c1_lua/lua/app/module/battle/battle_const.lua
2023-09-06 16:44:00 +08:00

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local BattleConst = {}
BattleConst.ROW_COUNT = 7
BattleConst.PVP_ROW_COUNT = 10
BattleConst.COLUMN_COUNT = 7
BattleConst.HALF_ROW_COUNT = 4 -- 计算偏移 math.ceil(ROW_COUNT / 2)
BattleConst.HALF_COLUMN_COUNT = 4 -- 计算偏移 math.ceil(COLUMN_COUNT / 2)
BattleConst.GRID_STEP_H = 94
BattleConst.ROW_STEP = 10
BattleConst.ONE_STEP_TIME = 0.1
BattleConst.ELEMENT_TYPE_COUNT = 5
BattleConst.ELEMENT_WIGHT = 100
BattleConst.MAX_ELEMENT_WIGHT = 500
BattleConst.SIDE_ATK = 1
BattleConst.SIDE_DEF = 2
BattleConst.SIDE_ATK_ALL = 8
BattleConst.SKILL_TYPE_ACTIVE = 1
BattleConst.SKILL_TYPE_NORMAL = 2
BattleConst.SKILL_TYPE_ASSISTING = 3
BattleConst.SKILL_TYPE_PASSIVE = 4
BattleConst.SKILL_SELECT_COUNT = 3
BattleConst.DEFAULT_FACTOR = 10000
BattleConst.TIME_FACTOR = 1000
BattleConst.INIT_POS_X = 140 -- 战斗单位初始化的坐标
BattleConst.UNIT_FRONT_POS_X = 0 -- 战斗单位身前的坐标
BattleConst.UNIT_BODY_WIDTH = 240
BattleConst.UNIT_FRONT_DISTANCE = 50
BattleConst.MOVE_SPEED = 2000 -- 战斗单位攻击时的移动速度
BattleConst.MOVE_SPEED_ENTER = 500 -- 战斗单位入场时的移动速度
BattleConst.HURT_STATE_CRIT = 1 -- 暴击
BattleConst.EFFECT_COLOR_RED = 1
BattleConst.EFFECT_COLOR_GREEN = 2
BattleConst.EFFECT_COLOR_BLUE = 3
BattleConst.EFFECT_COLOR_WHILTE = 4
BattleConst.EFFECT_COLOR_SPECIAL = 5
BattleConst.EFFECT_TYPE_MOVE_L = 1
BattleConst.EFFECT_TYPE_MOVE_R = 2
BattleConst.EFFECT_TYPE_CRIT = 3
BattleConst.EFFECT_TYPE_BUFF = 4
BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_L = -526518883
BattleConst.ANIMATOR_HASH_NAME_NUMBER_MOVE_R = 445827326
BattleConst.ANIMATOR_HASH_NAME_NUMBER_CRIT = -1734531349
BattleConst.ANIMATOR_HASH_NAME_NUMBER_BUFF = 1364146828
BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_1 = 123402348
BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_2 = -1638684202
BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_3 = -380331712
BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_1_l = 1120937928
BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_2_l = 1083611537
BattleConst.ANIMATOR_HASH_NAME_BATTLE_COMBO_3_l = 1096086438
BattleConst.UNLOCK_SKILL_ROGUE_TYPE = 6
BattleConst.RECOVER_HP_COUNT = 3
BattleConst.RECOVER_HP_INTERVAL = 0.2
BattleConst.RECOVER_HP_PERCENT = 333
BattleConst.EFFECT_NUMBER_DELAY = 0.2
BattleConst.MAX_CACHE_SKILL_COUNT = 3
BattleConst.SKILL_ELIMINATION_TIME = 0.5
BattleConst.ELIMINATION_INTERVAL = 0.01
BattleConst.GRID_BREAK_EFFECT_INTERVAL = 0.1
BattleConst.COMBO_DEFAULT_POSITION = 0
BattleConst.EFFECT_NUMBER_INTERVAL = 0.2
BattleConst.BATTLE_ROUND_STEP = {
WAIT_BEGIN = 0, -- 等待开始
ON_BEGIN = 1, -- 回合开始
ON_ELIMINATION_BEGIN = 3, -- 消除开始
ON_ELIMINATION = 4, -- 等待消除
ON_REFRESH_BOARD = 5, -- 刷新棋盘
ON_TEAM_ACTION = 6, -- 队伍行动
ON_ATK_STEP = 7, -- 攻击方行动
ON_DEF_STEP = 8, -- 防守方行动
ON_TEAM_ACTION_OVER = 9, -- 攻击方行动结束(可能直接跳转到刷新棋盘/回合结束/进入下一个队伍行动)
ON_END = 10, -- 回合结束
}
BattleConst.TIME_SCALE = {
LEVEL_0 = 0,
LEVEL_1 = 1,
LEVEL_2 = 1.5,
LEVEL_3 = 2,
}
-- 为方便存储,这里使用字符串
BattleConst.BATTLE_TYPE = {
STAGE = "1",
DAILY_CHALLENGE = "2",
DUNGEON_GOLD = "3",
DUNGEON_SHARDS = "4",
ARENA = "5",
DUNGEON_WEAPON = "6",
DUNGEON_ARMOR = "7",
ACT_BOSS_RUSH = "8",
}
BattleConst.IS_PVP_BATTLE = {
[BattleConst.BATTLE_TYPE.ARENA] = true,
}
-- 编队
BattleConst.FORMATION_TYPE = {
STAGE = "1",-- 主线章节
ARENA_ATTACK = "2",-- 竞技场进攻
ARENA_DEFEND = "3",-- 竞技场防守
DUNGEON_WEAPON = "4", -- 武器副本
DUNGEON_ARMOR = "5", -- 支线副本
BOSS_RUSH = "6", -- boss rush
}
BattleConst.TYPEOF_LUA_COMP = {
BATTLE_HERO_COMPONENT = "app/module/battle/component/battle_hero_comp",
BATTLE_MONSTER_COMPONENT = "app/module/battle/component/battle_monster_comp",
BATTLE_NUMBER_COMPONENT = "app/module/battle/component/battle_number_comp",
}
BattleConst.MIN_NODE_HEIGHT_DEFAULT = 69
BattleConst.MIN_NODE_HEIGHT = {
[1] = 160,
[2] = 69,
[3] = 34
}
BattleConst.BUFF_TYPE = {
SHIELD = 2,
DIRECT_HURT = 3,
CONTROL = 8,
}
