c1_lua/lua/app/ui/battle/cell/skill_node_cell.lua
2023-05-22 15:59:17 +08:00

66 lines
2.3 KiB
Lua

local SkillNodeCell = class("SkillNodeCell", BaseCell)
function SkillNodeCell:refresh(skillEntity, elementMap, showSfx)
local elementType = skillEntity:getPosition()
local add = 0
if elementMap and elementMap[elementType] then
add = elementMap[elementType]
end
local uiMap = self:getUIMap()
local mask2 = uiMap["skill_node_cell.icon_node.mask_2"]
if showSfx and add <= 0 then
mask2:setVisible(true)
else
mask2:setVisible(false)
end
local iconNode = uiMap["skill_node_cell.icon_node"]
if not skillEntity:getUnlocked() then
iconNode:setVisible(false)
return
else
iconNode:setVisible(true)
end
if not self.imgComp then
self.imgComp = uiMap["skill_node_cell.energy_bg"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_IMAGE)
end
local curEnergy = skillEntity:getEnergy() + add
local needEnergy = skillEntity:getNeedEnergy()
local value = curEnergy / needEnergy
self.imgComp.fillAmount = value
if self.lastSkillIcon ~= skillEntity:getBattleIcon() then
self.lastSkillIcon = skillEntity:getBattleIcon()
uiMap["skill_node_cell.skill_icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL, self.lastSkillIcon)
end
if self.lastNeedEnergy ~= needEnergy then
self.lastNeedEnergy = needEnergy
uiMap["skill_node_cell.mask"]:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_skill_line_" .. needEnergy)
end
if self.lastElementType ~= elementType then
self.lastElementType = elementType
uiMap["skill_node_cell.match_bg"]:setSprite(GConst.ATLAS_PATH.BATTLE, GConst.BattleConst.SKILL_ELEMENT_BG[elementType])
end
local effect = uiMap["skill_node_cell.icon_node.vfx_ui_battle_skill_full_b01"]
if not self.lastValue then
self.lastValue = 0
end
if add > 0 and value == 1 and showSfx and self.lastValue < value then
effect:setVisible(true)
effect:stopAndClear()
effect:play()
else
if not showSfx then
effect:setVisible(false)
end
end
self.lastValue = value
end
function SkillNodeCell:addClickListener(func)
local uiMap = self:getUIMap()
local iconNode = uiMap["skill_node_cell.icon_node"]
iconNode:addClickListener(func)
end
return SkillNodeCell