62 lines
2.4 KiB
Lua
62 lines
2.4 KiB
Lua
local DungeonMaterialComp = class("DungeonMaterialComp", LuaComponent)
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local DUNGEON_MATERIAL_CELL = "app/ui/dungeon/cell/dungeon_material_cell"
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function DungeonMaterialComp:init()
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local uiMap = self:getUIMap()
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self.scrollrect = uiMap["material_comp.scrollrect"]
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self.titleTx = uiMap["material_comp.title_tx"]
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self.descTx = uiMap["material_comp.desc_tx"]
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self.powerTx = uiMap["material_comp.img_bg.tx_power"]
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end
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function DungeonMaterialComp:onRefresh(isFirstEnter)
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self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_TITLE_7))
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local todayMaxTimes = DataManager.DungeonDailyData.MaterialData:getTodayMaxTimes()
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local timesStr = DataManager.DungeonDailyData.MaterialData:getTodayRemainTimes() .. "/" .. todayMaxTimes
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self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.BUY_VIT_DESC_2, timesStr))
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-- local curPower = DataManager.PlayerData:getSelfEntity():getShowPower(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON)
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-- self.powerTx:setText(GFunc.getPowerShow(curPower))
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local curPower = DataManager.HeroData:getShowPower()
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self.powerTx:setText(curPower)
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if not self.scrollRectComp then
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self.scrollRectComp = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRectComp:addInitCallback(function()
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return DUNGEON_MATERIAL_CELL
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end)
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self.scrollRectComp:addRefreshCallback(function(index, cell)
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cell:refresh(index)
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end)
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end
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local allChaptersInfo = DataManager.DungeonDailyData.MaterialData:getLimitChaptersInfo()
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local count = #allChaptersInfo
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if self.scrollRectComp:getTotalCount() == nil or self.scrollRectComp:getTotalCount() <= 0 then
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self.scrollRectComp:refillCells(count)
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elseif self.scrollRectComp:getTotalCount() ~= count then
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self.scrollRectComp:clearCells()
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self.scrollRectComp:refillCells(count)
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else
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self.scrollRectComp:updateAllCell()
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end
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if isFirstEnter then
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local findIndex = 0
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local challengeId = DataManager.DungeonDailyData.MaterialData:getChallengeId()
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local maxPassedId = DataManager.DungeonDailyData.MaterialData:getMaxPassedId()
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if challengeId == maxPassedId then -- 全部通关了
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self.scrollRectComp:moveToIndex(count)
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else
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for k, v in ipairs(allChaptersInfo) do
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if v.id == challengeId and challengeId ~= maxPassedId then
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findIndex = k - 1
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break
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end
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end
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if findIndex < 1 then
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findIndex = 1
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end
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self.scrollRectComp:moveToIndex(findIndex)
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end
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end
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end
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return DungeonMaterialComp |