BattleConst.BUFF_STACK_TYPE = {
CANT_ADD = 0,
ADD_ROUND = 1,
ADD = 2,
REMOVE_LAST = 3,
}
BattleConst.BUFF_DECR_TYPE = {
INCREASE_GAIN = 1,
REDUCE_GAIN = 2,
NOT_INCREASE_DECREASE_GAIN = 3
}
BattleConst.SKILL_MOVE_TYPE = {
MOVE = 1, -- 移动到目标跟前使用
STAND = 2, -- 原地使用
}
BattleConst.UNIT_STATE = {
INIT = 0, -- 初始化
IDLE = 1, -- 待机
NORMAL_ATTACK = 2, -- 普通攻击
SKILL_ATTACK = 3, -- 技能攻击
DEAD = 4, -- 死亡
ENTER_BATTLEFIELD = 5, -- 进入战场
SWITCH_IN = 6, -- 入场
SWITCH_OUT = 7, -- 离场
ASSISTING_ATTACK = 8, -- 协助攻击
WAIT = 9, -- 等待
RECOVER_HP_WAVE = 10, -- 波次之间回血
FROZEN = 11, -- 冻结状态
VERITGO = 12, -- 昏睡
REBIRTH = 13, -- 复活中
}
BattleConst.ATTACK_ACTION_STATE = {
NORMAL = "normal",
COUNTERATTACK = "counterattack",
}
BattleConst.MATCH_DMG_ADDITION_NAME = {
[0] = "dmg_addition_none",
[1] = "dmg_addition_red",
[2] = "dmg_addition_yellow",
[3] = "dmg_addition_green",
[4] = "dmg_addition_blue",
[5] = "dmg_addition_purple",
}
BattleConst.MATCH_DMG_DEC_NAME = {
[0] = "dmg_dec_none",
[1] = "dmg_dec_red",
[2] = "dmg_dec_yellow",
[3] = "dmg_dec_green",
[4] = "dmg_dec_blue",
[5] = "dmg_dec_purple",
}
BattleConst.MATCH_DEC_DMG_NAME = {
[0] = "dec_dmg_none",
[1] = "dec_dmg_red",
[2] = "dec_dmg_yellow",
[3] = "dec_dmg_green",
[4] = "dec_dmg_blue",
[5] = "dec_dmg_purple",
}
BattleConst.MATCH_WEAKNESS_NAME = {
[0] = "weakness_none",
[1] = "weakness_red",
[2] = "weakness_yellow",
[3] = "weakness_green",
[4] = "weakness_blue",
[5] = "weakness_purple",
}
BattleConst.BUFF_MATCH_NAME = {
["atkp"] = {
[1] = "atkp_red_add",
[2] = "atkp_yellow_add",
[3] = "atkp_green_add",
[4] = "atkp_blue_add",
[5] = "atkp_purple_add",
},
}
BattleConst.SPINE_ANIMATION_NAME = {
IDLE = "idle",
ATTACK = "attack01",
MOVE = "move",
HIT = "suffer",
HIT_2 = "suffer02",
DEAD = "death",
BORN = "born",
OUT = "out",
BLOCK = "block",
FROZEN = "frozen",
VERTIGO = "vertigo",
}
BattleConst.EFFECT_TYPE = {
DIRECT = 1, -- 直接伤害
DOT = 2, -- 间接伤害
HEAL = 101,
HOT = 102,
REBOUND = 201, -- 反弹
}
---- 特殊的伤害类型其余都是buffname
BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE = {
ROUND_BEGIN_HEAL = "round_begin_heal",
KILL_MAX_ELEMENT_AND_HEAL = "kill_max_element_and_heal",
BE_SUCKED = "be_sucked",
}
BattleConst.SKILL_RECORD_DATA_NAME = {
HP_LOWER_THAN = 1
}
BattleConst.SKILL_CONDITION_TYPE = {
STATE = "state", -- 状态
ATTR = "attr", -- 属性
}
BattleConst.SKILL_CONDITION_REL_TYPE = {
AND = 1,
OR = 2,
}
BattleConst.SKILL_CONDITION_RESULT = {
NO_CONDITION = 0,
CONDITION_PASS = 1,
NOT_PASS = 2,
}
BattleConst.PASSIVE_EVENT = {
ON_UNIT_PREPARE_OVER = 2, -- 新单位出场时
ON_UNI_ATTACK_START = 3, -- 攻击开始前
HP_LOWER_THAN = 4, -- 血量低于X%
USE_NORMAL_SKILL = 5, -- 使用普攻
ACTIVE_SKILL_HIT = 6, -- 主动技能命中
ON_ACTIVE_SKILL_BEFORE = 7, -- 主动技能释放前
ON_DEAD_BY_BURN = 8, -- 有敌人死于灼烧伤害时触发
ON_DEAD_BY_SKILL = 9, -- 有敌人死于技能时触发
ON_DEAD_WITH_BLEED = 10, -- 死亡时带有流血buff
ON_DEAD = 11, -- 死亡时
}
local BUFF_NAME = {
ATKP_ADD = "atkp_add",
ATKP_COLOR_ADD = "atkp_color_add",
ATKP_RED_ADD = "atkp_red_add",
ATKP_YELLOW_ADD = "atkp_yellow_add",
ATKP_GREEN_ADD = "atkp_green_add",
ATKP_BLUE_ADD = "atkp_blue_add",
ATKP_PURPLE_ADD = "atkp_purple_add",
DEC_DMG_RED_ADD = "dec_dmg_red_add",
DEC_DMG_YELLOW_ADD = "dec_dmg_yellow_add",
DEC_DMG_GREEN_ADD = "dec_dmg_green_add",
DEC_DMG_BLUE_ADD = "dec_dmg_blue_add",
DEC_DMG_PURPLE_ADD = "dec_dmg_purple_add",
DEC_DMG_ALL_ADD = "dec_dmg_all_add",
WEAKNESS_RED_ADD = "weakness_red_add",
WEAKNESS_YELLOW_ADD = "weakness_yellow_add",
WEAKNESS_GREEN_ADD = "weakness_green_add",
WEAKNESS_BLUE_ADD = "weakness_blue_add",
WEAKNESS_PURPLE_ADD = "weakness_purple_add",
WEAKNESS_ALL_ADD = "weakness_all_add",
DMG_ADDITION_RED_ADD = "dmg_addition_red_add",
DMG_ADDITION_YELLOW_ADD = "dmg_addition_yellow_add",
DMG_ADDITION_GREEN_ADD = "dmg_addition_green_add",
DMG_ADDITION_BLUE_ADD = "dmg_addition_blue_add",
DMG_ADDITION_PURPLE_ADD = "dmg_addition_purple_add",
DMG_ADDITION_ALL_ADD = "dmg_addition_all_add",
DMG_DEC_RED_ADD = "dmg_dec_red_add",
DMG_DEC_YELLOW_ADD = "dmg_dec_yellow_add",
