199 lines
4.2 KiB
Lua
199 lines
4.2 KiB
Lua
local EquipEntity = class("EquipEntity", BaseData)
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local EquipCfg = ConfigManager:getConfig("equip")
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function EquipEntity:setDirty()
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self.allAttrs = nil
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self.curPower = nil
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end
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function EquipEntity:ctor(equip)
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self:init(equip)
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end
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function EquipEntity:init(equip)
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self.uid = equip.uid
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self:setId(equip.cfg_id)
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self:initBaseAttr()
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self:setExtraAttr(equip.extra_attrs)
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self.lastPower = nil
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end
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-- 装备唯一id
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function EquipEntity:getUid()
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return self.uid
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end
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function EquipEntity:setId(id)
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self.id = id
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self.config = EquipCfg[id]
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self:setDirty()
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end
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--获取配置id
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function EquipEntity:getId()
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return self.id
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end
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--@region 配置
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function EquipEntity:getPart()
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return self.config.type
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end
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function EquipEntity:getQlt()
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return self.config.qlt
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end
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function EquipEntity:getStar()
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return self.config.star
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end
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function EquipEntity:getIconRes()
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return self.config.icon
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end
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function EquipEntity:getEntityType()
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return GConst.ENTITY_TYPE.EQUIP_ENTITY
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end
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function EquipEntity:getName()
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return DataManager.EquipData:getName(self:getId())
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end
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function EquipEntity:getNameQltColor()
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return string.format("<color=%s>%s</color>", GFunc.getQltColor(self:getQlt()), self:getName())
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end
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function EquipEntity:getPartName()
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return I18N:getGlobalText(GConst.EquipConst.EQUIP_PART_NAME[self:getPart()])
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end
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--@endregion
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--@region 属性
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function EquipEntity:initBaseAttr()
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self.baseAttrs = self.config.base_attr
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end
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function EquipEntity:setExtraAttr(attr)
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self.extraAttrs = {}
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self.extraMap = attr
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if attr and #attr > 0 then
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for i, data in pairs(attr) do
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local attrType = GFunc.getAttrNameById(data.id)
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if attrType then
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self.extraAttrs[attrType] = (self.extraAttrs[attrType] or 0) + data.value
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end
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end
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end
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self.allAttrs = nil
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end
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function EquipEntity:getBaseAttr()
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return self.baseAttrs
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end
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function EquipEntity:getBaseAttrWithLv(lv)
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local attr = {}
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attr.type = self.baseAttrs.type
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attr.num = self.baseAttrs.num + DataManager.EquipData:getBaseAttrLvAdd(self.baseAttrs.type, lv)
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return attr
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end
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function EquipEntity:getExtraMap()
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return self.extraMap
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end
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function EquipEntity:getExtraList()
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local list = {}
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for k,v in pairs(self.extraAttrs) do
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table.insert(list, {type = k, num = v})
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end
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return list
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end
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function EquipEntity:getExtraAttrs()
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return self.extraAttrs
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end
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function EquipEntity:getAllAttr()
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if self.allAttrs == nil then
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self.allAttrs = {}
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-- 基础
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-- for attrName, attrNum in pairs(self:getBaseAttr()) do
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-- self.allAttrs[attrName] = (self.allAttrs[attrName] or 0) + attrNum
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-- end
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self.allAttrs[self.baseAttrs.type] = (self.allAttrs[self.baseAttrs.type] or 0) + self.baseAttrs.num
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-- 额外属性
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for attrName, attrNum in pairs(self:getExtraAttrs()) do
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self.allAttrs[attrName] = (self.allAttrs[attrName] or 0) + attrNum
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end
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self:calcPower()
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end
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return self.allAttrs
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end
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--@endregion
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--@region 战力
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function EquipEntity:setPowerDirty()
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self.data.isPowerDirty = not self.data.isPowerDirty
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end
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function EquipEntity:getPower()
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if not self.curPower then
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self:getAllAttr()
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end
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return self.curPower
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end
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-- 计算战斗力
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function EquipEntity:calcPower()
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if self.lastPower then
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self.lastPower = self.curPower
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end
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self.curPower = math.floor(self:_getAttrPower())
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if not self.lastPower then
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self.lastPower = self.curPower
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end
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if self.lastPower ~= self.curPower then
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self:setPowerDirty()
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end
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end
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function EquipEntity:_getAttrPower()
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local power = 0
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local attr = self:getAllAttr()
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for attrName, attrNum in pairs(attr) do
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local cfg = GFunc.getAttrNameCfg()[attrName]
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if cfg then
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local realValue = attrNum
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-- 特殊处理,玩家基础暴击伤害不算
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if attrName == GConst.BattleConst.ATTR_NAME.CRIT_TIME then
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realValue = attrNum - 15000
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end
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power = power + math.floor(realValue * cfg.power / GConst.DEFAULT_FACTOR + 0.0000001)
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end
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end
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return power
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end
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--@endregion
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--@region 数据
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function EquipEntity:getPartLv(slotId)
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return DataManager.EquipData:getPartLv(slotId, self:getPart())
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end
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function EquipEntity:getMaxLv()
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return #DataManager.EquipData:getLevelConfig()
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end
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function EquipEntity:getIsLvMax(slotId)
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local lv = self:getPartLv(slotId)
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return lv >= self:getMaxLv()
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end
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--@endregion
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return EquipEntity |