMallDaily(mallDaily)
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-- if EDITOR_MODE then
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-- Logger.logHighlight("初始化 initMallDaily")
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-- Logger.printTable(mallDaily)
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-- end
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mallDaily = mallDaily or {}
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self.mallDailyAdResetCount = mallDaily.ad_reset_Count or 0
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self.mallDailyDiamondResetCount = mallDaily.diamond_reset_Count or 0
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self.mallDailyGoods = mallDaily.goods or {} -- {id,good_index,bought}
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self:markMallDailyDirty(false)
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self:setDirty()
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end
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-- 购买成功后更新数据
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function ShopData:updateMallDailyGoods(info)
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local goods = self:getMallDailyGoods()
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for _, data in ipairs(goods) do
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if data.id == info.id and data.good_index == info.good_index then
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data.bought = info.bought
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break
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end
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end
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self:setDirty()
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end
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-- 每日特惠跨天重置
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function ShopData:resetMallDaily()
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self.mallDailyAdResetCount = 0
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self.mallDailyDiamondResetCount = 0
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self:markMallDailyDirty(true) -- 标记需要重新请求数据,在界面/下次打开界面时请求
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end
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function ShopData:getMallDailyDirty()
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return self.data.mallDailyDirty
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end
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function ShopData:markMallDailyDirty(isDirty)
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self.data.mallDailyDirty = isDirty
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end
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function ShopData:getMallDailyAdResetCount()
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return self.mallDailyAdResetCount
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end
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function ShopData:addMallDailyAdResetCount()
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self.mallDailyAdResetCount = self.mallDailyAdResetCount + 1
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end
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function ShopData:getMallDailyAdLeftCount()
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return 1 - self.mallDailyAdResetCount -- 目前无配置表
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end
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function ShopData:getMallDailyDiamondResetCount()
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return self.mallDailyDiamondResetCount
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end
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function ShopData:addMallDailyDiamondResetCount()
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self.mallDailyDiamondResetCount = self.mallDailyDiamondResetCount + 1
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end
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function ShopData:getMallDailyDiamondLeftCount()
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return 1 - self.mallDailyDiamondResetCount -- 目前无配置表
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end
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function ShopData:getMallDailyGoods()
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return self.mallDailyGoods
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end
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function ShopData:getMallDailyDiamondResetCost()
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return 30 -- 目前无配置表
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end
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-- 每日特惠 广告商品最大购买次数
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function ShopData:getMallDailyFirstItemAdMaxCount()
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return 1 -- 目前无配置表
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end
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-- 每日特惠 常规商品最大购买次数
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function ShopData:getMallDailyGoodsLimitCount()
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return 1 -- 目前无配置表
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end
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-- 每日特惠 是否开启
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function ShopData:getMallDailyIsOpen()
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return ModuleManager:getIsOpen()
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end
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-- 根据商品id获取本日的随机商品数据
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function ShopData:getMallDailyRewardAndCost(id)
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local cfg = self:getMallDailyConfig()