DMG_DEC_GREEN_ADD = "dmg_dec_green_add",
DMG_DEC_BLUE_ADD = "dmg_dec_blue_add",
DMG_DEC_PURPLE_ADD = "dmg_dec_purple_add",
DMG_DEC_ALL_ADD = "dmg_dec_all_add",
STUN = "stun",
SHIELD = "shield",
NORMAL_ATTACK_DEC = "normal_attack_dec",
NORMAL_ATTACK_ADD = "normal_attack_add",
BLOCK = "block",
HPP_ADD = "hpp_add",
CRIT_ADD = "crit_add",
CRIT_TIME_ADD = "crit_time_add",
EXP_TIME_ADD = "exp_time_add",
CURED_ADD = "cured_add",
CURED_DEC = "cured_dec",
ADD_SKILL = "add_skill",
SKILL_FIRE_TIMES = "skill_fire_times",
SHIELD_REBOUND_200 = "shield_rebound_200",
BURN = "burn",
VULNERABLE = "vulnerable",
FROZEN = "frozen",
POISON = "poison",
IMPRISON = "imprison",
CORRUPT = "corrupt",
BLEED = "bleed",
WEAKEN = "weaken",
LETHARGY = "lethargy",
CURSE = "curse",
LOCK = "lock",
UNDEAD = "undead",
THORNS = "thorns",
FIRST_HAND = "first_hand",
COUNTER_ATTACK = "counterattack",
SKILL_HURT_ADD = "skill_hurt_add",
DEATH_SUMMON = "death_summon",
LOCK = "lock",
SHIELD_REBOUND_400 = "shield_rebound_400",
SHIELD_ICE = "shield_ice",
SHIELD_ICE_REBOUND_400 = "shield_ice_rebound_400",
INVALID_CONTROL = "invalid_control",
END_DMG_ADDITION_ALL_ADD = "end_dmg_addition_all_add",
END_DMG_DEC_ALL_ADD = "end_dmg_dec_all_add",
INVINCIBLE_SHIELD = "invincible_shield",
SHIELD_ICE_02 = "shield_ice_02",
SKILL_HURT_ADD_SHOW = "skill_hurt_add_show",
SHIELD_ICE_REBOUND_200 = "shield_ice_rebound_200",
SHIELD_REBOUND_100 = "shield_rebound_100",
REBIRTH = "rebirth",
OCEAN_SHIELD = "ocean_shield",
SELF_HEAL = "self_heal",
CHARM = "charm",
IMMUNE = "immune",
}
BattleConst.BUFF_NAME = BUFF_NAME
BattleConst.FINAL_WORK_BUFF = {
[BUFF_NAME.REBIRTH] = true,
}
local ATTR_NAME = {
HP = "hp",
MAX_HP = "max_hp",
ATK = "atk",
ATK_RED = "atk_red",
ATK_YELLOW = "atk_yellow",
ATK_GREEN = "atk_green",
ATK_BLUE = "atk_blue",
ATK_PURPLE = "atk_purple",
HP_RED = "attr_hp_red",
HP_YELLOW = "attr_hp_yellow",
HP_GREEN = "attr_hp_green",
HP_BLUE = "attr_hp_blue",
HP_PURPLE = "attr_hp_purple",
DEC_DMG_RED = "dec_dmg_red",
DEC_DMG_YELLOW = "dec_dmg_yellow",
DEC_DMG_GREEN = "dec_dmg_green",
DEC_DMG_BLUE = "dec_dmg_blue",
DEC_DMG_PURPLE = "dec_dmg_purple",
DEC_DMG_ALL = "dec_dmg_all",
WEAKNESS_RED = "weakness_red",
WEAKNESS_YELLOW = "weakness_yellow",
WEAKNESS_GREEN = "weakness_green",
WEAKNESS_BLUE = "weakness_blue",
WEAKNESS_PURPLE = "weakness_purple",
WEAKNESS_ALL = "weakness_all",
DMG_ADDITION_RED = "dmg_addition_red",
DMG_ADDITION_YELLOW = "dmg_addition_yellow",
DMG_ADDITION_GREEN = "dmg_addition_green",
DMG_ADDITION_BLUE = "dmg_addition_blue",
DMG_ADDITION_PURPLE = "dmg_addition_purple",
DMG_ADDITION_ALL = "dmg_addition_all",
DMG_DEC_RED = "dmg_dec_red",
DMG_DEC_YELLOW = "dmg_dec_yellow",
DMG_DEC_GREEN = "dmg_dec_green",
DMG_DEC_BLUE = "dmg_dec_blue",
DMG_DEC_PURPLE = "dmg_dec_purple",
DMG_DEC_ALL = "dmg_dec_all",
NORMAL_ATTACK_COUNT = "normal_attack_count",
BLOCK = "block",
CRIT = "crit",
CRIT_TIME = "crit_time",
EXP_TIME = "exp_time",
CURE_ADDITION = "cure_addition",
CURE_DEC = "cure_dec",
SHIELD_REBOUND = "shield_rebound",
BE_DMG_TO_HEAL = "be_dmg_to_heal",
BE_SUCKED = "be_sucked",
LETHARGY = "lethargy",
UNDEAD = "undead",
THORNS = "thorns",
FIRST_HAND = "first_hand",
COUNTER_ATTACK = "counterattack",
SKILL_HURTP = "skill_hurtp",
DEATH_SUMMON = "death_summon",
BLEED = "bleed",
INVALID_CONTROL = "invalid_control",
END_DMG_ADDITION_ALL = "end_dmg_addition_all",
END_DMG_DEC_ALL = "end_dmg_dec_all",
ATTR_CRIT_RED = "attr_crit_red",
ATTR_CRIT_YELLOW = "attr_crit_yellow",
ATTR_CRIT_GREEN = "attr_crit_green",
ATTR_CRIT_BLUE = "attr_crit_blue",
ATTR_CRIT_PURPLE = "attr_crit_purple",
ATTR_CRIT_TIME_RED = "attr_crit_time_red",
ATTR_CRIT_TIME_YELLOW = "attr_crit_time_yellow",
ATTR_CRIT_TIME_GREEN = "attr_crit_time_green",
ATTR_CRIT_TIME_BLUE = "attr_crit_time_blue",
ATTR_CRIT_TIME_PURPLE = "attr_crit_time_purple",
ATTR_CURED_RED = "attr_cured_red",
ATTR_CURED_YELLOW = "attr_cured_yellow",
ATTR_CURED_GREEN = "attr_cured_green",
