177 lines
6.1 KiB
Lua
Executable File
177 lines
6.1 KiB
Lua
Executable File
local CommonBoxUI = class("CommonBoxUI", BaseUI)
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function CommonBoxUI:isFullScreen()
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return false
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end
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function CommonBoxUI:showCommonBG()
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return false
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end
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function CommonBoxUI:getPrefabPath()
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return "assets/prefabs/ui/common/common_box_ui.prefab"
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end
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function CommonBoxUI:onPressBackspace()
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self:closeUI()
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end
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function CommonBoxUI:onClose()
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end
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function CommonBoxUI:ctor(params)
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self.id = params.id
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self.showTips = params.showTips
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self.maxCount = DataManager.BagData.ItemData:getItemNumById(self.id)
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self.itemType = ModuleManager.ItemManager:getItemType(self.id)
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local cfg = ConfigManager:getConfig("item")[self.id]
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if self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_RANDOM then
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-- 随机宝箱
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self.curCount = self.maxCount
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self.rewards = cfg and cfg.box_drop
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elseif self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_SELECT then
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-- 自选宝箱
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self.curCount = 1
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self.rewards = cfg and cfg.box_select
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else
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self.curCount = 1
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self.rewards = cfg and cfg.box_drop
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end
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if self.rewards == nil then
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self:closeUI()
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end
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end
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function CommonBoxUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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self.mask = uiMap["common_box_ui.mask"]
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self.contentNode = uiMap["common_box_ui.content"]
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self.btnClose = uiMap["common_box_ui.content.btn_close"]
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self.rewardCell = uiMap["common_box_ui.content.info_node.reward_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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self.txName = uiMap["common_box_ui.content.info_node.tx_name"]
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self.txType = uiMap["common_box_ui.content.info_node.tx_type"]
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self.txCount = uiMap["common_box_ui.content.info_node.tx_count"]
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self.txDesc = uiMap["common_box_ui.content.desc.tx_desc"]
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self.scrollrect = uiMap["common_box_ui.content.scrollrect"]
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self.selectNode = uiMap["common_box_ui.content.select"]
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self.txSelect = uiMap["common_box_ui.content.select.tx_select"]
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self.btnSub = uiMap["common_box_ui.content.select.btn_sub"]
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self.btnAdd = uiMap["common_box_ui.content.select.btn_add"]
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self.btnMax = uiMap["common_box_ui.content.select.btn_max"]
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self.txMax = uiMap["common_box_ui.content.select.btn_max.tx_max"]
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self.btnUse = uiMap["common_box_ui.content.btn_use"]
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self.txUse = uiMap["common_box_ui.content.btn_use.tx_desc"]
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self.txMax:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_2))
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self.txUse:setText(I18N:getGlobalText(I18N.GlobalConst.USING_DESC))
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self.btnSub:addClickListener(function()
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if self.curCount <= 1 then
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return
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end
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self.curCount = self.curCount - 1
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self:onRefresh()
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end)
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self.btnAdd:addClickListener(function()
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if self.curCount >= self.maxCount then
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return
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end
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self.curCount = self.curCount + 1
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self:onRefresh()
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end)
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self.btnMax:addClickListener(function()
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if self.curCount >= self.maxCount then
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return
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end
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self.curCount = self.maxCount
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self:onRefresh()
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end)
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self.btnUse:addClickListener(function()
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if self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_SELECT and (self.curIndex == nil or self.curIndex <= 0) then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_3))
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return
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end
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ModuleManager.ItemManager:reqOpenBoxReward(self.id, self.curCount, self.curIndex)
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self:closeUI()
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end)
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self.mask:addClickListener(function()
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self:closeUI()
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end)
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self.btnClose:addClickListener(function()
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self:closeUI()
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end)
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end
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function CommonBoxUI:onRefresh()
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self.rewardCell:refreshById(self.id)
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self.txName:setText(ModuleManager.ItemManager:getItemName(self.id))
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self.txType:setText(I18N:getGlobalText(I18N.GlobalConst["ITEM_TYPE_" .. ModuleManager.ItemManager:getItemType(self.id)]))
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self.txCount:setText(I18N:getGlobalText(I18N.GlobalConst.ITEM_DESC_1, self.maxCount))
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self.txDesc:setText(ModuleManager.ItemManager:getItemDesc(self.id))
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self.txSelect:setText(self.curCount)
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if self.rewards then
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if self.scrollRect == nil then
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self.scrollRect = self.scrollrect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRect:addInitCallback(function()
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return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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cell:refreshByConfig(self.rewards[index])
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cell:setShowSelect(index == self.curIndex)
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cell:setShowProbTag(self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_RANDOM, self:getRewardProb(index))
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if index ~= self.curIndex and self.itemType == GConst.ItemConst.ITEM_TYPE.BOX_SELECT then
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cell:addClickListener(function()
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self:onClickReward(index)
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end)
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-- else
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-- cell:setClickShowTips()
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end
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end)
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end
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if self.scrollRect:getTotalCount() == nil or self.scrollRect:getTotalCount() <= 0 then
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self.scrollRect:refillCells(#self.rewards)
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elseif self.scrollRect:getTotalCount() ~= #self.rewards then
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self.scrollRect:clearCells()
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self.scrollRect:refillCells(#self.rewards)
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else
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self.scrollRect:updateAllCell()
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end
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end
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if self.showTips then
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-- 展示宝箱tips
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self.selectNode:setActive(false)
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self.btnUse:setActive(false)
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self.contentNode:setSizeDeltaY(500)
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else
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-- 展示宝箱开奖励
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self.selectNode:setActive(true)
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self.btnUse:setActive(true)
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self.contentNode:setSizeDeltaY(648)
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end
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end
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function CommonBoxUI:onClickReward(index)
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self.curIndex = index
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self:onRefresh()
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end
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function CommonBoxUI:getRewardProb(index)
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if self.itemType ~= GConst.ItemConst.ITEM_TYPE.BOX_RANDOM then
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return
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end
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local total = 0
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local weight = self.rewards[index].weight or 0
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for i, reward in ipairs(self.rewards) do
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total = total + (reward.weight or 0)
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end
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return math.floor((weight / total) * 1000) / 10
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end
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return CommonBoxUI |