159 lines
5.5 KiB
Lua
159 lines
5.5 KiB
Lua
local MopUpUI = class("MopUpUI", BaseUI)
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local MAX_SCROLL_SHOW_COUNT = 10
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function MopUpUI:isFullScreen()
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return false
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end
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function MopUpUI:getPrefabPath()
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return "assets/prefabs/ui/common/mop_up_ui.prefab"
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end
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function MopUpUI:onClose()
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if self.animRewards then
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for idx, anim in pairs(self.animRewards) do
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if anim then
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anim:Kill()
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end
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end
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end
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end
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function MopUpUI:ctor(params)
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self.actType = params.actType
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self.customtitleTx = params.customtitleTx
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self.rewards = params.rewards
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self.remainCount = params.remainCount
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self.callback = params.callback
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---- 有目标的扫荡
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self.target = params.target
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end
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function MopUpUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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-- 检查礼包弹出
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if self.actType == ModuleManager.MODULE_KEY.DUNGEON_WEAPON then
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DataManager.ShopData:checkPopGift(PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT)
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elseif self.actType == ModuleManager.MODULE_KEY.DUNGEON_ARMOR then
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DataManager.ShopData:checkPopGift(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT)
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end
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end
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function MopUpUI:_display()
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local uiMap = self.root:genAllChildren()
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self.btnOk = uiMap["mop_up_ui.bg.ok_btn"]
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self.btnClose = uiMap["mop_up_ui.bg.close_btn"]
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uiMap["mop_up_ui.bg.title_text"]:setText(self.customtitleTx or I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_1))
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uiMap["mop_up_ui.bg.tx_none"]:setText(I18N:getGlobalText(I18N.GlobalConst.GET_REWARDS_DESC))
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uiMap["mop_up_ui.bg.ok_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_2))
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local remianTxObj = uiMap["mop_up_ui.bg.remain_tx"]
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if self.remainCount then
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remianTxObj:setVisible(true)
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remianTxObj:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, self.remainCount))
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else
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remianTxObj:setVisible(false)
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end
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self:refreshTarget()
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self:refreshScrollrect()
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end
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function MopUpUI:_addListeners()
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self.btnClose:addClickListener(function()
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self:closeUI()
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end)
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self.btnOk:addClickListener(function()
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self:closeUI()
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if self.callback then
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self.callback()
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end
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end)
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end
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function MopUpUI:refreshScrollrect()
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self.animRewards = {}
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if not self.scrollRect then
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local uiMap = self.root:genAllChildren()
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self.scrollRect = uiMap["mop_up_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRect:addInitCallback(function()
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return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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if index <= MAX_SCROLL_SHOW_COUNT and self.animRewards[index] == nil then
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self.animRewards[index] = self:showRewardAppearAnim(index, cell)
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end
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cell:refresh(self.rewards[index])
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end)
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end
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self.scrollRect:refillCells(#self.rewards)
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end
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function MopUpUI:refreshTarget()
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local uiMap = self.root:genAllChildren()
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local bg = uiMap["mop_up_ui.bg"]
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local node = uiMap["mop_up_ui.bg.item_node"]
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if not self.target then
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node:setVisible(false)
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bg:setSizeDeltaY(518)
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return
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end
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bg:setSizeDeltaY(632)
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node:setVisible(true)
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if not self.rewardCell then
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self.rewardCell = CellManager:addCellComp(uiMap["mop_up_ui.bg.item_node.reward_cell"], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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end
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self.rewardCell:refreshItemById(self.target.id)
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self.rewardCell:hideCountTx()
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local curProgress = DataManager.BagData.ItemData:getItemNumById(self.target.id) or 0
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local itemNameTx = GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, self.target.id)
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local progressTx
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if curProgress >= self.target.value then
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progressTx = string.format("<color=#49FF49>%s</color>/%s", curProgress, self.target.value)
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else
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itemNameTx = itemNameTx .. "<color=#FF4949>(" .. I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_3) .. ")</color>"
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progressTx = string.format("<color=#FF4949>%s</color>/%s", curProgress, self.target.value)
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end
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uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(itemNameTx)
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uiMap["mop_up_ui.bg.item_node.desc_2"]:setText(progressTx)
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uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value
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end
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-- 展示结算奖励的出现动画
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function MopUpUI:showRewardAppearAnim(idx, cell)
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local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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local selfObj = cell.baseObject
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local delay = (idx - 1) * 0.05
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local scaleX = selfObj:fastGetLocalScale()
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cell:setTouchEnable(false)
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self.btnOk:setTouchEnable(false)
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self.btnClose:setTouchEnable(false)
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local animRewardAppear = selfObj:createBindTweenSequence()
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animRewardAppear:Insert(0, canvasGroup:DOFade(0, 0))
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animRewardAppear:Insert(0, selfObj:getTransform():DOScale(scaleX * 0.6, 0))
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animRewardAppear:Insert(0.3 + delay, selfObj:getTransform():DOScale(scaleX * 1.1, 0.1))
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animRewardAppear:Insert(0.3 + delay, canvasGroup:DOFade(1, 0.1))
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animRewardAppear:Insert(0.4 + delay, selfObj:getTransform():DOScale(scaleX * 1, 0.13))
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animRewardAppear:OnComplete(function()
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animRewardAppear = nil
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cell:setTouchEnable(true)
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self:performWithDelayGlobal(function()
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self.btnOk:setTouchEnable(true)
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self.btnClose:setTouchEnable(true)
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end, 0.5)
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end)
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return animRewardAppear
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end
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return MopUpUI |