ATTR_CURED_BLUE = "attr_cured_blue",
ATTR_CURED_PURPLE = "attr_cured_purple",
ATTR_ATKP_RED = "attr_atkp_red",
ATTR_ATKP_YELLOW = "attr_atkp_yellow",
ATTR_ATKP_GREEN = "attr_atkp_green",
ATTR_ATKP_BLUE = "attr_atkp_blue",
ATTR_ATKP_PURPLE = "attr_atkp_purple",
ATTR_HPP_RED = "attr_hpp_red",
ATTR_HPP_YELLOW = "attr_hpp_yellow",
ATTR_HPP_GREEN = "attr_hpp_green",
ATTR_HPP_BLUE = "attr_hpp_blue",
ATTR_HPP_PURPLE = "attr_hpp_purple",
ATTR_NORMAL_HURT_RED = "attr_normal_hurt_red",
ATTR_NORMAL_HURT_YELLOW = "attr_normal_hurt_yellow",
ATTR_NORMAL_HURT_GREEN = "attr_normal_hurt_green",
ATTR_NORMAL_HURT_BLUE = "attr_normal_hurt_blue",
ATTR_NORMAL_HURT_PURPLE = "attr_normal_hurt_purple",
ATTR_SKILL_HURT_RED = "attr_skill_hurt_red",
ATTR_SKILL_HURT_YELLOW = "attr_skill_hurt_yellow",
ATTR_SKILL_HURT_GREEN = "attr_skill_hurt_green",
ATTR_SKILL_HURT_BLUE = "attr_skill_hurt_blue",
ATTR_SKILL_HURT_PURPLE = "attr_skill_hurt_purple",
ATTR_NORMAL_HURTP_RED = "attr_normal_hurtp_red",
ATTR_NORMAL_HURTP_YELLOW = "attr_normal_hurtp_yellow",
ATTR_NORMAL_HURTP_GREEN = "attr_normal_hurtp_green",
ATTR_NORMAL_HURTP_BLUE = "attr_normal_hurtp_blue",
ATTR_NORMAL_HURTP_PURPLE = "attr_normal_hurtp_purple",
ATTR_SKILL_HURTP_RED = "attr_skill_hurtp_red",
ATTR_SKILL_HURTP_YELLOW = "attr_skill_hurtp_yellow",
ATTR_SKILL_HURTP_GREEN = "attr_skill_hurtp_green",
ATTR_SKILL_HURTP_BLUE = "attr_skill_hurtp_blue",
ATTR_SKILL_HURTP_PURPLE = "attr_skill_hurtp_purple",
ATTR_ALL_HURTP_RED = "attr_all_hurtp_red",
ATTR_ALL_HURTP_YELLOW = "attr_all_hurtp_yellow",
ATTR_ALL_HURTP_GREEN = "attr_all_hurtp_green",
ATTR_ALL_HURTP_BLUE = "attr_all_hurtp_blue",
ATTR_ALL_HURTP_PURPLE = "attr_all_hurtp_purple",
INVINCIBLE_SHIELD = "invincible_shield",
REBIRTH = "rebirth",
IMMUNE_REDUCTION_BENEFIT = "immune_reduction_benefit", -- 免疫减益
}
BattleConst.ATTR_NAME = ATTR_NAME
-- buff->{属性名,是否按百分比乘法加成}
BattleConst.BUFF_NAME_TO_ATTR = {
[BUFF_NAME.ATKP_ADD] = {ATTR_NAME.ATK, true},
[BUFF_NAME.ATKP_RED_ADD] = {ATTR_NAME.ATK_RED, true},
[BUFF_NAME.ATKP_YELLOW_ADD] = {ATTR_NAME.ATK_YELLOW, true},
[BUFF_NAME.ATKP_GREEN_ADD] = {ATTR_NAME.ATK_GREEN, true},
[BUFF_NAME.ATKP_BLUE_ADD] = {ATTR_NAME.ATK_BLUE, true},
[BUFF_NAME.ATKP_PURPLE_ADD] = {ATTR_NAME.ATK_PURPLE, true},
[BUFF_NAME.DEC_DMG_RED_ADD] = {ATTR_NAME.DEC_DMG_RED, false},
[BUFF_NAME.DEC_DMG_YELLOW_ADD] = {ATTR_NAME.DEC_DMG_YELLOW, false},
[BUFF_NAME.DEC_DMG_GREEN_ADD] = {ATTR_NAME.DEC_DMG_GREEN, false},
[BUFF_NAME.DEC_DMG_BLUE_ADD] = {ATTR_NAME.DEC_DMG_BLUE, false},
[BUFF_NAME.DEC_DMG_PURPLE_ADD] = {ATTR_NAME.DEC_DMG_PURPLE, false},
[BUFF_NAME.DEC_DMG_ALL_ADD] = {ATTR_NAME.DEC_DMG_ALL, false},
[BUFF_NAME.WEAKNESS_RED_ADD] = {ATTR_NAME.WEAKNESS_RED, false},
[BUFF_NAME.WEAKNESS_YELLOW_ADD] = {ATTR_NAME.WEAKNESS_YELLOW, false},
[BUFF_NAME.WEAKNESS_GREEN_ADD] = {ATTR_NAME.WEAKNESS_GREEN, false},
[BUFF_NAME.WEAKNESS_BLUE_ADD] = {ATTR_NAME.WEAKNESS_BLUE, false},
[BUFF_NAME.WEAKNESS_PURPLE_ADD] = {ATTR_NAME.WEAKNESS_PURPLE, false},
[BUFF_NAME.WEAKNESS_ALL_ADD] = {ATTR_NAME.WEAKNESS_ALL, false},
[BUFF_NAME.DMG_ADDITION_RED_ADD] = {ATTR_NAME.DMG_ADDITION_RED, false},
[BUFF_NAME.DMG_ADDITION_YELLOW_ADD] = {ATTR_NAME.DMG_ADDITION_YELLOW, false},
[BUFF_NAME.DMG_ADDITION_GREEN_ADD] = {ATTR_NAME.DMG_ADDITION_GREEN, false},
[BUFF_NAME.DMG_ADDITION_BLUE_ADD] = {ATTR_NAME.DMG_ADDITION_BLUE, false},
[BUFF_NAME.DMG_ADDITION_PURPLE_ADD] = {ATTR_NAME.DMG_ADDITION_PURPLE, false},
[BUFF_NAME.DMG_ADDITION_ALL_ADD] = {ATTR_NAME.DMG_ADDITION_ALL, false},
[BUFF_NAME.DMG_DEC_RED_ADD] = {ATTR_NAME.DMG_DEC_RED, false},
[BUFF_NAME.DMG_DEC_YELLOW_ADD] = {ATTR_NAME.DMG_DEC_YELLOW, false},
[BUFF_NAME.DMG_DEC_GREEN_ADD] = {ATTR_NAME.DMG_DEC_GREEN, false},
[BUFF_NAME.DMG_DEC_BLUE_ADD] = {ATTR_NAME.DMG_DEC_BLUE, false},
[BUFF_NAME.DMG_DEC_PURPLE_ADD] = {ATTR_NAME.DMG_DEC_PURPLE, false},
[BUFF_NAME.DMG_DEC_ALL_ADD] = {ATTR_NAME.DMG_DEC_ALL, false},
[BUFF_NAME.BLOCK] = {ATTR_NAME.BLOCK, false},