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local index
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for _, info in ipairs(self:getMallDailyGoods()) do
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if info.id == id then
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index = info.good_index
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break
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end
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end
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if index then
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return cfg[id].good[index], cfg[id].cost and cfg[id].cost[index]
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end
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end
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-- 每日特惠结束 ----------------------------------------------------------------------------------------------
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-- 常驻金币礼包 **********************************************************************************************
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function ShopData:getMallGoldConfig()
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return ConfigManager:getConfig("mall_gold")
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end
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function ShopData:initCommonDailyGoldGift(ad_count)
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-- if EDITOR_MODE then
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-- Logger.logHighlight("初始化 initCommonDailyGoldGift")
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-- Logger.printTable(ad_count)
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-- end
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ad_count = ad_count or {}
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self.commonDailyGoldBuyCount = ad_count[1] or 0 -- 已购的金币广告礼包次数
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self:setDirty()
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end
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function ShopData:getCommonDailyCoinAdBuyCount()
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return self.commonDailyGoldBuyCount
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end
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function ShopData:resetCommonDailyCoinAdCount()
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self.commonDailyGoldBuyCount = 0
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end
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-- 根据时间得到当前挂机金币奖励
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function ShopData:getCommonDailyCoinNum(id)
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local cfgInfo = self:getMallGoldConfig()[id]
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if cfgInfo then
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return cfgInfo.gold.num
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end
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end
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function ShopData:getCommonDailyCoinDataById(id)
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local cfgInfo = self:getMallGoldConfig()[id]
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if cfgInfo then
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return cfgInfo.gold.num, cfgInfo.cost
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end
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end
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-- 常驻金币礼包结束 ----------------------------------------------------------------------------------------------
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-- 常驻钻石礼包 **********************************************************************************************
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function ShopData:resetCommonDailyGemAdCount()
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local gift = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.MALL_TREASURE, 1)
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if gift then
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gift.buy_count = 0
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end
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end
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function ShopData:getMallTreasureConfig()
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return ConfigManager:getConfig("mall_treasure") -- 审核模式会去读另一张表,在config_manager中处理的
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end
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-- 常驻钻石礼包结束 ----------------------------------------------------------------------------------------------
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-- 章节礼包 act_chapter_store **********************************************************************************************
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function ShopData:initActChapterStoreData()
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if not self.actChapterStoreMap then
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self.actChapterStoreId2ChapterIdMap = {}
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self.actChapterStoreChapterId2IdMap = {}
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local cfg = self:getActChapterStoreConfig()
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for id, cfgInfo in pairs(cfg) do
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self.actChapterStoreId2ChapterIdMap[id] = cfgInfo.chapter
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self.actChapterStoreChapterId2IdMap[cfgInfo.chapter] = id
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end
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end
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end
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function ShopData:getActChapterStoreConfig()
