391 lines
12 KiB
Lua
391 lines
12 KiB
Lua
local buff = {
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[7]={
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["id"]=7,
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["show_name"]="紅色抗性",
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["desc"]="紅色抗性:受到紅色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
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["name"]="dec_dmg_red_add"
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},
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[8]={
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["id"]=8,
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["show_name"]="金色抗性",
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["desc"]="金色抗性:受到金色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
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["name"]="dec_dmg_yellow_add"
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},
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[9]={
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["id"]=9,
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["show_name"]="綠色抗性",
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["desc"]="綠色抗性:受到綠色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
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["name"]="dec_dmg_green_add"
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},
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[10]={
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["id"]=10,
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["show_name"]="藍色抗性",
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["desc"]="藍色抗性:受到藍色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
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["name"]="dec_dmg_blue_add"
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},
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[11]={
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["id"]=11,
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["show_name"]="紫色抗性",
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["desc"]="紫色抗性:受到紫色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
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["name"]="dec_dmg_purple_add"
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},
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[12]={
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["id"]=12,
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["show_name"]="極致抗性",
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["desc"]="極致抗性:受到所有英雄的傷害降低<color=#3cff28>{0}</color>。",
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["name"]="dec_dmg_all_add"
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},
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[24]={
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["id"]=24,
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["desc"]="傷害提升:造成的傷害提高{0}。",
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["tips_desc"]="傷害提升:造成的所有傷害提高。",
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["name"]="dmg_addition_all_add"
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},
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[33]={
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["id"]=33,
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["show_name"]="暈眩",
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["desc"]="暈眩:本回合無法行動。",
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["tips_desc"]="暈眩:本回合無法行動。",
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["name"]="stun"
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},
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[34]={
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["id"]=34,
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["desc"]="護盾:可承受一定傷害。",
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["tips_desc"]="護盾:可承受一定傷害。",
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["name"]="shield"
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},
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[36]={
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["id"]=36,
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["show_name"]="冰霜",
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["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
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["tips_desc"]="冰霜:普攻次數減少。",
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["name"]="normal_attack_dec"
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},
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[37]={
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["id"]=37,
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["show_name"]="亢奮",
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["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
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["tips_desc"]="亢奮:普攻次數增加。",
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["name"]="normal_attack_add"
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},
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[47]={
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["id"]=47,
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["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
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["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
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["name"]="shield_rebound_200"
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},
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[48]={
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["id"]=48,
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["show_name"]="灼燒",
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["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
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["tips_desc"]="灼燒:回合結束時造成一定的傷害。",
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["name"]="burn"
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},
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[49]={
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["id"]=49,
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["show_name"]="易傷",
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["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
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["tips_desc"]="易傷:受到所有傷害提高。",
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["name"]="vulnerable"
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},
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[50]={
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["id"]=50,
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["show_name"]="凍結",
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["desc"]="凍結:本回合無法行動,且增益效果無效。",
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["tips_desc"]="凍結:本回合無法行動,且增益效果無效。",
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["name"]="frozen"
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},
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[51]={
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["id"]=51,
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["show_name"]="中毒",
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["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
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["tips_desc"]="中毒:回合結束時造成一定傷害。",
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["name"]="poison"
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},
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[52]={
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["id"]=52,
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["show_name"]="禁錮",
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["desc"]="禁錮:本回合只可使用普攻。",
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["tips_desc"]="禁錮:本回合只可使用普攻,且技能進度不會增長。",
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["name"]="imprison"
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},
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[53]={
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["id"]=53,
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["show_name"]="腐敗",
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["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
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["tips_desc"]="腐敗:生命回復效果降低。",
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["name"]="corrupt"
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},
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[54]={
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["id"]=54,
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["show_name"]="流血",
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["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
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["tips_desc"]="流血:受擊時回復攻擊者生命,回合結束時造成傷害。",
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["name"]="bleed"
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},
