c1_lua/lua/app/server/server_game_data.lua
2023-04-07 15:22:56 +08:00

42 lines
828 B
Lua

local ServerGameData = {}
function ServerGameData:init()
if self.isInit then
return
end
self.isInit = true
self:initServerData("PlayerData", "app/server/data/server_player_data")
end
function ServerGameData:initData()
self:init()
local isNewPlayer = LocalData:getIsNewPlayer()
if isNewPlayer then
for k, v in pairs(self.dataMap) do
v:_loadNewPlayerData()
end
LocalData:setNotNewPlayer()
else
for k, v in pairs(self.dataMap) do
v:_loadLocalData()
end
end
end
function ServerGameData:initServerData(name, path)
self[name] = require(path):create()
if self.dataMap == nil then
self.dataMap = {}
end
self.dataMap[name] = self[name]
end
function ServerGameData:getData()
local data = {}
for k, v in pairs(self.dataMap) do
data[k] = v:getCloneData()
end
return data
end
return ServerGameData