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return ConfigManager:getConfig("act_chapter_store")
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end
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-- 特定章节礼包是否已购买
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function ShopData:getActChapterStoreHasBuy(chapterId)
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-- 章节礼包的id-chapterId相互对应map
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local actId = self.actChapterStoreChapterId2IdMap[chapterId]
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if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, actId) == 0 then
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return false
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else
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return true
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end
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end
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-- 根据当前章节,获取可购买的id数组
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function ShopData:getActChapterStoreCanBuyActIds()
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local list = {}
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local curChapterId = DataManager.ChapterData:getMaxChapterId()
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for id = 1, curChapterId do
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if not self:getActChapterStoreHasBuy(id) then
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table.insert(list, self.actChapterStoreChapterId2IdMap[id])
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end
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end
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return list
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end
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function ShopData:markPopUpGiftForActChapterStore(chapterId)
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local actId = self.actChapterStoreChapterId2IdMap[chapterId]
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self:markPopUpGift(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, actId)
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end
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-- 章节礼包结束 ----------------------------------------------------------------------------------------------
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-- 新手礼包 **********************************************************************************************
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function ShopData:getIsBeginnerGiftOpen()
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return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.BEGINNER_GIFT, true)
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end
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function ShopData:markPopUpGiftForBeginnerGift()
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self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID)
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end
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function ShopData:getBeginnerGiftHasBuy()
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if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID) == 0 then
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return false
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else
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return true
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end
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end
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-- 新手礼包侧边栏展示时间
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function ShopData:getBeginnerGiftSideBarDurationTime()
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return 3 * 24 * 3600 -- 目前无配置表
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end
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-- 已开启 未购买 且 在开服的3天内
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function ShopData:getBeginnerGiftShowSideBar()
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return self:getIsBeginnerGiftOpen() and not self:getBeginnerGiftHasBuy() and self:getBeginnerGiftSideBarRemainTime() > 0
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end
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-- 展示在侧边栏的剩余时间
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function ShopData:getBeginnerGiftSideBarRemainTime()
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local createTime = DataManager.PlayerData:getCreateTime() // 1000
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local durationTime = self:getBeginnerGiftSideBarDurationTime()
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return createTime + durationTime - Time:getServerTime()
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end
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-- 新手礼包结束 ----------------------------------------------------------------------------------------------
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-- 助力与金币礼包(act_gift) **********************************************************************************************
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-- 初始化助力与金币礼包
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function ShopData:initLevelUpGift(levelUpGift)
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-- if EDITOR_MODE then
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-- Logger.logHighlight("初始化 助力与金币礼包")
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-- Logger.printTable(levelUpGift)
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-- end
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levelUpGift = levelUpGift or {}
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self.levelUpGifts = levelUpGift.gifts or {} -- [{trigger_level,current_level_up_gift,trigger_at}]