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[55]={
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["id"]=55,
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["show_name"]="虛弱",
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["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
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["tips_desc"]="虛弱:造成的傷害降低。",
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["name"]="weaken"
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},
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[56]={
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["id"]=56,
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["show_name"]="昏睡",
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["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
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["tips_desc"]="昏睡:本回合無法行動,受擊會移去效果。",
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["name"]="lethargy"
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},
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[57]={
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["id"]=57,
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["show_name"]="詛咒",
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["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
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["tips_desc"]="詛咒:攻擊不會造成傷害,而是治療對方。",
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["name"]="curse"
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},
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[58]={
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["id"]=58,
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["show_name"]="鎖定",
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["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
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["tips_desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
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["name"]="lock"
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},
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[59]={
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["id"]=59,
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["show_name"]="先手",
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["desc"]="先手:每回合都率先出手。",
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["tips_desc"]="先手:每回合都率先出手。",
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["name"]="first_hand"
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},
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[61]={
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["id"]=61,
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["show_name"]="不死",
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["desc"]="不死:受到致命傷害不會死亡。",
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["tips_desc"]="不死:本回合受到致命傷害不會死亡。",
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["name"]="undead"
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},
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[62]={
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["id"]=62,
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["show_name"]="反擊",
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["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
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["tips_desc"]="反擊:受到直接傷害時有機率進行反擊。",
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["name"]="counterattack"
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},
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[63]={
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["id"]=63,
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["show_name"]="反傷",
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["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
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["tips_desc"]="反傷:反彈對方傷害。",
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["name"]="thorns"
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},
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[72]={
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["id"]=72,
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["show_name"]="死亡召喚",
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["desc"]="死亡召喚:此敵人死亡後,將召喚一名新的敵人。",
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["tips_desc"]="死亡召喚:此敵人死亡後,將召喚一名新的敵人。",
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["name"]="death_summon"
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},
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[73]={
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["id"]=73,
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["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
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["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
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["name"]="shield_rebound_400"
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},
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[74]={
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["id"]=74,
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["desc"]="冰霜護盾:可承受一定傷害。",
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["tips_desc"]="冰霜護盾:可承受一定傷害。",
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["name"]="shield_ice"
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},
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[75]={
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["id"]=75,
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["desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
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["tips_desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
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["name"]="shield_ice_rebound_400"
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},
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[79]={
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["id"]=79,
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["show_name"]="意念護盾",
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["desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
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["tips_desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
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["name"]="invincible_shield"
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},
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[80]={
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["id"]=80,
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["desc"]="冰霜護盾:可承受一定傷害。",
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["tips_desc"]="冰霜護盾:可承受一定傷害。",
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["name"]="shield_ice_02"
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},
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[81]={
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["id"]=81,
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["show_name"]="技能增傷",
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["desc"]="技能增傷:所有技能傷害增加",
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["tips_desc"]="技能增傷:所有技能傷害增加",
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["name"]="skill_hurt_add_show"
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},
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[82]={
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["id"]=82,
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["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
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["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
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["name"]="shield_rebound_200"
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},
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[83]={
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["id"]=83,
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["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
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["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
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["name"]="shield_rebound_100"
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},
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[84]={
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["id"]=84,
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["show_name"]="重生",
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["desc"]="重生:持續期間被擊敗則會觸發重生並回復生命,回合結束時未觸發重生也會回復生命。",
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["tips_desc"]="重生:持續期間被擊敗則會觸發重生並回復生命,回合結束時未觸發重生也會回復生命。",
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["name"]="rebirth"
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},
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[85]={
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["id"]=85,
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["show_name"]="海洋護盾",
