2025-10-10 15:11:18 +08:00

404 lines
13 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local buff = {
[7]={
["id"]=7,
["show_name"]="紅色抗性",
["desc"]="紅色抗性:受到紅色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
["show_name"]="金色抗性",
["desc"]="金色抗性:受到金色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
["show_name"]="綠色抗性",
["desc"]="綠色抗性:受到綠色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
["show_name"]="藍色抗性",
["desc"]="藍色抗性:受到藍色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
["show_name"]="紫色抗性",
["desc"]="紫色抗性:受到紫色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
["show_name"]="極致抗性",
["desc"]="極致抗性:受到所有英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_all_add"
},
[24]={
["id"]=24,
["desc"]="傷害提升:造成的傷害提高{0}。",
["tips_desc"]="傷害提升:造成的所有傷害提高。",
["name"]="dmg_addition_all_add"
},
[33]={
["id"]=33,
["show_name"]="暈眩",
["desc"]="暈眩:本回合無法行動。",
["tips_desc"]="暈眩:本回合無法行動。",
["name"]="stun"
},
[34]={
["id"]=34,
["desc"]="護盾:可承受一定傷害。",
["tips_desc"]="護盾:可承受一定傷害。",
["name"]="shield"
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
["tips_desc"]="冰霜:普攻次數減少。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="亢奮",
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
["tips_desc"]="亢奮:普攻次數增加。",
["name"]="normal_attack_add"
},
[47]={
["id"]=47,
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["name"]="shield_rebound_200"
},
[48]={
["id"]=48,
["show_name"]="灼燒",
["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["tips_desc"]="灼燒:回合結束時造成一定的傷害。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="易傷",
["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
["tips_desc"]="易傷:受到所有傷害提高。",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="凍結",
["desc"]="凍結:本回合無法行動,且增益效果無效。",
["tips_desc"]="凍結:本回合無法行動,且增益效果無效。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["tips_desc"]="中毒:回合結束時造成一定傷害。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="禁錮",
["desc"]="禁錮:本回合只可使用普攻。",
["tips_desc"]="禁錮:本回合只可使用普攻,且技能進度不會增長。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐敗",
["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
["tips_desc"]="腐敗:生命回復效果降低。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="流血",
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["tips_desc"]="流血:受擊時回復攻擊者生命,回合結束時造成傷害。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="虛弱",
["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
["tips_desc"]="虛弱:造成的傷害降低。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["tips_desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="詛咒",
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
["tips_desc"]="詛咒:攻擊不會造成傷害,而是治療對方。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="鎖定",
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["tips_desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手。",
["tips_desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:受到致命傷害不會死亡。",
["tips_desc"]="不死:本回合受到致命傷害不會死亡。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反擊",
["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
["tips_desc"]="反擊:受到直接傷害時有機率進行反擊。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="反傷",
["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
["tips_desc"]="反傷:反彈對方傷害。",
["name"]="thorns"
},
[72]={
["id"]=72,
["show_name"]="死亡召喚",
["desc"]="死亡召喚:此敵人死亡後,將召喚一名新的敵人。",
["tips_desc"]="死亡召喚:此敵人死亡後,將召喚一名新的敵人。",
["name"]="death_summon"
},
[73]={
["id"]=73,
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="反傷護盾2可承受一定傷害反彈對方大量傷害。",
["name"]="shield_rebound_400"
},
[74]={
["id"]=74,
["desc"]="冰霜護盾:可承受一定傷害。",
["tips_desc"]="冰霜護盾:可承受一定傷害。",
["name"]="shield_ice"
},
[75]={
["id"]=75,
["desc"]="冰霜護盾2可承受一定傷害反彈對方大量傷害。",
["tips_desc"]="冰霜護盾2可承受一定傷害反彈對方大量傷害。",
["name"]="shield_ice_rebound_400"
},
[79]={
["id"]=79,
["show_name"]="意念護盾",
["desc"]="意念護盾護盾存在時不會受到任何傷害每被攻擊命中1次將扣除1層護盾。",
["tips_desc"]="意念護盾護盾存在時不會受到任何傷害每被攻擊命中1次將扣除1層護盾。",
["name"]="invincible_shield"
