c1_lua/lua/app/module/equip/equip_manager.lua
2023-07-20 10:15:42 +08:00

40 lines
1.3 KiB
Lua

local EquipManager = class("EquipManager", BaseModule)
-- 升级装备
function EquipManager:reqUpgrade(id, part)
local entity = DataManager.EquipData:getEquip(id, part)
if not entity then
return
end
if not entity:isEnoughMaterial() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_8))
-- 打开副本界面
return
end
if not entity:isEnoughGold() then
GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_GOLD)
ModuleManager.ShopManager:tryTriggerCoinGift()
return
end
if entity:isMaxLevel() then
if entity:getPart() == GConst.EquipConst.PART_TYPE.WEAPON then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_7, DataManager.PlayerData:getLv() + 1))
else
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_9, entity:getLevel() + 1))
end
return
end
self:sendMessage(ProtoMsgType.FromMsgEnum.EquipUpgradeReq, {hero_id = id, position = part}, {}, self.rspUpgrade, BIReport.ITEM_GET_TYPE.EQUIP_UPGRADE)
end
function EquipManager:rspUpgrade(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.EquipData:onUpgradeEquip(result.reqData.hero_id, result.reqData.position)
end
end
return EquipManager