[BUFF_NAME.CRIT_ADD] = {ATTR_NAME.CRIT, false},
[BUFF_NAME.CRIT_TIME_ADD] = {ATTR_NAME.CRIT_TIME, false},
[BUFF_NAME.EXP_TIME_ADD] = {ATTR_NAME.EXP_TIME, false},
[BUFF_NAME.CURED_ADD] = {ATTR_NAME.CURE_ADDITION, false},
[BUFF_NAME.VULNERABLE] = {ATTR_NAME.WEAKNESS_ALL, false},
[BUFF_NAME.CORRUPT] = {ATTR_NAME.CURE_DEC, false},
[BUFF_NAME.CURED_DEC] = {ATTR_NAME.CURE_DEC, false},
[BUFF_NAME.WEAKEN] = {ATTR_NAME.DMG_DEC_ALL, false},
[BUFF_NAME.CURSE] = {ATTR_NAME.BE_DMG_TO_HEAL, false},
[BUFF_NAME.THORNS] = {ATTR_NAME.THORNS, false},
[BUFF_NAME.FIRST_HAND] = {ATTR_NAME.FIRST_HAND, false},
[BUFF_NAME.COUNTER_ATTACK] = {ATTR_NAME.COUNTER_ATTACK, false},
[BUFF_NAME.SKILL_HURT_ADD] = {ATTR_NAME.SKILL_HURTP, false},
[BUFF_NAME.END_DMG_ADDITION_ALL_ADD] = {ATTR_NAME.END_DMG_ADDITION_ALL, false},
[BUFF_NAME.END_DMG_DEC_ALL_ADD] = {ATTR_NAME.END_DMG_DEC_ALL, false},
[BUFF_NAME.SKILL_HURT_ADD_SHOW] = {ATTR_NAME.SKILL_HURTP, false},
[BUFF_NAME.IMMUNE] = {ATTR_NAME.IMMUNE_REDUCTION_BENEFIT, false},
}
---- 格子类型
BattleConst.GRID_TYPE = {
EMPTY = 0,
OBSTACLE = 1,
SNOW_BOX = 2,
SOLID_SNOW = 3,
VINES = 4,
ICE = 5,
LOCK = 6,
JELLY = 13,
}
BattleConst.GRID_BREAK_CONDITION = {
AROUND = 1,
LINE = 2,
SKILL = 3,
}
BattleConst.GRID_EFFECT_TYPE = {
DIRECTION_ELIMINATION = 1,
CROSS_SPREAD = 2,
SELECT_COMMON_SKILL = 3,
REWARD_BOX = 4,
CROSS_SPREAD_NOT_BREAK = 5,
CROSS_MOVE_NOT_BREAK = 6,
}
BattleConst.GRID_EFFECT_TRIGGER_TYPE = {
ON_ROUND_BEGIN = 1,
ON_GRID_BREAK = 2,
}
---- 元素类型
BattleConst.ELEMENT_TYPE = {
NONE = 0,
RED = 1,
YELLOW = 2,
GREEN = 3,
BLUE = 4,
PURPLE = 5
}
BattleConst.ELEMENT_COLOR = {
[BattleConst.ELEMENT_TYPE.RED] = "#FF9898",
[BattleConst.ELEMENT_TYPE.YELLOW] = "#FFFC28",
[BattleConst.ELEMENT_TYPE.GREEN] = "#3CFF28",
[BattleConst.ELEMENT_TYPE.BLUE] = "#28FFF7",
[BattleConst.ELEMENT_TYPE.PURPLE] = "#FFAEED"
}
BattleConst.ELEMENT_ICON = {
[BattleConst.ELEMENT_TYPE.RED] = "red_1",
[BattleConst.ELEMENT_TYPE.YELLOW] = "yellow_1",
[BattleConst.ELEMENT_TYPE.GREEN] = "green_1",
[BattleConst.ELEMENT_TYPE.BLUE] = "blue_1",
[BattleConst.ELEMENT_TYPE.PURPLE] = "purple_1"
}
BattleConst.SKILL_ELEMENT_BG = {
[BattleConst.ELEMENT_TYPE.RED] = "battle_skill_bg_red_1",
[BattleConst.ELEMENT_TYPE.YELLOW] = "battle_skill_bg_yellow_1",
[BattleConst.ELEMENT_TYPE.GREEN] = "battle_skill_bg_green_1",
[BattleConst.ELEMENT_TYPE.BLUE] = "battle_skill_bg_blue_1",
[BattleConst.ELEMENT_TYPE.PURPLE] = "battle_skill_bg_purple_1"
}
BattleConst.SKILL_ELEMENT_BG_2 = {
skill = "battle_skill_colorful",
[BattleConst.ELEMENT_TYPE.RED] = "battle_skill_bg_red_2",
[BattleConst.ELEMENT_TYPE.YELLOW] = "battle_skill_bg_yellow_2",
[BattleConst.ELEMENT_TYPE.GREEN] = "battle_skill_bg_green_2",
[BattleConst.ELEMENT_TYPE.BLUE] = "battle_skill_bg_blue_2",
[BattleConst.ELEMENT_TYPE.PURPLE] = "battle_skill_bg_purple_2"
}
BattleConst.SIDE_OBJ_TO_MATCH_TYPE = {
[3] = BattleConst.ELEMENT_TYPE.RED,
[4] = BattleConst.ELEMENT_TYPE.YELLOW,
[5] = BattleConst.ELEMENT_TYPE.GREEN,
[6] = BattleConst.ELEMENT_TYPE.BLUE,
[7] = BattleConst.ELEMENT_TYPE.PURPLE,
}
BattleConst.POS_ID_2_RC = {}
BattleConst.RC_2_POS_ID = {}
---- 格子位置
BattleConst.GRID_POS = {}
---- 每个格子外围一格距离的格子
BattleConst.GRID_OUT_LINE_POS_ID = {
[11] = {[21] = true, [22] = true, [12] = true},
[12] = {[21] = true, [22] = true, [23] = true, [11] = true, [13] = true},
[13] = {[22] = true, [23] = true, [24] = true, [12] = true, [14] = true},
[14] = {[23] = true, [24] = true, [25] = true, [13] = true, [15] = true},
[15] = {[24] = true, [25] = true, [26] = true, [14] = true, [16] = true},
[16] = {[25] = true, [26] = true, [27] = true, [15] = true, [17] = true},
[17] = {[26] = true, [27] = true, [16] = true},
[21] = {[31] = true, [32] = true, [22] = true, [11] = true, [12] = true},
[22] = {[31] = true, [32] = true, [33] = true, [21] = true, [23] = true, [11] = true, [12] = true, [13] = true},
[23] = {[32] = true, [33] = true, [34] = true, [22] = true, [24] = true, [12] = true, [13] = true, [14] = true},
