c1_lua/lua/app/ui/fund/fund_main_ui.lua
2025-09-25 11:40:28 +08:00

301 lines
8.3 KiB
Lua
Executable File

local FundMainUI = class("FundMainUI", BaseUI)
-- FundMainUI
local BTN_WIDTH = 82
local BTN_RIGHT = 20
local BTN_SPACING = 26
function FundMainUI:showCommonBG()
return false
end
function FundMainUI:onPressBackspace()
self:closeUI()
end
function FundMainUI:getPrefabPath()
return "assets/prefabs/ui/fund/fund_main_ui.prefab"
end
function FundMainUI:onClose()
if self.subComps then
for _, comp in pairs(self.subComps) do
if comp.onClose then
comp:onClose()
end
end
end
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.MAIN_UI_CHECK_POP)
local callback = self.callback
self.callback = nil
if callback then
callback()
end
end
function FundMainUI:ctor(param)
if param and param.showPage then
self.curPage = param.showPage
self.onlyShowPage = param.onlyShowPage
self.callback = param.callback
else
self:switchOtherPage()
end
end
function FundMainUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.btnClose = uiMap["fund_main_ui.bottom.btn_close"]
self.btnNode = uiMap["fund_main_ui.bottom.btns"]
self.btnContent = uiMap["fund_main_ui.bottom.btns.viewport.content"]
self.btns = {}
self.txBtns = {}
for i = 1, table.nums(GConst.ShopConst.FUND_SHOW_PAGE) do
table.insert(self.btns, uiMap["fund_main_ui.bottom.btns.viewport.content.btn_" .. i])
table.insert(self.txBtns, uiMap["fund_main_ui.bottom.btns.viewport.content.btn_" .. i .. ".tx_desc"])
end
self.compsRoot = uiMap["fund_main_ui.comps"]
for i, btn in ipairs(self.btns) do
self.txBtns[i]:setText(I18N:getGlobalText(I18N.GlobalConst[GConst.ShopConst.FUND_PAGE_BTN_DESC[i]]))
btn:addClickListener(function()
self:onChangePage(i)
end)
end
self:initComps()
self:scheduleGlobal(function()
self:updateTime()
end, 1)
self:updateTime()
self.btnClose:addClickListener(function()
self:closeUI()
end)
self:bind(DataManager.FundLevelData, "isDirty", function()
self:refreshRedPoint()
if self.curPage ~= GConst.ShopConst.FUND_SHOW_PAGE.FUND then
return
end
self:onRefresh()
end)
self:bind(DataManager.ChapterFundData, "isDirty", function()
self:refreshRedPoint()
if self.curPage ~= GConst.ShopConst.FUND_SHOW_PAGE.CHAPTER_FUND then
return
end
self:onRefresh()
end)
-- self:bind(DataManager.BountyData, "isDirty", function()
-- self:refreshRedPoint()
-- end)
-- self:bind(DataManager.BountyCollectionData, "isDirty", function()
-- self:refreshRedPoint()
-- end)
-- self:bind(DataManager.TowerData, "isDirty", function()
-- self:onRefresh()
-- end)
-- self:bind(DataManager.TowerFundData, "isDirty", function()
-- self:onRefresh()
-- end)
-- self:bind(DataManager.BountyGrowthData, "isDirty", function()
-- self:onRefresh()
-- end)
self:bind(DataManager.PaymentData, "isDirty", function()
self:onRefresh()
end)
end
function FundMainUI:initComps()
if self.subComps then
return
end
local uiMap = self.root:genAllChildren()
self.subComps = {}
for k, id in pairs(GConst.ShopConst.FUND_SHOW_PAGE) do
if GConst.ShopConst.FUND_COMP_NAME[id] then
-- 预制体挂载
local obj = uiMap[GConst.ShopConst.FUND_COMP_NAME[id]]
-- self:initGlobalHelp(obj)
obj:initPrefabHelper()
obj:genAllChildren()
local comp = obj:addLuaComponent(GConst.ShopConst.FUND_COMP[id])
self.subComps[id] = comp
elseif GConst.ShopConst.FUND_COMP_PATH[id] then
-- 动态加载
self:loadModule(GConst.ShopConst.FUND_COMP_PATH[id], self.compsRoot, GConst.ShopConst.FUND_COMP[id], function(comp)
comp:getBaseObject():setActive(false)
self.subComps[id] = comp
-- 判断当前需要展示界面是否是刚加载完的界面,是的话刷新一下界面
if self.curPage == id then
self:onRefresh()
end
end)
end
end
end
function FundMainUI:updateTime()
if self.subComps then
for _, comp in pairs(self.subComps) do
if comp.updateTime then
comp:updateTime()
end
end
end
end
function FundMainUI:onChangePage(page)
if self.curPage == page then
return
end
for i, comp in pairs(self.subComps) do
if page ~= i and self.curPage == i and comp.onClose then
comp:onClose()
end
end
self.curPage = page
self:onRefresh()
end
function FundMainUI:switchOtherPage()
-- if DataManager.BountyData:showRedPoint() then
-- self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY