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-- 金币礼包部分会一直保留
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self:initCoinGift(levelUpGift.gold_gift_id, levelUpGift.gold_gift_trigger_at)
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self.data.currentPayAmount = levelUpGift.current_pay_amount or 0 -- 已经计算过降档的付费数额
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self:setDirty()
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end
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function ShopData:initCoinGift(id, triggerTime)
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-- if EDITOR_MODE then
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-- Logger.logHighlight("初始化 金币礼包 -- id:%s time:%s", id, triggerTime)
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-- end
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self.coinGiftId = id or 0 -- 金币礼包触发id
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self.coinGiftTriggerTime = triggerTime or 0 -- 金币礼包触发时间
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self:setDirty()
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end
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function ShopData:getPayAmount()
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return self.data.currentPayAmount
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end
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function ShopData:addPayment(rechargeId)
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local cfg = ConfigManager:getConfig("recharge")[rechargeId]
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self.data.currentPayAmount = self.data.currentPayAmount + cfg.price
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end
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|
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function ShopData:getLevelUpGift()
|
|
return self.levelUpGifts
|
|
end
|
|
|
|
function ShopData:onTriggerLevelUpGift(gift)
|
|
table.insert(self.levelUpGifts, gift)
|
|
-- 标记弹窗
|
|
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.current_level_up_gift)
|
|
end
|
|
|
|
function ShopData:removeLevelUpGift(actId)
|
|
for index, gift in ipairs(self.levelUpGifts) do
|
|
if gift.current_level_up_gift == actId then
|
|
table.remove(self.levelUpGifts, index)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
-- 获得可购买的助力礼包Ids
|
|
function ShopData:getLevelUpGiftActIds()
|
|
local list = {}
|
|
for index, gift in ipairs(self.levelUpGifts) do
|
|
-- 剔除已购的助力礼包 这个礼包只会有一次
|
|
if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, gift.current_level_up_gift) == 0 then
|
|
table.insert(list, gift.current_level_up_gift)
|
|
end
|
|
end
|
|
|
|
|
|
table.sort(list)
|
|
return list
|
|
end
|
|
|
|
-- 获得当前金币礼包的id
|
|
function ShopData:getCoinGiftId()
|
|
return self.coinGiftId
|
|
end
|
|
|
|
-- 获得金币礼包的触发时间
|
|
function ShopData:getCoinGiftTriggerTime()
|
|
return self.coinGiftTriggerTime // 1000
|
|
end
|
|
|
|
-- 获得当前可购买的金币礼包id,需要未购买且时间满足
|
|
function ShopData:getValidCoinGiftId()
|
|
local actId = self:getCoinGiftId()
|
|
if actId > 0 then
|
|
local cfgInfo = self:getActGiftConfig()[actId]
|
|
local triggerTime = self:getCoinGiftTriggerTime()
|
|
local remainTime = triggerTime + (cfgInfo.limit_time or 0) * 3600 - Time:getServerTime()
|
|
if remainTime > 0 then
|
|
-- 查看最近一次购买时间
|
|
local actGiftDetailData = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
|
|
if actGiftDetailData then
|
|
local latestBuyTime = actGiftDetailData.latest_buy_at // 1000
|
|
if latestBuyTime <= 0 then
|
|
return actId
|
|
else
|
|
-- 目前规则上有CD 所以如果购买时间在CD范围内则该礼包无效
|
|
local limitTime = (self:getActGiftConfig()[actId].limit_time or 0) * 3600
|
|
if Time:getServerTime() > latestBuyTime + limitTime then
|
|
return actId
|
|
end
|
|
end
|
|
else -- 没有买过,这个肯定可以购买
|
|
return actId
|
|
end
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- 获取金币礼包付款条件cfgInfo数组 从小到大
|
|
function ShopData:_getCoinGiftPayConditionList()
|
|
if not self.coinGiftPayConditionList then
|
|
self.coinGiftPayConditionList = {}
|
|
for id, cfgInfo in pairs(self:getActGiftConfig()) do
|
|
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT then
|
|
local tmpCfgInfo = clone(cfgInfo)
|
|
tmpCfgInfo.id = id
|
|
table.insert(self.coinGiftPayConditionList, tmpCfgInfo)
|
|
end
|
|
end
|
|
table.sort(self.coinGiftPayConditionList, function (a, b)
|
|
return a.pay_condition[1] < b.pay_condition[1]
|
|
end)
|
|
end
|
|
return self.coinGiftPayConditionList
|
|
end
|
|
|
|
-- 根据当前付费和金币礼包数据 判断并返回合法的金币礼包触发id
|
|
function ShopData:checkAndGetCoinGiftTriggerId()
|
|
local triggerId
|
|
local canTrigger = true
|
|
local curActId = self:getCoinGiftId()
|
|
if curActId > 0 then
|
|
local cfgInfo = self:getActGiftConfig()[curActId]
|
|
local cdTime = (cfgInfo.cd or 0) * 3600
|
|
local curTriggerTime = self:getCoinGiftTriggerTime()
|
|
-- 是否还在已触发限时内
|
|
if Time:getServerTime() < curTriggerTime + cdTime then
|
|
canTrigger = false
|
|
end
|
|
end
|
|
if canTrigger then
|
|
-- 从表中找出符合付费金额的actId
|
|
local payAmount = self:getPayAmount()
|
|
local payConditionList = self:_getCoinGiftPayConditionList()
|
|
for index, info in ipairs(payConditionList) do
|
|
local p1 = info.pay_condition[1]
|
|
local p2 = info.pay_condition[2]
|
|
if p1 <= payAmount and payAmount < p2 then
|
|
triggerId = info.id
|
|
break
|
|
end
|
|
end
|
|
-- 超出上限
|
|
if not triggerId then
|
|
local count = #payConditionList
|
|
triggerId = payConditionList[count].id
|
|
end
|
|
end
|
|
return triggerId
|
|
end
|
|
|
|
function ShopData:onTriggerCoinGift(actId)
|
|
self:initCoinGift(actId, Time:getServerTime() * 1000)
|
|
-- 标记弹窗
|
|
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, actId)
|
|
end
|
|
|
|
-- 助力礼包结束 ----------------------------------------------------------------------------------------------
|
|
|
|
-- 成长礼包 **********************************************************************************************
|
|
|
|
function ShopData:getActGrowUpGiftConfig()
