c1_lua/lua/app/ui/fund/tower_bounty_comp.lua
2025-09-24 16:21:47 +08:00

177 lines
6.6 KiB
Lua
Executable File

local TowerBountyComp = class("TowerBountyComp", LuaComponent)
local CELL = "app/ui/fund/cell/fund_tower_cell"
local TAG_COMMON_TOTAL_SIZE = 640
local TAG_SIZE = 178
function TowerBountyComp:onClose()
self.curStage = nil
end
function TowerBountyComp:init()
local uiMap = self:getUIMap()
self.banner = uiMap["tower_bounty_comp.bg.banner"]
self.bg = uiMap["tower_bounty_comp.top.bg"]
self.txDesc = uiMap["tower_bounty_comp.top.bg.desc_1"]
self.txDesc2 = uiMap["tower_bounty_comp.top.bg.desc_2"]
self.btnHelp = uiMap["tower_bounty_comp.top.tx_title.btn_help"]
self.scrollrect = uiMap["tower_bounty_comp.scrollrect"]
self.txLevel = uiMap["tower_bounty_comp.scrollrect.title.tx_level"]
self.txCommon = uiMap["tower_bounty_comp.scrollrect.title.tx_common"]
self.txPro = uiMap["tower_bounty_comp.scrollrect.title.tx_pro"]
self.btnGet = uiMap["tower_bounty_comp.btns.btn_get"]
self.txGet = uiMap["tower_bounty_comp.btns.btn_get.tx_desc"]
self.btnBuy = uiMap["tower_bounty_comp.btns.btn_buy"]
self.txCost = uiMap["tower_bounty_comp.btns.btn_buy.tx_cost"]
self.tagsNode = uiMap["tower_bounty_comp.tags"]
self.tagsViewport = uiMap["tower_bounty_comp.tags.viewport"]
self.tagsContent = uiMap["tower_bounty_comp.tags.viewport.content"]
self.tags = {}
self.tagImgs = {}
self.tagDescs = {}
for i = 1, 10 do
table.insert(self.tags, uiMap["tower_bounty_comp.tags.viewport.content.tag_" .. i])
table.insert(self.tagImgs, uiMap["tower_bounty_comp.tags.viewport.content.tag_" .. i .. ".img"])
table.insert(self.tagDescs, uiMap["tower_bounty_comp.tags.viewport.content.tag_" .. i .. ".img.tx_desc"])
end
self.btnBuy:addClickListener(function()
local giftId = DataManager.TowerFundData:getProGiftId(self.curStage)
ModuleManager.FundTowerManager:onBuyTowerBounty(giftId)
end)
self.btnGet:addClickListener(function()
ModuleManager.FundTowerManager:getReward(self.curStage)
end)
self.btnHelp:addClickListener(function()
ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.FUND_TOWER_DESC_2), self.btnHelp)
end)
self:bind(DataManager.TowerFundData, "isDirty", function()
if not DataManager.TowerFundData:getIsOpen() then
return
end
if not DataManager.TowerFundData:isStageUnlock(self.curStage) then
self.curStage = DataManager.TowerFundData:getCurStage()
end
if self.curStage == nil then
return
end
if not DataManager.TowerFundData:canGetRewards(self.curStage) then
local claimedStage = DataManager.TowerFundData:getMinUnclaimedStage()
if claimedStage ~= nil then
self.curStage = claimedStage
end
end
self:refresh(true)
end)
end
function TowerBountyComp:refresh(isAuto)
if self.curStage == nil then
self.curStage = DataManager.TowerFundData:getMinUnclaimedStage() or DataManager.TowerFundData:getMaxUnclaimedStage()
isAuto = true
end
self:updateData(self.curStage)
self:refreshStageTags()
if isAuto then
local stageList = DataManager.TowerFundData:getUnlockStageList()
local index
for k, v in pairs(stageList) do
if self.curStage == v then
index = k
end
end
if index then
self.tagsContent:setAnchoredPositionX(-self.tags[index]:getAnchoredPositionX())
end
end
if not DataManager.TowerFundData:getProBought(self.curStage) then
local giftId = DataManager.TowerFundData:getProGiftId(self.curStage)
local cfg = ConfigManager:getConfig("act_gift")[giftId]
self.txCost:setText(GFunc.getFormatPrice(cfg.recharge_id))
self.btnBuy:setActive(true)
else
self.btnBuy:setActive(false)
end
self.btnGet:setActive(DataManager.TowerFundData:canGetRewards(self.curStage))
self.maxIndex = #self.cfgList
self.minIndex = DataManager.TowerFundData:getMinUnclaimedRewardIndex(self.curStage)
if self.scrollRect == nil then
self.scrollRect = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refresh(index, self.cfgList[index], index == self.maxIndex)
end)
end
if self.scrollRect:getTotalCount() == nil or self.scrollRect:getTotalCount() <= 0 then
self.scrollRect:refillCells(self.maxIndex)
elseif self.scrollRect:getTotalCount() ~= self.maxIndex then
self.scrollRect:clearCells()
self.scrollRect:refillCells(self.maxIndex)
else
self.scrollRect:updateAllCell()
end
self.scrollRect:moveToIndex(self.minIndex)
if self.curStage then
BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.TOWER_BOUNTY .. self.curStage)
end
end
function TowerBountyComp:updateData(stage)
stage = stage or DataManager.TowerFundData:getCurStage()
if DataManager.TowerFundData:getIsOpen(stage) then
self.cfgList = DataManager.TowerFundData:getListByStage(stage)
else
self.cfgList = {}
end
end
function TowerBountyComp:onClickStageTag(stage)
self.curStage = stage
self:refresh()
end
function TowerBountyComp:refreshStageTags()
local stageList = DataManager.TowerFundData:getUnlockStageList()
if #stageList <= 1 then
self.tagsNode:setActive(false)
return
end
self.tagsNode:setActive(true)
local totalWidth = #stageList * TAG_SIZE + (#stageList - 1) * 5
self.tagsContent:setSizeDeltaX(totalWidth)
self.tagsViewport:setSizeDeltaX(totalWidth < TAG_COMMON_TOTAL_SIZE and totalWidth or TAG_COMMON_TOTAL_SIZE)
for i, tag in ipairs(self.tags) do
local stage = stageList[i]
if stage then
tag:setActive(true)
local isSelect = self.curStage == stage
self.tagImgs[i]:setSprite(GConst.ATLAS_PATH.COMMON, isSelect and "common_menu_4" or "common_menu_5")
self.tagImgs[i]:setAnchoredPositionY(isSelect and 5 or 0)
self.tagDescs[i]:setText(I18N:getGlobalText(I18N.GlobalConst["FUND_TOWER_TAG_DESC_" .. stage]))
if DataManager.TowerFundData:canGetRewards(stage) then
tag:addRedPoint(80, 33, 0.9)
else
tag:removeRedPoint()
end
tag:addClickListener(function()
if isSelect then
return
end
self:onClickStageTag(stage)
end)
else
tag:setActive(false)
end
end
end
return TowerBountyComp