[24] = {[33] = true, [34] = true, [35] = true, [23] = true, [25] = true, [13] = true, [14] = true, [15] = true},
[25] = {[34] = true, [35] = true, [36] = true, [24] = true, [26] = true, [14] = true, [15] = true, [16] = true},
[26] = {[35] = true, [36] = true, [37] = true, [25] = true, [27] = true, [15] = true, [16] = true, [17] = true},
[27] = {[36] = true, [37] = true, [26] = true, [16] = true, [17] = true},
[31] = {[41] = true, [42] = true, [32] = true, [21] = true, [22] = true},
[32] = {[41] = true, [42] = true, [43] = true, [31] = true, [33] = true, [21] = true, [22] = true, [23] = true},
[33] = {[42] = true, [43] = true, [44] = true, [32] = true, [34] = true, [22] = true, [23] = true, [24] = true},
[34] = {[43] = true, [44] = true, [45] = true, [33] = true, [35] = true, [23] = true, [24] = true, [25] = true},
[35] = {[44] = true, [45] = true, [46] = true, [34] = true, [36] = true, [24] = true, [25] = true, [26] = true},
[36] = {[45] = true, [46] = true, [47] = true, [35] = true, [37] = true, [25] = true, [26] = true, [27] = true},
[37] = {[46] = true, [47] = true, [36] = true, [26] = true, [27] = true},
[41] = {[51] = true, [52] = true, [42] = true, [31] = true, [32] = true},
[42] = {[51] = true, [52] = true, [53] = true, [41] = true, [43] = true, [31] = true, [32] = true, [33] = true},
[43] = {[52] = true, [53] = true, [54] = true, [42] = true, [44] = true, [32] = true, [33] = true, [34] = true},
[44] = {[53] = true, [54] = true, [55] = true, [43] = true, [45] = true, [33] = true, [34] = true, [35] = true},
[45] = {[54] = true, [55] = true, [56] = true, [44] = true, [46] = true, [34] = true, [35] = true, [36] = true},
[46] = {[55] = true, [56] = true, [57] = true, [45] = true, [47] = true, [35] = true, [36] = true, [37] = true},
[47] = {[56] = true, [57] = true, [46] = true, [36] = true, [37] = true},
[51] = {[61] = true, [62] = true, [52] = true, [41] = true, [42] = true},
[52] = {[61] = true, [62] = true, [63] = true, [51] = true, [53] = true, [41] = true, [42] = true, [43] = true},
[53] = {[62] = true, [63] = true, [64] = true, [52] = true, [54] = true, [42] = true, [43] = true, [44] = true},
[54] = {[63] = true, [64] = true, [65] = true, [53] = true, [55] = true, [43] = true, [44] = true, [45] = true},
[55] = {[64] = true, [65] = true, [66] = true, [54] = true, [56] = true, [44] = true, [45] = true, [46] = true},
[56] = {[65] = true, [66] = true, [67] = true, [55] = true, [57] = true, [45] = true, [46] = true, [47] = true},
[57] = {[66] = true, [67] = true, [56] = true, [46] = true, [47] = true},
[61] = {[71] = true, [72] = true, [62] = true, [51] = true, [52] = true},
[62] = {[71] = true, [72] = true, [73] = true, [61] = true, [63] = true, [51] = true, [52] = true, [53] = true},
[63] = {[72] = true, [73] = true, [74] = true, [62] = true, [64] = true, [52] = true, [53] = true, [54] = true},
[64] = {[73] = true, [74] = true, [75] = true, [63] = true, [65] = true, [53] = true, [54] = true, [55] = true},
[65] = {[74] = true, [75] = true, [76] = true, [64] = true, [66] = true, [54] = true, [55] = true, [56] = true},
[66] = {[75] = true, [76] = true, [77] = true, [65] = true, [67] = true, [55] = true, [56] = true, [57] = true},
[67] = {[76] = true, [77] = true, [66] = true, [56] = true, [57] = true},
[71] = {[81] = true, [82] = true, [72] = true, [61] = true, [62] = true},
[72] = {[81] = true, [82] = true, [83] = true, [71] = true, [73] = true, [61] = true, [62] = true, [63] = true},
[73] = {[82] = true, [83] = true, [84] = true, [72] = true, [74] = true, [62] = true, [63] = true, [64] = true},
[74] = {[83] = true, [84] = true, [85] = true, [73] = true, [75] = true, [63] = true, [64] = true, [65] = true},
[75] = {[84] = true, [85] = true, [86] = true, [74] = true, [76] = true, [64] = true, [65] = true, [66] = true},
[76] = {[85] = true, [86] = true, [87] = true, [75] = true, [77] = true, [65] = true, [66] = true, [67] = true},
