177 lines
6.6 KiB
Lua
Executable File
177 lines
6.6 KiB
Lua
Executable File
local TowerBountyComp = class("TowerBountyComp", LuaComponent)
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local CELL = "app/ui/fund/cell/fund_tower_cell"
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local TAG_COMMON_TOTAL_SIZE = 640
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local TAG_SIZE = 178
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function TowerBountyComp:onClose()
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self.curStage = nil
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end
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function TowerBountyComp:init()
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local uiMap = self:getUIMap()
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self.banner = uiMap["tower_bounty_comp.bg.banner"]
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self.bg = uiMap["tower_bounty_comp.top.bg"]
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self.txDesc = uiMap["tower_bounty_comp.top.bg.desc_1"]
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self.txDesc2 = uiMap["tower_bounty_comp.top.bg.desc_2"]
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self.btnHelp = uiMap["tower_bounty_comp.top.tx_title.btn_help"]
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self.scrollrect = uiMap["tower_bounty_comp.scrollrect"]
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self.txLevel = uiMap["tower_bounty_comp.scrollrect.title.tx_level"]
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self.txCommon = uiMap["tower_bounty_comp.scrollrect.title.tx_common"]
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self.txPro = uiMap["tower_bounty_comp.scrollrect.title.tx_pro"]
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self.btnGet = uiMap["tower_bounty_comp.btns.btn_get"]
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self.txGet = uiMap["tower_bounty_comp.btns.btn_get.tx_desc"]
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self.btnBuy = uiMap["tower_bounty_comp.btns.btn_buy"]
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self.txCost = uiMap["tower_bounty_comp.btns.btn_buy.tx_cost"]
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self.tagsNode = uiMap["tower_bounty_comp.tags"]
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self.tagsViewport = uiMap["tower_bounty_comp.tags.viewport"]
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self.tagsContent = uiMap["tower_bounty_comp.tags.viewport.content"]
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self.tags = {}
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self.tagImgs = {}
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self.tagDescs = {}
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for i = 1, 10 do
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table.insert(self.tags, uiMap["tower_bounty_comp.tags.viewport.content.tag_" .. i])
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table.insert(self.tagImgs, uiMap["tower_bounty_comp.tags.viewport.content.tag_" .. i .. ".img"])
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table.insert(self.tagDescs, uiMap["tower_bounty_comp.tags.viewport.content.tag_" .. i .. ".img.tx_desc"])
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end
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self.btnBuy:addClickListener(function()
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local giftId = DataManager.TowerFundData:getProGiftId(self.curStage)
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ModuleManager.FundTowerManager:onBuyTowerBounty(giftId)
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end)
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self.btnGet:addClickListener(function()
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ModuleManager.FundTowerManager:getReward(self.curStage)
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end)
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self.btnHelp:addClickListener(function()
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ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.FUND_TOWER_DESC_2), self.btnHelp)
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end)
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self:bind(DataManager.TowerFundData, "isDirty", function()
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if not DataManager.TowerFundData:getIsOpen() then
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return
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end
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if not DataManager.TowerFundData:isStageUnlock(self.curStage) then
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self.curStage = DataManager.TowerFundData:getCurStage()
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end
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if self.curStage == nil then
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return
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end
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if not DataManager.TowerFundData:canGetRewards(self.curStage) then
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local claimedStage = DataManager.TowerFundData:getMinUnclaimedStage()
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if claimedStage ~= nil then
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self.curStage = claimedStage
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end
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end
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self:refresh(true)
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end)
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end
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function TowerBountyComp:refresh(isAuto)
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if self.curStage == nil then
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self.curStage = DataManager.TowerFundData:getMinUnclaimedStage() or DataManager.TowerFundData:getMaxUnclaimedStage()
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isAuto = true
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end
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self:updateData(self.curStage)
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self:refreshStageTags()
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if isAuto then
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local stageList = DataManager.TowerFundData:getUnlockStageList()
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local index
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for k, v in pairs(stageList) do
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if self.curStage == v then
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index = k
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end
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end
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if index then
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self.tagsContent:setAnchoredPositionX(-self.tags[index]:getAnchoredPositionX())
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end
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end
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if not DataManager.TowerFundData:getProBought(self.curStage) then
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local giftId = DataManager.TowerFundData:getProGiftId(self.curStage)
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local cfg = ConfigManager:getConfig("act_gift")[giftId]
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self.txCost:setText(GFunc.getFormatPrice(cfg.recharge_id))
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self.btnBuy:setActive(true)
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else
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self.btnBuy:setActive(false)
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end
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self.btnGet:setActive(DataManager.TowerFundData:canGetRewards(self.curStage))
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self.maxIndex = #self.cfgList
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self.minIndex = DataManager.TowerFundData:getMinUnclaimedRewardIndex(self.curStage)
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if self.scrollRect == nil then
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self.scrollRect = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRect:addInitCallback(function()
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return CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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cell:refresh(index, self.cfgList[index], index == self.maxIndex)
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end)
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end
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if self.scrollRect:getTotalCount() == nil or self.scrollRect:getTotalCount() <= 0 then
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self.scrollRect:refillCells(self.maxIndex)
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elseif self.scrollRect:getTotalCount() ~= self.maxIndex then
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self.scrollRect:clearCells()
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self.scrollRect:refillCells(self.maxIndex)
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else
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self.scrollRect:updateAllCell()
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end
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self.scrollRect:moveToIndex(self.minIndex)
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if self.curStage then
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BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.TOWER_BOUNTY .. self.curStage)
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end
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end
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function TowerBountyComp:updateData(stage)
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stage = stage or DataManager.TowerFundData:getCurStage()
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if DataManager.TowerFundData:getIsOpen(stage) then
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self.cfgList = DataManager.TowerFundData:getListByStage(stage)
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else
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self.cfgList = {}
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end
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end
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function TowerBountyComp:onClickStageTag(stage)
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self.curStage = stage
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self:refresh()
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end
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function TowerBountyComp:refreshStageTags()
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local stageList = DataManager.TowerFundData:getUnlockStageList()
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if #stageList <= 1 then
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self.tagsNode:setActive(false)
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return
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end
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self.tagsNode:setActive(true)
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local totalWidth = #stageList * TAG_SIZE + (#stageList - 1) * 5
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self.tagsContent:setSizeDeltaX(totalWidth)
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self.tagsViewport:setSizeDeltaX(totalWidth < TAG_COMMON_TOTAL_SIZE and totalWidth or TAG_COMMON_TOTAL_SIZE)
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for i, tag in ipairs(self.tags) do
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local stage = stageList[i]
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if stage then
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tag:setActive(true)
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local isSelect = self.curStage == stage
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self.tagImgs[i]:setSprite(GConst.ATLAS_PATH.COMMON, isSelect and "common_menu_4" or "common_menu_5")
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self.tagImgs[i]:setAnchoredPositionY(isSelect and 5 or 0)
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self.tagDescs[i]:setText(I18N:getGlobalText(I18N.GlobalConst["FUND_TOWER_TAG_DESC_" .. stage]))
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if DataManager.TowerFundData:canGetRewards(stage) then
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tag:addRedPoint(80, 33, 0.9)
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else
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tag:removeRedPoint()
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end
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tag:addClickListener(function()
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if isSelect then
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return
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end
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self:onClickStageTag(stage)
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end)
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else
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tag:setActive(false)
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end
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end
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end
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return TowerBountyComp |