119 lines
3.4 KiB
Lua
119 lines
3.4 KiB
Lua
local GiftPopUI = class("GiftPopUI", BaseUI)
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local MAX_ITEM_NUM = 4
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local MAX_GIFT_ID = 90102
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function GiftPopUI:ctor(params)
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params = params or {}
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self.actType = PayManager.PURCHARSE_TYPE.ACT_GIFT
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self.actId = DataManager.ArenaData:getGiftId()
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DataManager.ArenaData:cleaShowPopGift()
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end
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function GiftPopUI:isFullScreen()
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return false
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end
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function GiftPopUI:getPrefabPath()
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return "assets/prefabs/ui/arena/arena_gift_pop_ui.prefab"
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end
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function GiftPopUI:onLoadRootComplete()
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if not self.actType or not self.actId then
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self:closeUI()
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return
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end
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self.uiMap = self.root:genAllChildren()
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self.uiMap["gift_pop_ui.close_btn"]:addClickListener(function()
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self:closeUI()
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end)
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self.titleTx = self.uiMap["gift_pop_ui.bg.title"]
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self.banner = self.uiMap["gift_pop_ui.bg.banner"]
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self.offNode = self.uiMap["gift_pop_ui.bg.off_img"]
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self.offText = self.uiMap["gift_pop_ui.bg.off_img.text"]
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self.rewardCellList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.rewardCellList, CellManager:addCellComp(self.uiMap["gift_pop_ui.bg.item_node.pop_reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.POP_REWARD_CELL))
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end
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self.itemNodeLayout = self.uiMap["gift_pop_ui.bg.item_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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self.timeNode = self.uiMap["gift_pop_ui.bg.time_node"]
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self.timeText = self.uiMap["gift_pop_ui.bg.time_node.text"]
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self.buyBtn = self.uiMap["gift_pop_ui.bg.buy_btn"]
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self.buyBtnTx = self.uiMap["gift_pop_ui.bg.buy_btn.text"]
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self.buyBtnIcon = self.uiMap["gift_pop_ui.bg.buy_btn.icon"]
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self.buyBtn:addClickListener(function()
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self:onClickGift()
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end)
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self:scheduleGlobal(function()
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self:updateTime()
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end, 1)
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self:refresh()
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end
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function GiftPopUI:refresh()
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self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_40))
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-- self.banner:setTexture(GIFT_BG_NAME[self.actType][type])
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local cfgInfo = PayManager:getGiftConfigInfo(self.actType, self.actId)
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if cfgInfo then
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local off = cfgInfo.value or 0
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if off < 100 then -- 统一为百分比格式
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off = off * 100
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end
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if off > 0 then
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self.offNode:setVisible(true)
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self.offText:setText(tostring(off) .. "%")
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else
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self.offNode:setVisible(false)
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end
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end
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local rewards = cfgInfo.reward or {}
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for i = 1, MAX_ITEM_NUM do
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for i = 1, MAX_ITEM_NUM do
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if i <= #rewards then
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self.rewardCellList[i]:setVisible(true, 0.8)
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self.rewardCellList[i]:refresh(rewards[i].id, rewards[i].num, true)
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else
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self.rewardCellList[i]:setVisible(false)
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end
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end
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end
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self.itemNodeLayout:RefreshLayout()
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local rechargeId = cfgInfo.recharge_id
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if rechargeId then
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self.buyBtnTx:setText(GFunc.getFormatPrice(rechargeId))
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end
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-- 上报
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local giftType = PayManager:getGiftType(self.actType, self.actId)
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BIReport:postPayUIShow(giftType, self.actId)
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self:updateTime()
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end
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function GiftPopUI:updateTime()
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local hasTime = true
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local remainTime = DataManager.ArenaData:getGiftRemainTime()
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if remainTime <= 0 then
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self:closeUI()
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end
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self.timeText:setText(Time:formatNumTime(remainTime))
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self.timeNode:setVisible(hasTime)
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end
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function GiftPopUI:onClickGift()
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PayManager:purchasePackage(self.actId, self.actType)
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end
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return GiftPopUI |