102 lines
2.5 KiB
Lua
102 lines
2.5 KiB
Lua
local ActivityPopManager = class("ActivityPopManager", BaseModule)
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function ActivityPopManager:setFirstLogin(isFirstEnter)
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self.firstRechargePop = isFirstEnter
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self.giftPop = isFirstEnter
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self.giftPopChain = isFirstEnter
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self.activityPop = {
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isActSummon = isFirstEnter,
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isActSprint = isFirstEnter,
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}
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end
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-- 增加今日不再提示组件(注意只可以在 onLoadRootComplete 里调用且只可以调用一次)
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function ActivityPopManager:addPopBar(parent, node)
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if not parent then
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return
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end
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local childList = parent:getChildList()
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for _, uiObj in pairs(childList) do
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if uiObj:getTag() == GConst.GAME_OBJECT_TAG.POP_SKIP_BAR then
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return
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end
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end
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local targetNode = node or parent
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UIPrefabManager:loadUIWidgetAsync("assets/prefabs/ui/common/pop_skip_bar.prefab", targetNode, function(prefabObject)
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local popBar = prefabObject:addLuaComponent(GConst.TYPEOF_LUA_CLASS.POP_SKIP_BAR)
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prefabObject:setTag(GConst.GAME_OBJECT_TAG.POP_SKIP_BAR)
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popBar:show()
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end)
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end
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function ActivityPopManager:checkFirstRechargePop()
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if DataManager.TutorialData:getIsInTutorial() then
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return false
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end
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if DataManager.ShopData:getNeedShowFirstRechargePop() then
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ModuleManager.ShopManager:showFirstRechargeUI()
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return true
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end
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return false
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end
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-- function ActivityPopManager:setGiftPopState(state)
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-- self.giftPop = state
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-- end
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-- function ActivityPopManager:checkGiftPop()
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-- if not self.giftPop then
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-- return false
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-- end
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-- if self:checkPopGift() then
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-- return true
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-- end
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-- return false
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-- end
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-- function ActivityPopManager:setGiftPopChainState(state)
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-- self.giftPopChain = state
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-- end
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function ActivityPopManager:checkActivityPop()
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if self:checkActivityActivityPop() then
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return true
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end
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return false
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end
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-- function ActivityPopManager:checkPopGift()
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-- local giftType, _ = DataManager.GiftPopData:getPopGiftType(self.giftPop)
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-- self.giftPop = false
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-- if not giftType then
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-- return false
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-- end
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-- ModuleManager.GiftPopManager:showPopGiftUI({
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-- popType = giftType
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-- })
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-- return true
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-- end
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function ActivityPopManager:checkActivityActivityPop()
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return self:checkActSprint()
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end
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-- 冲刺活动
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function ActivityPopManager:checkActSprint()
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if not DataManager.ActSprintData:getIsOpen() or not DataManager.ActSprintData:showSideBar() then
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return false
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end
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local params = {}
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params.autoPop = true
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params.showToday = GConst.MESSAGE_BOX_SHOW_TODAY.ACT_SPRINT
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ModuleManager.ActSprintManager:showActSprintListUI(params)
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self.activityPop.isActSprint = false
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return true
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end
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return ActivityPopManager |