87 lines
3.0 KiB
Lua
87 lines
3.0 KiB
Lua
local EquipManager = class("EquipManager", BaseModule)
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-- 展示材料获取弹窗(英雄id,部位,材料id,材料数量)
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function EquipManager:showItemGetPop(heroId, part, id, num)
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self:reqEquipUpgradeGift(heroId, part)
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UIManager:showUI("app/ui/dungeon/item_get_ui", {heroId = heroId, part = part, id = id, value = num})
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end
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-- 检查装备礼包状态定时器
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function EquipManager:updateEquipGiftTimer(isClear)
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self:unscheduleAll()
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if not isClear then
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local time = DataManager.EquipData:getGiftNearestRemainTime()
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if time and time > 0 then
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Logger.logHighlight("设置装备礼包倒计时:"..time)
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self.giftSid = self:performWithDelayGlobal(function()
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DataManager.EquipData:onGiftStateChange()
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end, time)
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end
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end
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end
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-- 请求触发装备升级礼包
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function EquipManager:reqEquipUpgradeGift(heroId, part)
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if DataManager.EquipData:getCanShowGiftId(heroId, part) ~= nil then
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return
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.TriggerWeaponArmorGiftReq, {hero_id = heroId, equip_position = part}, {}, self.rspEquipUpgradeGift, nil)
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end
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function EquipManager:rspEquipUpgradeGift(result)
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DataManager.EquipData:initGifts(result.info)
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end
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-- 升级装备
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function EquipManager:reqUpgrade(id, part)
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local entity = DataManager.EquipData:getEquip(id, part)
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if not entity then
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return
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end
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local heroEntity = DataManager.HeroData:getHeroById(id)
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if heroEntity == nil or not heroEntity:isUnlock() then
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return
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end
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for index, cost in ipairs(entity:getUpgradeMaterials()) do
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if cost.num > DataManager.BagData.ItemData:getItemNumById(cost.id) then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_8))
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self:showItemGetPop(id, part, cost.id, cost.num)
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return
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end
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end
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if not entity:isEnoughGold() then
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if not ModuleManager.ShopManager:tryTriggerCoinGift() then
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GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_GOLD)
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end
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return
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end
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if entity:isMaxLevel() then
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if entity:getPart() == GConst.EquipConst.PART_TYPE.WEAPON then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_7, DataManager.PlayerData:getLv() + 1))
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else
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_9, entity:getLevel() + 1))
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end
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return
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end
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local itemGetType = BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE
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if part ~= GConst.EquipConst.PART_TYPE.WEAPON then
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itemGetType = BIReport.ITEM_GET_TYPE.ARMOR_UPGRADE
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end
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self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, itemGetType)
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end
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function EquipManager:rspUpgrade(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.EquipData:onUpgradeEquip(result.reqData.hero_id, result.reqData.position)
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end
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end
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return EquipManager |