-- elseif DataManager.BountyCollectionData:showRedPoint() then
-- self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY_COLLECTION
-- elseif DataManager.FundLevelData:getRedPoint() then
-- self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.FUND
-- elseif DataManager.ChapterFundData:getRedPoint() then
-- self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.CHAPTER_FUND
-- elseif DataManager.BountyGrowthData:getIsOpen() then
-- self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY_GROWTH
-- end
if DataManager.FundLevelData:getRedPoint() then
self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.FUND
elseif DataManager.ChapterFundData:getRedPoint() then
self.curPage = GConst.ShopConst.FUND_SHOW_PAGE.CHAPTER_FUND
end
if self.curPage ~= nil then
return
end
for page = 1, table.nums(GConst.ShopConst.FUND_SHOW_PAGE) do
if self:isOpen(page) then
self.curPage = page
break
end
end
end
function FundMainUI:onRefresh()
if self.curPage == GConst.ShopConst.FUND_SHOW_PAGE.FUND then
if DataManager.FundLevelData:getIsAllClaimed() then
local page = self.curPage
self:switchOtherPage()
if page == self.curPage then
return self:closeUI()
else
return self:onRefresh()
end
end
end
if self.curPage == GConst.ShopConst.FUND_SHOW_PAGE.CHAPTER_FUND then
if DataManager.ChapterFundData:getIsAllClaimed() then
local page = self.curPage
self:switchOtherPage()
if page == self.curPage then
return self:closeUI()
else
return self:onRefresh()
end
end
end
local openCount = 0
for i, btn in ipairs(self.btns) do
if self:isOpen(i) then
btn:setActive(true)
openCount = openCount + 1
if self.curPage == i then
btn:setSprite(GConst.ShopConst.FUND_PAGE_BTN_ICON_ATLAS[i], GConst.ShopConst.FUND_PAGE_BTN_ICON_1[i])
else
btn:setSprite(GConst.ShopConst.FUND_PAGE_BTN_ICON_ATLAS[i], GConst.ShopConst.FUND_PAGE_BTN_ICON_2[i])
end
else
btn:setActive(false)
end
end
local width = BTN_RIGHT + BTN_WIDTH * openCount + BTN_SPACING * (openCount - 1) + 20
self.btnContent:setSizeDeltaX(width)
self.btnContent:setAnchoredPositionX(math.max(width - self.btnNode:getSizeDeltaX(), 0))
for i, comp in pairs(self.subComps) do
if self.curPage == i then
comp:getBaseObject():setActive(true)
comp:refresh()
else
comp:getBaseObject():setActive(false)
end
end
-- 红点
self:refreshRedPoint()
self.btnNode:setActive(not self.onlyShowPage)
end
function FundMainUI:refreshRedPoint()
for i, btn in ipairs(self.btns) do
if self:hasRedPoint(i) then
btn:addRedPoint(30, 30, 0.9)
else
btn:removeRedPoint()
end
end
end
function FundMainUI:isOpen(type)
if type == GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY then
-- return DataManager.BountyData:isOpen()
return false
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY_COLLECTION then
-- return DataManager.BountyCollectionData:isOpen()
return false
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.FUND then
return DataManager.FundLevelData:getIsOpen()
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.CHAPTER_FUND then
return DataManager.ChapterFundData:getIsOpen()
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.TOWER_BOUNTY then
-- return DataManager.TowerData:isOpen()
return false
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY_GROWTH then
-- return DataManager.BountyGrowthData:getIsOpen()
return false
end
end
function FundMainUI:hasRedPoint(type)
if type == GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY then
-- return DataManager.BountyData:showRedPoint()
return false
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY_COLLECTION then
-- return DataManager.BountyCollectionData:showRedPoint()
return false
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.FUND then
return DataManager.FundLevelData:getRedPoint()
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.CHAPTER_FUND then
return DataManager.ChapterFundData:getRedPoint()
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.TOWER_BOUNTY then
-- return DataManager.TowerFundData:getRedPoint()
return false
elseif type == GConst.ShopConst.FUND_SHOW_PAGE.BOUNTY_GROWTH then
-- return DataManager.BountyGrowthData:getRedPoint()
return false
end
end
return FundMainUI