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["desc"]="海洋護盾:承受一定傷害,免疫所有負面效果。",
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["tips_desc"]="海洋護盾:承受一定傷害,免疫所有負面效果。",
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["name"]="ocean_shield"
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},
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[86]={
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["id"]=86,
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["show_name"]="自癒",
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["desc"]="自癒:回合結束時回復生命。",
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["tips_desc"]="自癒:回合結束時回復生命。",
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["name"]="self_heal"
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},
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[87]={
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["id"]=87,
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["show_name"]="魅惑",
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["desc"]="魅惑:移除正面狀態,且存在時只能使用普攻。",
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["tips_desc"]="魅惑:移除正面狀態,且存在時只能使用普攻。",
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["name"]="charm"
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},
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[88]={
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["id"]=88,
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["show_name"]="免疫",
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["desc"]="免疫:移除負面狀態,且存在時免疫負面效果。",
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["tips_desc"]="免疫:移除負面狀態,且存在時免疫負面效果。",
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["name"]="immune"
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},
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[89]={
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["id"]=89,
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["show_name"]="先手",
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["desc"]="先手:每回合都率先出手,怪物特性不可被移除。",
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["tips_desc"]="先手:每回合都率先出手,怪物特性不可被移除。",
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["name"]="forever_first_hand"
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},
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[90]={
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["id"]=90,
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["show_name"]="反擊",
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["desc"]="反擊:受到直接傷害時有{0}的機率進行反擊,怪物特性不可被移除。",
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["tips_desc"]="反擊:受到直接傷害時有{0}的機率進行反擊,怪物特性不可被移除。",
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["name"]="forever_counterattack"
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},
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[91]={
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["id"]=91,
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["desc"]="紅色抗性:受到紅色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["tips_desc"]="紅色抗性:受到紅色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["name"]="forever_dec_dmg_red_add"
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},
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[92]={
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["id"]=92,
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["desc"]="金色抗性:受到金色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["tips_desc"]="金色抗性:受到金色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["name"]="forever_dec_dmg_yellow_add"
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},
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[93]={
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["id"]=93,
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["desc"]="綠色抗性:受到綠色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["tips_desc"]="綠色抗性:受到綠色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["name"]="forever_dec_dmg_green_add"
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},
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[94]={
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["id"]=94,
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["desc"]="藍色抗性:受到藍色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["tips_desc"]="藍色抗性:受到藍色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["name"]="forever_dec_dmg_blue_add"
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},
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[95]={
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["id"]=95,
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["desc"]="紫色抗性:受到紫色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["tips_desc"]="紫色抗性:受到紫色元素英雄的傷害降低{0},怪物特性不可被移除。",
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["name"]="forever_dec_dmg_purple_add"
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},
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[96]={
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["id"]=96,
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["desc"]="極致抗性:受到的所有傷害降低{0},怪物特性不可被移除。",
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["tips_desc"]="極致抗性:受到的所有傷害降低{0},怪物特性不可被移除。",
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["name"]="forever_dec_dmg_all_add"
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},
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[97]={
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["id"]=97,
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["show_name"]="反傷",
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["desc"]="反傷:反彈{0}對方傷害,怪物特性不可被移除。",
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["tips_desc"]="反傷:反彈{0}對方傷害,怪物特性不可被移除。",
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["name"]="forever_thorns"
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}
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}
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local keys = {
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name = {
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["dec_dmg_red_add"]=buff[7],
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["dec_dmg_yellow_add"]=buff[8],
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["dec_dmg_green_add"]=buff[9],
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["dec_dmg_blue_add"]=buff[10],
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["dec_dmg_purple_add"]=buff[11],
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["dec_dmg_all_add"]=buff[12],
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["dmg_addition_all_add"]=buff[24],
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["stun"]=buff[33],
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["shield"]=buff[34],
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["normal_attack_dec"]=buff[36],
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["normal_attack_add"]=buff[37],
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["shield_rebound_200"]=buff[47],
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["burn"]=buff[48],
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["vulnerable"]=buff[49],
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["frozen"]=buff[50],
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["poison"]=buff[51],
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["imprison"]=buff[52],
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["corrupt"]=buff[53],
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["bleed"]=buff[54],
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["weaken"]=buff[55],
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["lethargy"]=buff[56],
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["curse"]=buff[57],
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["lock"]=buff[58],
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["first_hand"]=buff[59],
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["undead"]=buff[61],
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["counterattack"]=buff[62],
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["thorns"]=buff[63],
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["death_summon"]=buff[72],
|
||
["shield_rebound_400"]=buff[73],
|
||
["shield_ice"]=buff[74],
|
||
["shield_ice_rebound_400"]=buff[75],
|
||
["invincible_shield"]=buff[79],
|
||
["shield_ice_02"]=buff[80],
|
||
["skill_hurt_add_show"]=buff[81],
|
||
["shield_rebound_200"]=buff[82],
|
||
["shield_rebound_100"]=buff[83],
|
||
["rebirth"]=buff[84],
|
||
["ocean_shield"]=buff[85],
|
||
["self_heal"]=buff[86],
|
||
["charm"]=buff[87],
|
||
["immune"]=buff[88],
|
||
["forever_first_hand"]=buff[89],
|
||
["forever_counterattack"]=buff[90],
|
||
["forever_dec_dmg_red_add"]=buff[91],
|
||
["forever_dec_dmg_yellow_add"]=buff[92],
|
||
["forever_dec_dmg_green_add"]=buff[93],
|
||
["forever_dec_dmg_blue_add"]=buff[94],
|
||
["forever_dec_dmg_purple_add"]=buff[95],
|
||
["forever_dec_dmg_all_add"]=buff[96],
|
||
["forever_thorns"]=buff[97]
|
||
}
|
||
}
|
||
local config = {
|
||
data=buff,
|
||
keys=keys,
|
||
count=50
|
||
}
|
||
return config |