[77] = {[86] = true, [87] = true, [76] = true, [66] = true, [67] = true},
[81] = {[91] = true, [92] = true, [82] = true, [71] = true, [72] = true},
[82] = {[91] = true, [92] = true, [93] = true, [81] = true, [83] = true, [71] = true, [72] = true, [73] = true},
[83] = {[92] = true, [93] = true, [94] = true, [82] = true, [84] = true, [72] = true, [73] = true, [74] = true},
[84] = {[93] = true, [94] = true, [95] = true, [83] = true, [85] = true, [73] = true, [74] = true, [75] = true},
[85] = {[94] = true, [95] = true, [96] = true, [84] = true, [86] = true, [74] = true, [75] = true, [76] = true},
[86] = {[95] = true, [96] = true, [97] = true, [85] = true, [87] = true, [75] = true, [76] = true, [77] = true},
[87] = {[96] = true, [97] = true, [86] = true, [76] = true, [77] = true},
[91] = {[101] = true, [102] = true, [92] = true, [81] = true, [82] = true},
[92] = {[101] = true, [102] = true, [103] = true, [91] = true, [93] = true, [81] = true, [82] = true, [83] = true},
[93] = {[102] = true, [103] = true, [104] = true, [92] = true, [94] = true, [82] = true, [83] = true, [84] = true},
[94] = {[103] = true, [104] = true, [105] = true, [93] = true, [95] = true, [83] = true, [84] = true, [85] = true},
[95] = {[104] = true, [105] = true, [106] = true, [94] = true, [96] = true, [84] = true, [85] = true, [86] = true},
[96] = {[105] = true, [106] = true, [107] = true, [95] = true, [97] = true, [85] = true, [86] = true, [87] = true},
[97] = {[106] = true, [107] = true, [96] = true, [86] = true, [87] = true},
[101] = {[102] = true, [91] = true, [92] = true},
[102] = {[101] = true, [103] = true, [91] = true, [92] = true, [93] = true},
[103] = {[102] = true, [104] = true, [92] = true, [93] = true, [94] = true},
[104] = {[103] = true, [105] = true, [93] = true, [94] = true, [95] = true},
[105] = {[104] = true, [106] = true, [94] = true, [95] = true, [96] = true},
[106] = {[105] = true, [107] = true, [95] = true, [96] = true, [97] = true},
[107] = {[106] = true, [96] = true, [97] = true},
}
BattleConst.UP_DOWN_LEFT_RIGHT = {
[11] = {21, 12},
[12] = {22, 11, 13},
[13] = {23, 12, 14},
[14] = {24, 13, 15},
[15] = {25, 14, 16},
[16] = {26, 15, 17},
[17] = {27, 16, },
[21] = {11, 31, 22},
[22] = {12, 32, 21, 23},
[23] = {13, 33, 22, 24},
[24] = {14, 34, 23, 25},
[25] = {15, 35, 24, 26},
[26] = {16, 36, 25, 27},
[27] = {17, 37, 26, },
[31] = {21, 41, 32},
[32] = {22, 42, 31, 33},
[33] = {23, 43, 32, 34},
[34] = {24, 44, 33, 35},
[35] = {25, 45, 34, 36},
[36] = {26, 46, 35, 37},
[37] = {27, 47, 36, },
[41] = {31, 51, 42},
[42] = {32, 52, 41, 43},
[43] = {33, 53, 42, 44},
[44] = {34, 54, 43, 45},
[45] = {35, 55, 44, 46},
[46] = {36, 56, 45, 47},
[47] = {37, 57, 46, },
[51] = {41, 61, 52},
[52] = {42, 62, 51, 53},
[53] = {43, 63, 52, 54},
[54] = {44, 64, 53, 55},
[55] = {45, 65, 54, 56},
[56] = {46, 66, 55, 57},
[57] = {47, 67, 56, },
[61] = {51, 71, 62},
[62] = {52, 72, 61, 63},
[63] = {53, 73, 62, 64},
[64] = {54, 74, 63, 65},
[65] = {55, 75, 64, 66},
[66] = {56, 76, 65, 67},
[67] = {57, 77, 66, },
[71] = {61, 81, 72},
[72] = {62, 82, 71, 73},
[73] = {63, 83, 72, 74},
[74] = {64, 84, 73, 75},
[75] = {65, 85, 74, 76},
[76] = {66, 86, 75, 77},
[77] = {67, 87, 76, },
[81] = {71, 91, 82},
[82] = {72, 92, 81, 83},
[83] = {73, 93, 82, 84},
[84] = {74, 94, 83, 85},
[85] = {75, 95, 84, 86},
[86] = {76, 96, 85, 87},
[87] = {77, 97, 86, },
[91] = {81, 101, 92},
[92] = {82, 102, 91, 93},
[93] = {83, 103, 92, 94},
[94] = {84, 104, 93, 95},
[95] = {85, 105, 94, 96},
[96] = {86, 106, 95, 97},
[97] = {87, 107, 96, },
[101] = {91, 102},
[102] = {92, 101, 103},
[103] = {93, 102, 104},
[104] = {94, 103, 105},
[105] = {95, 104, 106},
[106] = {96, 105, 107},
[107] = {97, 106, },
}
---- 上一排填充的顺序
BattleConst.UP_LINE_FILL_LIST = {
[11] = {},
[12] = {},
[13] = {},
[14] = {},
[15] = {},
[16] = {},
[17] = {},
[21] = {11, 12},
[22] = {12, 11, 13},
[23] = {13, 12, 14},