},
[80]={
["id"]=80,
["desc"]="冰霜護盾:可承受一定傷害。",
["tips_desc"]="冰霜護盾:可承受一定傷害。",
["name"]="shield_ice_02"
},
[81]={
["id"]=81,
["show_name"]="技能增傷",
["desc"]="技能增傷:所有技能傷害增加",
["tips_desc"]="技能增傷:所有技能傷害增加",
["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="反傷護盾2可承受一定傷害反彈對方大量傷害。",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["show_name"]="重生",
["desc"]="重生:持續期間被擊敗則會觸發重生並回復生命,回合結束時未觸發重生也會回復生命。",
["tips_desc"]="重生:持續期間被擊敗則會觸發重生並回復生命,回合結束時未觸發重生也會回復生命。",
["name"]="rebirth"
},
[85]={
["id"]=85,
["show_name"]="海洋護盾",
["desc"]="海洋護盾:承受一定傷害,免疫所有負面效果。",
["tips_desc"]="海洋護盾:承受一定傷害,免疫所有負面效果。",
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["show_name"]="自癒",
["desc"]="自癒:回合結束時回復生命。",
["tips_desc"]="自癒:回合結束時回復生命。",
["name"]="self_heal"
},
[87]={
["id"]=87,
["show_name"]="魅惑",
["desc"]="魅惑:移除正面狀態,且存在時只能使用普攻。",
["tips_desc"]="魅惑:移除正面狀態,且存在時只能使用普攻。",
["name"]="charm"
},
[88]={
["id"]=88,
["show_name"]="免疫",
["desc"]="免疫:移除負面狀態,且存在時免疫負面效果。",
["tips_desc"]="免疫:移除負面狀態,且存在時免疫負面效果。",
["name"]="immune"
},
[89]={
["id"]=89,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手,怪物特性不可被移除。",
["tips_desc"]="先手:每回合都率先出手,怪物特性不可被移除。",
["name"]="forever_first_hand"
},
[90]={
["id"]=90,
["show_name"]="反擊",
["desc"]="反擊:受到直接傷害時有{0}的機率進行反擊,怪物特性不可被移除。",
["tips_desc"]="反擊:受到直接傷害時有{0}的機率進行反擊,怪物特性不可被移除。",
["name"]="forever_counterattack"
},
[91]={
["id"]=91,
["desc"]="紅色抗性:受到紅色元素英雄的傷害降低{0},怪物特性不可被移除。",
["tips_desc"]="紅色抗性:受到紅色元素英雄的傷害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_red_add"
},
[92]={
["id"]=92,
["desc"]="金色抗性:受到金色元素英雄的傷害降低{0},怪物特性不可被移除。",
["tips_desc"]="金色抗性:受到金色元素英雄的傷害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_yellow_add"
},
[93]={
["id"]=93,
["desc"]="綠色抗性:受到綠色元素英雄的傷害降低{0},怪物特性不可被移除。",
["tips_desc"]="綠色抗性:受到綠色元素英雄的傷害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_green_add"
},
[94]={
["id"]=94,
["desc"]="藍色抗性:受到藍色元素英雄的傷害降低{0},怪物特性不可被移除。",
["tips_desc"]="藍色抗性:受到藍色元素英雄的傷害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_blue_add"
},
[95]={
["id"]=95,
["desc"]="紫色抗性:受到紫色元素英雄的傷害降低{0},怪物特性不可被移除。",
["tips_desc"]="紫色抗性:受到紫色元素英雄的傷害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_purple_add"
},
[96]={
["id"]=96,
["desc"]="極致抗性:受到的所有傷害降低{0},怪物特性不可被移除。",
["tips_desc"]="極致抗性:受到的所有傷害降低{0},怪物特性不可被移除。",
["name"]="forever_dec_dmg_all_add"
},
[97]={
["id"]=97,
["show_name"]="反傷",
["desc"]="反傷:反彈{0}對方傷害,怪物特性不可被移除。",
["tips_desc"]="反傷:反彈{0}對方傷害,怪物特性不可被移除。",
["name"]="forever_thorns"
},
[98]={
["id"]=98,
["show_name"]="亢奮",
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
["tips_desc"]="亢奮:普攻次數增加。",
["name"]="forever_normal_attack_add"
},
[99]={
["id"]=99,
["name"]="forever_uncontrolled"
}
}
local keys = {
name = {
["dec_dmg_red_add"]=buff[7],
["dec_dmg_yellow_add"]=buff[8],
["dec_dmg_green_add"]=buff[9],
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
["normal_attack_add"]=buff[37],
["shield_rebound_200"]=buff[47],
["burn"]=buff[48],
["vulnerable"]=buff[49],
["frozen"]=buff[50],
["poison"]=buff[51],
["imprison"]=buff[52],
["corrupt"]=buff[53],
["bleed"]=buff[54],
["weaken"]=buff[55],
["lethargy"]=buff[56],
["curse"]=buff[57],
["lock"]=buff[58],
["first_hand"]=buff[59],
["undead"]=buff[61],
["counterattack"]=buff[62],
["thorns"]=buff[63],
["death_summon"]=buff[72],
["shield_rebound_400"]=buff[73],
["shield_ice"]=buff[74],
["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86],
["charm"]=buff[87],
["immune"]=buff[88],
["forever_first_hand"]=buff[89],
["forever_counterattack"]=buff[90],
["forever_dec_dmg_red_add"]=buff[91],
["forever_dec_dmg_yellow_add"]=buff[92],
["forever_dec_dmg_green_add"]=buff[93],
["forever_dec_dmg_blue_add"]=buff[94],
["forever_dec_dmg_purple_add"]=buff[95],
["forever_dec_dmg_all_add"]=buff[96],
["forever_thorns"]=buff[97],
["forever_normal_attack_add"]=buff[98],
["forever_uncontrolled"]=buff[99]
}
}
local config = {
data=buff,
keys=keys,
count=52
}
return config