380 lines
10 KiB
Lua
380 lines
10 KiB
Lua
local DungeonBaseEntity = require "app/userdata/dungeon/dungeon_base_entity"
|
|
local DungeonArmorEntity = class("DungeonArmorEntity", DungeonBaseEntity)
|
|
|
|
-- 支线副本数据
|
|
function DungeonArmorEntity:clear()
|
|
DataManager:unregisterCrossDayFunc("DungeonArmorEntity")
|
|
end
|
|
|
|
function DungeonArmorEntity:init(data)
|
|
Logger.logHighlight("-----DungeonArmorEntity------")
|
|
Logger.printTable(data)
|
|
self.maxPassedId = data.max_challenge_id or 0
|
|
self.armorInfo = data.armor_info or {}
|
|
self.farmCount = data.farm_count or {}
|
|
self.heroes = data.heroes or {}
|
|
self.starRewards = data.star_rewards or {}
|
|
self.fundRewards = data.fund_rewards
|
|
self.totalChallengeCount = data.total_challenge_count
|
|
|
|
self:updateGift(data.gift_info)
|
|
DataManager.FormationData:initDungeonArmor(self.heroes)
|
|
|
|
DataManager:registerCrossDayFunc("DungeonArmorEntity", function()
|
|
self.farmCount = table.clear(self.farmCount)
|
|
self:setDirty()
|
|
end)
|
|
end
|
|
|
|
function DungeonArmorEntity:refreshInfoOnSettlement(chapterId, result)
|
|
self.totalChallengeCount[chapterId] = (self.totalChallengeCount[chapterId] or 0) + 1
|
|
self.maxPassedId = result.max_id
|
|
self.armorInfo[chapterId] = result.armor_info
|
|
self:updateGift(result.gift_info)
|
|
self:setDirty()
|
|
end
|
|
|
|
function DungeonArmorEntity:refreshInfoOnFarm(chapterId, result)
|
|
self.farmCount[chapterId] = (self.farmCount[chapterId] or 0) + 1
|
|
self:updateGift(result.gift_info)
|
|
self:setDirty()
|
|
end
|
|
|
|
-- 更新礼包状态
|
|
function DungeonArmorEntity:updateGift(giftInfo)
|
|
DataManager.ShopData:initGift(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT, giftInfo)
|
|
end
|
|
|
|
function DungeonArmorEntity:setStarReward(starId)
|
|
self.starRewards[starId] = true
|
|
self:setDirty()
|
|
end
|
|
|
|
function DungeonArmorEntity:setDirty()
|
|
self.data.isDirty = not self.data.isDirty
|
|
end
|
|
|
|
function DungeonArmorEntity:getTotalChallengeCount()
|
|
local count = 0
|
|
for _, c in pairs(self.totalChallengeCount) do
|
|
count = count + 1
|
|
end
|
|
end
|
|
|
|
function DungeonArmorEntity:getTodayChallengeCount()
|
|
return 0
|
|
end
|
|
|
|
function DungeonArmorEntity:getPassedMaxId()
|
|
return self.maxPassedId
|
|
end
|
|
|
|
function DungeonArmorEntity:getIsAllTimeOpen()
|
|
return true
|
|
end
|
|
|
|
function DungeonArmorEntity:getModuleKey()
|
|
return ModuleManager.MODULE_KEY.DUNGEON_ARMOR
|
|
end
|
|
|
|
function DungeonArmorEntity:getConfig(chapterId)
|
|
return ConfigManager:getConfig(self:getConfigName())[chapterId]
|
|
end
|
|
|
|
function DungeonArmorEntity:getConfigName()
|
|
return "chapter_dungeon_armor"
|
|
end
|
|
|
|
function DungeonArmorEntity:getTitleString()
|
|
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_1)
|
|
end
|
|
|
|
function DungeonArmorEntity:getRuleString()
|
|
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_2)
|
|
end
|
|
|
|
function DungeonArmorEntity:getOpenWeekString()
|
|
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_3)
|
|
end
|
|
|
|
function DungeonArmorEntity:getBanner()
|
|
return "assets/arts/textures/background/dungeon/dungeon_bg_4.png"
|
|
end
|
|
|
|
function DungeonArmorEntity:getOpenTextColor()
|
|
return "#FFFFFF"
|
|
end
|
|
|
|
function DungeonArmorEntity:getChallengeHpCost()
|
|
return GFunc.getConstReward("dungeon_armor_limit")
|
|
end
|
|
|
|
function DungeonArmorEntity:isNoTotalLimit()
|
|
return true
|
|
end
|
|
|
|
function DungeonBaseEntity:isNotShowLimitCount()
|
|
return true
|
|
