c1_lua/lua/app/ui/fund/bounty_collection_comp.lua
2025-09-24 16:21:47 +08:00

198 lines
9.4 KiB
Lua
Executable File

local BountyCollectionComp = class("BountyCollectionComp", LuaComponent)
local CELL = "app/ui/privilege/cell/bounty_collection_cell"
function BountyCollectionComp:onClose()
end
function BountyCollectionComp:init()
local uiMap = self:getUIMap()
self.btnHelp = uiMap["bounty_collection_comp.top.tx_title.btn_help"]
self.timeBg = uiMap["bounty_collection_comp.top.time"]
self.txTime = uiMap["bounty_collection_comp.top.time.tx_time"]
self.txPro = uiMap["bounty_collection_comp.top.img_prog.tx_pro"]
self.txLv = uiMap["bounty_collection_comp.level_node.content.level.tx_lv"]
self.imgProg = uiMap["bounty_collection_comp.level_node.content.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.txProg = uiMap["bounty_collection_comp.level_node.content.prog.tx_prog"]
self.scrollrect = uiMap["bounty_collection_comp.scrollrect"]
self.btnGet = uiMap["bounty_collection_comp.btns.btn_get"]
self.txGet = uiMap["bounty_collection_comp.btns.btn_get.tx_desc"]
self.btnBuy1 = uiMap["bounty_collection_comp.btns.btn_buy_1"]
self.txBuy1 = uiMap["bounty_collection_comp.btns.btn_buy_1.tx_desc"]
self.pro1_Items = {}
self.pro1_TxCount = {}
self.pro1_ImgIcon = {}
for i = 1, 4 do
local item = uiMap["bounty_collection_comp.top.tips_1.groud.item_" .. i]
local txCount = uiMap["bounty_collection_comp.top.tips_1.groud.item_" .. i .. ".tx_count"]
local imgProg = uiMap["bounty_collection_comp.top.tips_1.groud.item_" .. i .. ".img_prog"]
table.insert(self.pro1_Items, item)
table.insert(self.pro1_TxCount, txCount)
table.insert(self.pro1_ImgIcon, imgProg)
end
self.btnBuy2 = uiMap["bounty_collection_comp.btns.btn_buy_2"]
self.txBuy2 = uiMap["bounty_collection_comp.btns.btn_buy_2.tx_desc"]
self.pro2_Items = {}
self.pro2_TxCount = {}
self.pro2_ImgIcon = {}
for i = 1, 4 do
local item = uiMap["bounty_collection_comp.top.tips_2.groud.item_" .. i]
local txCount = uiMap["bounty_collection_comp.top.tips_2.groud.item_" .. i .. ".tx_count"]
local imgProg = uiMap["bounty_collection_comp.top.tips_2.groud.item_" .. i .. ".img_prog"]
table.insert(self.pro2_Items, item)
table.insert(self.pro2_TxCount, txCount)
table.insert(self.pro2_ImgIcon, imgProg)
end
self.txTitle = uiMap["bounty_collection_comp.top.tx_title"]
self.txLevelTips = uiMap["bounty_collection_comp.top.level_node.content.tx_level_tips"]
self.txLevel = uiMap["bounty_collection_comp.scrollrect.title.tx_level"]
self.txCommon = uiMap["bounty_collection_comp.scrollrect.title.tx_common"]
self.txPro1 = uiMap["bounty_collection_comp.scrollrect.title.tx_pro_1"]
self.txPro2 = uiMap["bounty_collection_comp.scrollrect.title.tx_pro_2"]
self.txTips1 = uiMap["bounty_collection_comp.top.tips.tx_tips1"]
self.txTips2 = uiMap["bounty_collection_comp.top.btn_buy_2.tips_2.tx_tips"]
self.txDescInfo1 = uiMap["bounty_collection_comp.top.btn_buy_1.img.tx_desc_info"]
self.txDescInfo2 = uiMap["bounty_collection_comp.top.btn_buy_2.img.tx_desc_info"]
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.FORCE_DESC_26))
self.txLevelTips:setText(I18N:getGlobalText(I18N.GlobalConst.FORCE_DESC_28))
self.txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_5))
self.txCommon:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_DESC_5))
self.txPro1:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_DESC_6))
self.txPro2:setText(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_DESC_7))
self.txTips1:setText(I18N:getGlobalText(I18N.GlobalConst.FORCE_DESC_29))
self.txTips2:setText(I18N:getGlobalText(I18N.GlobalConst.FORCE_DESC_29))
self.txDescInfo1:setText(I18N:getGlobalText(I18N.GlobalConst.FORCE_DESC_30))
self.txDescInfo2:setText(I18N:getGlobalText(I18N.GlobalConst.FORCE_DESC_31))
local cfg = DataManager.BagData:getRecoveryCfg(GConst.ItemConst.ITEM_ID_CHALLENGE_TEAM)
local add = cfg and cfg.bounty or 0
self.btnBuy1:addClickListener(function()
ModuleManager.ShopManager:showFundRewardUI({
txTitle = "提升等级,领取超值豪礼",
giftIds = DataManager.BountyCollectionData:getProRewardGiftId(GConst.BountyCollectionConst.REWARD_GEAR.PRO_1),
rewards = DataManager.BountyCollectionData:getAllRewards(GConst.BountyCollectionConst.REWARD_GEAR.PRO_1),
func = function()