|
|
return ConfigManager:getConfig("act_growup_gift")
|
|
end
|
|
|
|
-- 初始化成长礼包
|
|
function ShopData:initGrowUpGift(growUpGift, loginTime)
|
|
if EDITOR_MODE then
|
|
Logger.logHighlight("初始化成长礼包 growUpGift -- now_ts:%s", loginTime)
|
|
Logger.printTable(growUpGift)
|
|
end
|
|
|
|
growUpGift = growUpGift or {}
|
|
|
|
self.growUpGifts = growUpGift.grow_up_gift or {} -- {hero_id, current_grow_up_id, trigger_at}
|
|
for _, gift in ipairs(self.growUpGifts) do -- 标记需要弹出的礼包
|
|
if gift.trigger_at == loginTime then
|
|
self:markPopUpGiftForGrowUpGift(gift.current_grow_up_id)
|
|
end
|
|
end
|
|
self:setDirty()
|
|
end
|
|
|
|
function ShopData:getGrowUpGifts()
|
|
return self.growUpGifts
|
|
end
|
|
|
|
-- 目前允许显示的最多2个礼包
|
|
function ShopData:getMaxGrowUpGiftCount()
|
|
return 2
|
|
end
|
|
|
|
function ShopData:getGrowUpGiftByActId(actId)
|
|
local list = self:getGrowUpGifts()
|
|
for _, gift in ipairs(list) do
|
|
if gift.current_grow_up_id == actId then
|
|
return gift
|
|
end
|
|
end
|
|
end
|
|
|
|
-- 获取目前时间有效的成长礼包
|
|
function ShopData:getValidGrowUpGifts()
|
|
local list = {}
|
|
for index, gift in ipairs(self:getGrowUpGifts()) do
|
|
local cfgInfo = self:getActGrowUpGiftConfig()[gift.current_grow_up_id]
|
|
if cfgInfo then
|
|
local isValid = false
|
|
local durationTime = (cfgInfo.limit_time or 0) * 3600
|
|
local triggerTime = gift.trigger_at // 1000
|
|
local maxDurationTime = triggerTime + durationTime
|
|
local buyLimit = cfgInfo.limit or 0
|
|
|
|
-- 是否在有效范围内
|
|
local isInDurationTime = Time:getServerTime() < maxDurationTime
|
|
if isInDurationTime then
|
|
-- 如果是最后一档 默认有效
|
|
if cfgInfo.last then
|
|
isValid = true
|
|
else -- 否则从通用act里找到这个礼包 如果有该礼包且购买次数未达到上限,则有效;如果没有该礼包也有效
|
|
local actGiftDetailData = self:getActGiftDetailData(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id)
|
|
|
|
if actGiftDetailData then
|
|
local buyCount = actGiftDetailData.buy_count
|
|
local latestBuyTime = actGiftDetailData.latest_buy_at // 1000
|
|
if buyLimit > 0 then
|
|
if buyCount < buyLimit then
|
|
isValid = true
|
|
end
|
|
else
|
|
isValid = true
|
|
end
|
|
else
|
|
isValid = true
|
|
end
|
|
end
|
|
end
|
|
if isValid then
|
|
table.insert(list, gift)
|
|
end
|
|
end
|
|
end
|
|
-- 按照时间排序
|
|
table.sort(list, function(a, b)
|
|
return a.trigger_at < b.trigger_at
|
|
end)
|
|
-- 上限2位
|
|
local limitList = {}
|
|
for i = 1, self:getMaxGrowUpGiftCount() do
|
|
if list[i] then
|
|
table.insert(limitList, list[i])
|
|
end
|
|
end
|
|
return limitList
|
|
end
|
|
|
|
-- 触发了成长礼包
|
|
function ShopData:onTriggerGrowUpGift(gift)
|
|
local hasGift = false
|
|
if self.growUpGifts then
|
|
for _, ownGift in ipairs(self.growUpGifts) do
|
|
if ownGift.current_grow_up_id == gift.current_grow_up_id then
|
|
ownGift.trigger_at = gift.trigger_at
|
|
ownGift.hero_id = gift.hero_id
|
|
|
|
hasGift = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
if not hasGift then
|
|
table.insert(self.growUpGifts, gift)
|
|
end
|
|
self:setDirty()
|
|
end
|
|
|
|
function ShopData:markPopUpGiftForGrowUpGift(actId)
|
|
self:markPopUpGift(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, actId)
|
|
end
|
|
|
|
-- 成长礼包结束 ----------------------------------------------------------------------------------------------
|
|
|
|
-- 首充 **********************************************************************************************
|
|
|
|
function ShopData:getIsFirstRechargeOpen()
|
|
return ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.FIRST_RECHARGE, true)
|
|
end
|
|
|
|
-- 用于标记是否弹窗 要求等级不低于2 未领取该奖励
|
|
function ShopData:initFirstRecharge()
|
|
local lv = DataManager.PlayerData:getLv()
|
|
if lv > 1 and not self:getHasGotFirstRechargeReward() then
|
|
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
|
|
end
|
|
end
|
|
|
|
-- 是否有首充奖励 有支付且未领取
|
|
function ShopData:getHasFirstRechargeReward()
|
|
local pay = DataManager.PlayerData:getTotalPayAmount()
|
|
if pay > 0 and not self:getHasGotFirstRechargeReward() then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- 是否已领取首充奖励
|
|
function ShopData:getHasGotFirstRechargeReward()
|
|
-- 通用act礼包中是否有已购
|
|
local boughtNum = self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
|
|
return boughtNum > 0
|
|
end
|
|
|
|
-- 侧边栏是否展示 要求功能开启 未领取该奖励
|
|
function ShopData:getShowFirstRechargeSideBar()
|
|
if not self:getIsFirstRechargeOpen() then
|
|
return false
|
|
end
|
|
if not self:getHasGotFirstRechargeReward() then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
|
|
-- 侧边栏红点
|
|
function ShopData:showFirstRechargeRp()
|
|
if not self:getIsFirstRechargeOpen() then
|
|
return false
|
|
end
|
|
|
|
return self:getHasFirstRechargeReward()
|
|
end
|
|
|
|
-- 首充结束 ----------------------------------------------------------------------------------------------
|
|
|
|
-- 底部栏是否有红点
|
|
function ShopData:getRp()
|
|
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, true) then
|
|
return false
|
|
end
|
|
|
|
local isHotOpen = ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL_DAILY, true)
|
|
-- 主要商品 每日特惠广告道具
|
|
local hotAdGoods = self:getMallDailyGoods() and self:getMallDailyGoods()[1]
|
|
local hotAdGoodsBuyCount = hotAdGoods and hotAdGoods.bought or 0
|
|
local hotAdGoodsRp = self:getMallDailyFirstItemAdMaxCount() - hotAdGoodsBuyCount > 0
|
|
-- 主要商品 每日特惠刷新
|
|
local hotRefreshRp = self:getMallDailyAdLeftCount() > 0
|
|
-- 主要商品 钻石广告道具
|
|
local gemAdId = 1 -- 约定首位为免费栏位
|
|
local cfgInfo = self:getMallTreasureConfig()[gemAdId]
|
|
local gemAdMaxTimes = cfgInfo and cfgInfo.daily or 0
|
|
local gemAdRp = gemAdMaxTimes - DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.MALL_TREASURE, gemAdId) > 0
|
|
-- 主要商品 金币广告道具
|
|
local coinAdId = 1 -- 约定首位为免费栏位
|
|
local cfgInfo = self:getMallGoldConfig()[coinAdId]
|
|
local coinAdMaxTimes = cfgInfo and cfgInfo.daily or 0
|
|
local coinAdRp = coinAdMaxTimes - DataManager.ShopData:getCommonDailyCoinAdBuyCount() > 0
|
|
|
|
return (isHotOpen and (hotAdGoodsRp or hotRefreshRp)) or gemAdRp or coinAdRp
|
|
end
|
|
|
|
return ShopData |