end
|
|
|
|
function DungeonArmorEntity:onClickFight()
|
|
ModuleManager.DungeonArmorManager:showMainUI()
|
|
end
|
|
|
|
function DungeonArmorEntity:getStagePassEnough(chapterId)
|
|
local config = self:getConfig(chapterId)
|
|
if not config then
|
|
return false
|
|
end
|
|
|
|
if config.main_chapter and not DataManager.ChapterData:getChapterPassed(config.main_chapter) then
|
|
return false, DataManager.ChapterData:getMaxChapterId(), config.main_chapter
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function DungeonArmorEntity:canFightChapter(chapterId)
|
|
if not chapterId then
|
|
return false
|
|
end
|
|
|
|
if chapterId <= self.maxPassedId + 1 then
|
|
if self:getStagePassEnough(chapterId) then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function DungeonArmorEntity:canFarmChapter(chapterId)
|
|
if not chapterId then
|
|
return false
|
|
end
|
|
|
|
if self.maxPassedId >= chapterId then
|
|
if self:getStarNum(chapterId) >= 3 then
|
|
return true
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function DungeonArmorEntity:getDialyFarmLimit(chapterId)
|
|
local config = self:getConfig(chapterId)
|
|
if not config then
|
|
return 0
|
|
end
|
|
return config.sweep
|
|
end
|
|
|
|
function DungeonArmorEntity:getFarmCount(chapterId)
|
|
return self.farmCount[chapterId] or 0
|
|
end
|
|
|
|
function DungeonArmorEntity:getRemianFarmCount(chapterId)
|
|
local count = self:getDialyFarmLimit(chapterId) - self:getFarmCount(chapterId)
|
|
if count < 0 then
|
|
count = 0
|
|
end
|
|
return count
|
|
end
|
|
|
|
function DungeonArmorEntity:getStarRewardGot(star)
|
|
return self.starRewards[star]
|
|
end
|
|
|
|
function DungeonArmorEntity:getStarNum(chapterId)
|
|
if not self.armorInfo[chapterId] then
|
|
return 0
|
|
end
|
|
return #self.armorInfo[chapterId].stars
|
|
end
|
|
|
|
function DungeonArmorEntity:getAllStarNum()
|
|
if not self.armorInfo then
|
|
return 0
|
|
end
|
|
local count = 0
|
|
for id, info in pairs(self.armorInfo) do
|
|
count = count + #info.stars
|
|
end
|
|
return count
|
|
end
|
|
|
|
function DungeonArmorEntity:getMinStarTarget()
|
|
local count = ConfigManager:getConfigNum("chapter_dungeon_armor_reward")
|
|
local id
|
|
local nextTarget
|
|
|
|
for i = 1, count do
|
|
if not self:getStarRewardGot(i) then
|
|
id = i
|
|
nextTarget = ConfigManager:getConfig("chapter_dungeon_armor_reward")[id].star
|
|
break
|
|
end
|
|
end
|
|
|
|
if not id then -- 全部领完
|
|
id = count
|
|
nextTarget = ConfigManager:getConfig("chapter_dungeon_armor_reward")[id].star
|
|
return id, nextTarget, nextTarget
|
|
end
|
|
|
|
local starNum = self:getAllStarNum()
|
|
local lastStarNum = 0
|
|
local lastConfig = ConfigManager:getConfig("chapter_dungeon_armor_reward")[id - 1]
|
|
if lastConfig then -- 不是第一个
|
|
lastStarNum = lastConfig.star
|
|
end
|
|
local progress = starNum - lastStarNum
|
|
local totalProgress = nextTarget - lastStarNum
|
|
return id, progress, totalProgress
|
|
end
|
|
|
|
function DungeonArmorEntity:getStarDone(chapterId, index)
|
|
if not self.armorInfo[chapterId] then
|
|
return false
|
|
end
|
|
|
|
local stars = self.armorInfo[chapterId].stars
|
|
if stars then
|
|
for _, star in ipairs(stars) do
|
|
if star == index then
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
function DungeonArmorEntity:getStarReward(chapterId, index)
|
|
local config = self:getConfig(chapterId)
|
|
return config.star_task_reward[index]
|
|
end
|
|
|
|
function DungeonArmorEntity:getStarStarId(chapterId, index)
|
|
local config = self:getConfig(chapterId)
|
|
return config.star_task[index - 1]
|
