68 lines
2.5 KiB
Lua
68 lines
2.5 KiB
Lua
local RunesSuitUI = class("RunesSuitUI", BaseUI)
|
|
|
|
function RunesSuitUI:isFullScreen()
|
|
return false
|
|
end
|
|
|
|
function RunesSuitUI:getPrefabPath()
|
|
return "assets/prefabs/ui/runes/runes_suit_ui.prefab"
|
|
end
|
|
|
|
function RunesSuitUI:onPressBackspace()
|
|
self:closeUI()
|
|
end
|
|
|
|
function RunesSuitUI:ctor(params)
|
|
self.heroEntity = params
|
|
self.runesEntity = DataManager.RunesData:getRunes(self.heroEntity:getCfgId())
|
|
self.curLevel = DataManager.RunesData:getLevel()
|
|
end
|
|
|
|
function RunesSuitUI:onLoadRootComplete()
|
|
local uiMap = self.root:genAllChildren()
|
|
self.txTitle = uiMap["runes_suit_ui.bg.title.tx_title"]
|
|
self.btnClose = uiMap["runes_suit_ui.bg.close_btn"]
|
|
self.suits = {}
|
|
for i = 1, 5 do
|
|
self.suits[i] = uiMap["runes_suit_ui.bg.list.suit_cell_" .. i]
|
|
end
|
|
|
|
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_9))
|
|
|
|
self.btnClose:addClickListener(function()
|
|
self:closeUI()
|
|
end)
|
|
end
|
|
|
|
function RunesSuitUI:onRefresh()
|
|
for index, obj in ipairs(self.suits) do
|
|
local map = obj:genAllChildren()
|
|
local imgIcon = map["img_type"]
|
|
local txName = map["tx_suit_name"]
|
|
local txAttr = map["tx_suit_attr"]
|
|
local txLevel = map["tx_level"]
|
|
imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_rune_"..index)
|
|
txName:setText(DataManager.RunesData:getSuitName(index))
|
|
local attr1 = DataManager.RunesData:getSuitAttr(index, self.heroEntity:getMatchType(), 1)
|
|
local attr2 = DataManager.RunesData:getSuitAttr(index, self.heroEntity:getMatchType(), 2)
|
|
local level = self.runesEntity:getSuitLevel(index)
|
|
txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_26, level))
|
|
|
|
local strName = "<size=24>" .. DataManager.RunesData:getSuitName(index) .. "</size>"
|
|
local str1 = I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_15, GFunc.getAttrDesc(attr1.type, attr1.num))
|
|
local str2 = I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_16, GFunc.getAttrDesc(attr2.type, attr2.num))
|
|
if level == 0 then
|
|
str1 = "<color=#FFFFFF>" .. str1 .. "</color>"
|
|
str2 = "<color=#FFFFFF>" .. str2 .. "</color>"
|
|
elseif level == 1 then
|
|
str1 = "<color=#F9FF60>" .. str1 .. "</color>"
|
|
str2 = "<color=#FFFFFF>" .. str2 .. "</color>"
|
|
elseif level == 2 then
|
|
str1 = "<color=#FFFFFF>" .. str1 .. "</color>"
|
|
str2 = "<color=#F9FF60>" .. str2 .. "</color>"
|
|
end
|
|
txAttr:setText(str1 .. "\n" .. str2)
|
|
end
|
|
end
|
|
|
|
return RunesSuitUI |