49 lines
1.5 KiB
Lua
49 lines
1.5 KiB
Lua
local BattleConst = require "app/module/battle/battle_const"
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local BattleNumberComp = class("BattleNumberComp", LuaComponent)
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function BattleNumberComp:init()
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local uiMap = self.baseObject:genAllChildren()
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self.animator = self.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.effectText = uiMap["battle_number.text_number"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT)
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self.time = 0
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end
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function BattleNumberComp:showEffectNumber(effectType, num, x, y)
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self.effectText.text = tostring(num)
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self.baseObject:setLocalPosition(x, y, 0)
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if effectType == BattleConst.EFFECT_TYPE_MOVE_L then
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self.animator:Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L, -1, 0)
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elseif effectType == BattleConst.EFFECT_TYPE_MOVE_R then
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self.animator:Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R, -1, 0)
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elseif effectType == BattleConst.EFFECT_TYPE_CRIT then
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self.animator:Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_CRIT, -1, 0)
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else
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self.animator:Play(BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF, -1, 0)
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end
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self.time = 1.367
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end
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function BattleNumberComp:setEnabled(enabled)
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local scale = enabled and 1 or 0
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self.baseObject:setLocalScale(scale, scale, scale)
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self.animator.enabled = enabled
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end
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function BattleNumberComp:setColorType(colorType)
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self.colorType = colorType
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end
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function BattleNumberComp:getColorType()
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return self.colorType
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end
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function BattleNumberComp:getDuration()
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return self.time
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end
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function BattleNumberComp:tick(dt)
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self.time = self.time - dt
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end
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return BattleNumberComp |