|
end
|
|
|
|
function DungeonArmorEntity:getStarInfo(chapterId)
|
|
return self.armorInfo[chapterId]
|
|
end
|
|
|
|
function DungeonArmorEntity:setCurFightChapterId(chapterId)
|
|
self.curFightchapterId = chapterId or 1
|
|
end
|
|
|
|
function DungeonArmorEntity:getCurFightChapterId()
|
|
return self.curFightchapterId or 1
|
|
end
|
|
|
|
function DungeonArmorEntity:getChapterFightCount(chapterId)
|
|
return self.totalChallengeCount[chapterId] or 0
|
|
end
|
|
|
|
function DungeonArmorEntity:getTodayRemainLimitCount() -- 这里用作红点显示
|
|
if self:canClaimStarReward() then
|
|
return 1
|
|
end
|
|
|
|
return 0
|
|
end
|
|
|
|
function DungeonArmorEntity:canClaimStarReward()
|
|
local id, progress, totalProgress = self:getMinStarTarget()
|
|
if self:getStarRewardGot(id) then
|
|
return false
|
|
end
|
|
|
|
return progress >= totalProgress
|
|
end
|
|
|
|
function DungeonArmorEntity:getMinLowThreeStarId()
|
|
for id, _ in ipairs(ConfigManager:getConfig(self:getConfigName())) do
|
|
local starNum = self:getStarNum(id)
|
|
if starNum < 3 then
|
|
return id
|
|
end
|
|
end
|
|
|
|
return self.maxPassedId
|
|
end
|
|
|
|
function DungeonArmorEntity:formatTaskByController(battleBaseController, chapterId)
|
|
local taskProgress = {}
|
|
if not battleBaseController then
|
|
return taskProgress
|
|
end
|
|
local pass = self:getPassedMaxId() >= chapterId and 1 or 0
|
|
local hpp = math.floor(battleBaseController.battleData:getAtkTeam():getHpPercent() * 100 + 0.0001)
|
|
local bossRoundCount = 0
|
|
if battleBaseController.waveIndex >= battleBaseController.maxWaveIndex then -- 最后一波
|
|
bossRoundCount = battleBaseController.waveRoundCount[battleBaseController.waveIndex] or 0
|
|
end
|
|
local totalRound = 0
|
|
for wave, round in pairs(battleBaseController.waveRoundCount) do
|
|
totalRound = totalRound + round
|
|
end
|
|
|
|
taskProgress = {
|
|
[0] = pass,
|
|
[1] = hpp,
|
|
[2] = bossRoundCount,
|
|
[3] = totalRound,
|
|
}
|
|
|
|
return taskProgress
|
|
end
|
|
|
|
function DungeonArmorEntity:getTaskDesc(chapterId, taskId, progress)
|
|
local config = ConfigManager:getConfig("task_dungeon_armor")[taskId]
|
|
if not config then
|
|
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_7), self:getPassedMaxId() >= chapterId
|
|
end
|
|
|
|
local desc = I18N:getConfig("task_dungeon_armor")[taskId].desc
|
|
|
|
progress = progress or 0
|
|
local taskNum = config.param
|
|
local over = false
|
|
if taskId == 1 then -- 特殊处理
|
|
over = progress >= taskNum
|
|
progress = progress .. "%"
|
|
taskNum = taskNum .. "%"
|
|
elseif taskId == 2 then
|
|
over = progress <= taskNum
|
|
elseif taskId == 3 then
|
|
over = progress <= taskNum
|
|
end
|
|
local color = "#FF4949"
|
|
if over then
|
|
color = "#49FF49"
|
|
end
|
|
local progressStr = string.format("<color=%s>(%s/%s)</color>", color, progress, taskNum)
|
|
return desc .. progressStr, over
|
|
end
|
|
|
|
function DungeonArmorEntity:getTaskDescByIndex(chapterId, index, battleBaseController, taskProgress)
|
|
taskProgress = taskProgress or self:formatTaskByController(battleBaseController, chapterId)
|
|
|
|
if not self.taskList then
|
|
self.taskList = {}
|
|
end
|
|
if not self.taskList[chapterId] then
|
|
self.taskList[chapterId] = GFunc.getTable(self:getConfig(chapterId).star_task)
|
|
table.insert(self.taskList[chapterId], 1, 0) -- 首位添加默认任务
|
|
end
|
|
|
|
local taskId = self.taskList[chapterId][index]
|
|
if not taskId then
|
|
return GConst.EMPTY_STRING
|
|
end
|
|
|
|
return self:getTaskDesc(chapterId, taskId, taskProgress[taskId])
|
|
end
|
|
|
|
return DungeonArmorEntity |