c1_lua/lua/app/ui/fund/cell/level_fund_cell.lua
2023-05-24 19:19:34 +08:00

86 lines
3.6 KiB
Lua

local LevelFundCell = class("LevelFundCell", BaseCell)
local Fund_REWARD_CELL = "app/ui/fund/cell/level_fund_reward_cell"
function LevelFundCell:init()
local uiMap = self:getUIMap()
local width = GConst.UI_SCREEN_WIDTH
self.fundRewardCell1 = uiMap["level_fund_cell.fund_reward_cell_1"]:addLuaComponent(Fund_REWARD_CELL)
self.fundRewardCell1:setAnchoredPositionX(-width/3)
self.fundRewardCell1:addClickListener(function()
if self.fundId == nil then
return
end
local iCslaimed = DataManager.FundData:getIsClaimedBase(self.fundId)
local needLevel = DataManager.FundData:getNeedLevel(self.fundId)
local playerLevel = DataManager.PlayerData:getLv()
if not iCslaimed and playerLevel >= needLevel then
else
local freeReward = DataManager.FundData:getFreeFundRewards(self.fundId)
local reward = freeReward and freeReward[1]
if reward then
ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.fundRewardCell1:getBaseObject())
end
end
end)
self.fundRewardCell2 = uiMap["level_fund_cell.fund_reward_cell_2"]:addLuaComponent(Fund_REWARD_CELL)
self.fundRewardCell2:addClickListener(function()
if self.fundId == nil then
return
end
local iCslaimed = DataManager.FundData:getIsClaimedBase(self.fundId)
local needLevel = DataManager.FundData:getNeedLevel(self.fundId)
local playerLevel = DataManager.PlayerData:getLv()
if not iCslaimed and playerLevel >= needLevel and DataManager.FundData:getIsBoughtBase(self.fundId) then
else
local baseReward = DataManager.FundData:getBaseFundRewards(self.fundId)
local reward = baseReward and baseReward[1]
if reward then
ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.fundRewardCell2:getBaseObject())
end
end
end)
self.fundRewardCell3 = uiMap["level_fund_cell.fund_reward_cell_3"]:addLuaComponent(Fund_REWARD_CELL)
self.fundRewardCell3:addClickListener(function()
if self.fundId == nil then
return
end
local iCslaimed = DataManager.FundData:getIsClaimedAdvance(self.fundId)
local needLevel = DataManager.FundData:getNeedLevel(self.fundId)
local playerLevel = DataManager.PlayerData:getLv()
if not iCslaimed and playerLevel >= needLevel and DataManager.FundData:getIsBoughtAdvance(self.fundId) then
else
local advanceReward = DataManager.FundData:getAdvanceFundRewards(self.fundId)
local reward = advanceReward and advanceReward[1]
if reward then
ModuleManager.TipsManager:showRewardTips(reward.id, reward.type, self.fundRewardCell3:getBaseObject())
end
end
end)
self.fundRewardCell3:setAnchoredPositionX(width/3)
self.levelBg = uiMap["level_fund_cell.lv_bg"]
self.levelBg:setAnchoredPositionX(-width/6)
self.levelGrayImg = uiMap["level_fund_cell.lv_bg.gray"]
self.levelTx = uiMap["level_fund_cell.lv_bg.tx"]
end
function LevelFundCell:refresh(id)
self.fundId = id
local FundData = DataManager.FundData
local needLevel = DataManager.FundData:getNeedLevel(id)
local playerLevel = DataManager.PlayerData:getLv()
local isActive = playerLevel >= needLevel
self.levelGrayImg:setVisible(not isActive)
self.levelTx:setText(GFunc.intToString(needLevel))
local freeReward, baseReward, advanceReward = FundData:getAllStepFundRewards(id)
self.fundRewardCell1:refresh(freeReward[1], isActive and 1 or 0, false, FundData:getIsClaimedFree(id))
self.fundRewardCell2:refresh(baseReward[1], isActive and 2 or 0, not FundData:getIsBoughtBase(id), FundData:getIsClaimedBase(id))
self.fundRewardCell3:refresh(advanceReward[1], isActive and 3 or 0, not FundData:getIsBoughtAdvance(id), FundData:getIsClaimedAdvance(id))
end
function LevelFundCell:setVisible(visible)
self.baseObject:setVisible(visible)
end
return LevelFundCell