ModuleManager.CollectionManager:onUnlockPro(GConst.BountyCollectionConst.REWARD_GEAR.PRO_1)
end,
})
end)
self.btnBuy2:addClickListener(function()
ModuleManager.ShopManager:showFundRewardUI({
txTitle = "提升等级,领取超值豪礼",
giftIds = DataManager.BountyCollectionData:getProRewardGiftId(GConst.BountyCollectionConst.REWARD_GEAR.PRO_2),
rewards = DataManager.BountyCollectionData:getAllRewards(GConst.BountyCollectionConst.REWARD_GEAR.PRO_2),
func = function()
ModuleManager.CollectionManager:onUnlockPro(GConst.BountyCollectionConst.REWARD_GEAR.PRO_2)
end,
})
end)
self.btnGet:addClickListener(function()
ModuleManager.CollectionManager:reqGetAllRewards()
end)
self.btnHelp:addClickListener(function()
-- ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.BOUNTY_DESC_9), self.btnHelp)
end)
self:bind(DataManager.BountyCollectionData, "isDirty", function()
self:refresh()
end)
self:updateTime()
local meshProComp = self.txTime:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
self.timeBg:setSizeDeltaX(meshProComp + 55)
end
function BountyCollectionComp:updateTime()
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.NEXT_REFRESH_DESC, Time:formatNumTimeStr(DataManager.BountyCollectionData:getRemainTime())))
end
function BountyCollectionComp:refresh()
local lv = DataManager.BountyCollectionData:getLevel()
local exp = DataManager.BountyCollectionData:getExp()
local maxLv = DataManager.BountyCollectionData:getMaxLv()
if lv >= maxLv then
exp = 0
lv = maxLv
end
self.txLv:setText(lv)
local curExp = exp
local fullExp = DataManager.BountyCollectionData:getLvUpExp()
self.txProg:setText(curExp .. "/" .. fullExp)
self.imgProg.value = curExp / fullExp
local gift1 = ConfigManager:getConfig("act_gift")[DataManager.BountyCollectionData:getProRewardGiftId(GConst.BountyCollectionConst.REWARD_GEAR.PRO_1)]
local gift2 = ConfigManager:getConfig("act_gift")[DataManager.BountyCollectionData:getProRewardGiftId(GConst.BountyCollectionConst.REWARD_GEAR.PRO_2)]
self.txBuy1:setText(GFunc.getFormatPrice(gift1.recharge_id))
self.txBuy2:setText(GFunc.getFormatPrice(gift2.recharge_id))
self.txPro:setText(gift2.value .. "%")
self.btnGet:setActive(DataManager.BountyCollectionData:canGetRewards())
self.btnBuy1:setActive(not DataManager.BountyCollectionData:isUnlockReward(GConst.BountyCollectionConst.REWARD_GEAR.PRO_1))
self.btnBuy2:setActive(not DataManager.BountyCollectionData:isUnlockReward(GConst.BountyCollectionConst.REWARD_GEAR.PRO_2))
if self.scrollRect == nil then
self.scrollRect = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refresh(index)
end)
end
local count = DataManager.BountyCollectionData:getMaxLv()
if self.scrollRect:getTotalCount() == nil or self.scrollRect:getTotalCount() <= 0 then
self.scrollRect:refillCells(count)
elseif self.scrollRect:getTotalCount() ~= count then
self.scrollRect:clearCells()
self.scrollRect:refillCells(count)
else
self.scrollRect:updateAllCell()
end
self.scrollRect:moveToIndex(DataManager.BountyCollectionData:getMoveIdx())
-- local rewards = DataManager.BountyCollectionData:getAllRewards(GConst.BountyCollectionConst.REWARD_GEAR.PRO_1)
-- for i,v in ipairs(self.pro1_Items) do
-- v:setActive(false)
-- end
-- local index = 0
-- for id, reward in pairs(rewards) do
-- index = index + 1
-- local item = self.pro1_Items[index]
-- local txCount = self.pro1_TxCount[index]
-- local imgProg = self.pro1_ImgIcon[index]
-- if reward then
-- item:setActive(true)
-- local itemNum = reward.num or 0
-- imgProg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, ModuleManager.ItemManager:getItemIcon(id))
-- txCount:setText(itemNum)
-- end
-- end
-- rewards = DataManager.BountyCollectionData:getAllRewards(GConst.BountyCollectionConst.REWARD_GEAR.PRO_2)
-- for i,v in ipairs(self.pro2_Items) do
-- v:setActive(false)
-- end
-- index = 0
-- for id, reward in pairs(rewards) do
-- index = index + 1
-- local item = self.pro2_Items[index]
-- local txCount = self.pro2_TxCount[index]
-- local imgProg = self.pro2_ImgIcon[index]
-- if reward then
-- item:setActive(true)
-- local itemNum = reward.num or 0
-- imgProg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, ModuleManager.ItemManager:getItemIcon(id))
-- txCount:setText(itemNum)
-- end
-- end
BIReportV2:postOperation(BIReportV2.OPERATION_UI_NAME.BOUNTY_COLLECTION)
end
return BountyCollectionComp