c1_lua/lua/app/module/daily_challenge/daily_challenge_manager.lua
2023-05-26 15:43:01 +08:00

118 lines
3.9 KiB
Lua

local DailyChallengeManager = class("DailyChallengeManager", BaseModule)
function DailyChallengeManager:init()
self.sid = self:scheduleGlobal(function()
self:onDayChange()
end, DataManager.DailyChallengeData:getTodaySurplusTime())
end
function DailyChallengeManager:showBattleBuffUI()
UIManager:showUI("app/ui/battle/battle_daily_challenge_buff_ui")
end
function DailyChallengeManager:showBattleTaskUI()
UIManager:showUI("app/ui/daily_challenge/daily_challenge_task_ui")
end
function DailyChallengeManager:getBuffDesc(id)
local desc = I18N:getText("buff_daily_challenge", id, "desc")
return desc
end
-- 开始挑战
function DailyChallengeManager:startChallenge()
Logger.logHighlight("开始每日挑战")
-- 判断次数
if not DataManager.DailyChallengeData:isEnoughChallengeTime() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end
-- 判断体力
if not DataManager.DailyChallengeData:isEnoughHp() then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
ModuleManager.CommerceManager:showBuyVitUI()
return
end
-- 检查阵容
if not ModuleManager.FormationManager:formationIsFull() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8))
return
end
if not DataManager.DailyChallengeData:isMeetChallenge() then
return
end
local cost = DataManager.DailyChallengeData:getChallengeHpCost()
local vitCostNum = 0
if cost then
vitCostNum = GFunc.getRewardNum(cost)
end
if vitCostNum > DataManager.BagData.ItemData:getVit() then -- 体力不足
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
ModuleManager.CommerceManager:showBuyVitUI()
return
end
local parmas = {}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeStartReq, parmas, {}, self.rspStartChallenge, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE)
end
function DailyChallengeManager:rspStartChallenge(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.DailyChallengeData:setFixedChapterId(result.today_fixed_chapter_id)
ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE)
end
end
-- 挑战结束
function DailyChallengeManager:endChallenge(chapterId, combatReport, taskProgress, heroInfo, lastBossRound)
local parmas = {
win = combatReport.victory,
chapter_id = chapterId,
pass_wave = combatReport.wave,
hero_info = heroInfo,
kills_boss_turn = lastBossRound,
combatReport = combatReport,
}
for fieldName, value in pairs(taskProgress) do
parmas[fieldName] = value
end
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterSettlementReq, parmas, {}, self.endChallengeFinish, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_END)
end
function DailyChallengeManager:endChallengeFinish(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
local reqData = result.reqData
local rewards = result.rewards
ModuleManager.BattleManager:showBattleResultUI(rewards, reqData.combatReport)
DataManager.DailyChallengeData:init(result.daily_challenge)
ModuleManager.TaskManager:addFightTaskProgress(reqData)
end
end
function DailyChallengeManager:onDayChange()
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterDailyChallengeResetReq, nil, {}, self.rspDayChange, BIReport.ITEM_GET_TYPE.DAILY_CHALLENGE_RESET)
end
function DailyChallengeManager:rspDayChange(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.DailyChallengeData:init(result.daily_challenge)
end
end
-- 获取波次(战斗)奖励
function DailyChallengeManager:getWaveReward()
-- body
end
-- 获取任务(箱子)奖励
function DailyChallengeManager:getTaskReward(taskId)
-- 跨天通关时,不算完成第二天的任务
end
return DailyChallengeManager