c1_lua/lua/app/server/data/server_chapter_data.lua
2023-04-14 22:19:22 +08:00

37 lines
1.0 KiB
Lua

local ServerChapterData = class("ServerChapterData", ServerBaseData)
local MIN_CHAPTER_ID = 1
function ServerChapterData:init(data)
self.data.chapterId = data and data.chapterId or MIN_CHAPTER_ID
self.data.maxChapterId = data and data.maxChapterId or (self.data.chapterId - 1)
self.data.chapterBoxInfo = data and data.chapterBoxInfo or {}
self.data.chapterFightInfo = data and data.chapterBoxInfo or {}
end
function ServerChapterData:fightChapter(id, victory, wave)
local idStr = tostring(id)
if not self.data.chapterFightInfo[idStr] then
self.data.chapterFightInfo[idStr] = {
victory = false,
maxWave = 0
}
end
local passBefore = self.data.chapterFightInfo[idStr].victory
if victory then
self.data.chapterFightInfo[idStr].victory = victory
end
if wave > self.data.chapterFightInfo[idStr].maxWave then
self.data.chapterFightInfo[idStr].maxWave = wave
end
if not passBefore and victory then
if id > self.data.maxChapterId then
self.data.maxChapterId = id
end
end
end
return ServerChapterData