[24] = {14, 13, 15},
[25] = {15, 14, 16},
[26] = {16, 15, 17},
[27] = {17, 16},
[31] = {21, 22},
[32] = {22, 21, 23},
[33] = {23, 22, 24},
[34] = {24, 23, 25},
[35] = {25, 24, 26},
[36] = {26, 25, 27},
[37] = {27, 26},
[41] = {31, 32},
[42] = {32, 31, 33},
[43] = {33, 32, 34},
[44] = {34, 33, 35},
[45] = {35, 34, 36},
[46] = {36, 35, 37},
[47] = {37, 36},
[51] = {41, 42},
[52] = {42, 41, 43},
[53] = {43, 42, 44},
[54] = {44, 43, 45},
[55] = {45, 44, 46},
[56] = {46, 45, 47},
[57] = {47, 46},
[61] = {51, 52},
[62] = {52, 51, 53},
[63] = {53, 52, 54},
[64] = {54, 53, 55},
[65] = {55, 54, 56},
[66] = {56, 55, 57},
[67] = {57, 56},
[71] = {61, 62},
[72] = {62, 61, 63},
[73] = {63, 62, 64},
[74] = {64, 63, 65},
[75] = {65, 64, 66},
[76] = {66, 65, 67},
[77] = {67, 66},
[81] = {71, 72},
[82] = {72, 71, 73},
[83] = {73, 72, 74},
[84] = {74, 73, 75},
[85] = {75, 74, 76},
[86] = {76, 75, 77},
[87] = {77, 76},
[91] = {81, 82},
[92] = {82, 81, 83},
[93] = {83, 82, 84},
[94] = {84, 83, 85},
[95] = {85, 84, 86},
[96] = {86, 85, 87},
[97] = {87, 86},
[101] = {91, 92},
[102] = {92, 91, 93},
[103] = {93, 92, 94},
[104] = {94, 93, 95},
[105] = {95, 94, 96},
[106] = {96, 95, 97},
[107] = {97, 96},
}
---- 下一排填充的顺序
BattleConst.DOWN_LINE_FILL_LIST = {
[11] = {21, 22},
[12] = {22, 23, 21},
[13] = {23, 24, 22},
[14] = {24, 25, 23},
[15] = {25, 26, 24},
[16] = {26, 27, 25},
[17] = {27, 26},
[21] = {31, 32},
[22] = {32, 33, 31},
[23] = {33, 34, 32},
[24] = {34, 35, 33},
[25] = {35, 36, 34},
[26] = {36, 37, 35},
[27] = {37, 36},
[31] = {41, 42},
[32] = {42, 43, 41},
[33] = {43, 44, 42},
[34] = {44, 45, 43},
[35] = {45, 46, 44},
[36] = {46, 47, 45},
[37] = {47, 46},
[41] = {51, 52},
[42] = {52, 53, 51},
[43] = {53, 54, 52},
[44] = {54, 55, 53},
[45] = {55, 56, 54},
[46] = {56, 57, 55},
[47] = {57, 56},
[51] = {61, 62},
[52] = {62, 63, 61},
[53] = {63, 64, 62},
[54] = {64, 65, 63},
[55] = {65, 66, 64},
[56] = {66, 67, 65},
[57] = {67, 66},
[61] = {71, 72},
[62] = {72, 73, 71},
[63] = {73, 74, 72},
[64] = {74, 75, 73},
[65] = {75, 76, 74},
[66] = {76, 77, 75},
[67] = {77, 76},
[71] = {81, 82},
[72] = {82, 83, 81},
[73] = {83, 84, 82},
[74] = {84, 85, 83},
[75] = {85, 86, 84},
[76] = {86, 87, 85},
[77] = {87, 86},
[81] = {91, 92},
[82] = {92, 93, 91},
[83] = {93, 94, 92},
[84] = {94, 95, 93},
[85] = {95, 96, 94},
[86] = {96, 97, 95},
[87] = {97, 96},
[91] = {101, 102},
[92] = {102, 103, 101},
[93] = {103, 104, 102},
[94] = {104, 105, 103},
[95] = {105, 106, 104},
[96] = {106, 107, 105},
[97] = {107, 106},
[101] = {},
[102] = {},
[103] = {},
[104] = {},
[105] = {},
[106] = {},
[107] = {},
}
BattleConst.BOARD_RANGE_TYPE = {
RANDOM = 0,
UP = 1,
DOWN = 2,
LEFT = 3,
RIGHT = 4,
LEFT_UP = 5,
LEFT_DOWN = 6,
RIGHT_UP = 7,
RIGHT_DOWN = 8,
}
BattleConst.SKILL_TYPE = {
NORMAL = 0,
ELIMINATION = 1,
CHANGE_AROUND = 2,
RELEASE_GRID_TYPE = 3,
ELIMINATION_GRID_AND_ELEMENT = 4,
CHANGE_ALL_ELEMENT_TYPE = 5,
RANDOM_KILL_SKILL_GRID = 6,
SHUFFLE_BOARD = 7,
RANDOM_KILL_ROW_OR_COLUMN = 8,
KILL_MAX_ELEMENT_AND_HEAL = 9,
KILL_ROW_AND_COLUMN = 10,
ADD_SKILL_ENERGY = 11,
CHANGE_ELEMENT_TYPE = 12,
}
BattleConst.ATTACK_OVER_ACTIVE_SKILL_TYPE = {
[BattleConst.SKILL_TYPE.RELEASE_GRID_TYPE] = true,
[BattleConst.SKILL_TYPE.CHANGE_ALL_ELEMENT_TYPE] = true,
[BattleConst.SKILL_TYPE.RANDOM_KILL_SKILL_GRID] = true,
[BattleConst.SKILL_TYPE.SHUFFLE_BOARD] = true,
[BattleConst.SKILL_TYPE.RANDOM_KILL_ROW_OR_COLUMN] = true,
[BattleConst.SKILL_TYPE.KILL_MAX_ELEMENT_AND_HEAL] = true,
[BattleConst.SKILL_TYPE.KILL_ROW_AND_COLUMN] = true,
[BattleConst.SKILL_TYPE.ADD_SKILL_ENERGY] = true,
[BattleConst.SKILL_TYPE.CHANGE_ELEMENT_TYPE] = true,
}
BattleConst.NO_EFFECT_GRID_SKILL_TYPE = {
[BattleConst.SKILL_TYPE.CHANGE_AROUND] = true
}
BattleConst.SKILL_METHOD_TYPE = {
ON_ENTER = 1,
ON_FINAL = 2,
}
BattleConst.INSTRUCTION_NAME = {
ADD_CUR_ROUND_ATTR = "add_cur_round_attr",
ASSISTING = "assisting",
GENERAL_ATTACK = "general_attack",
PLAY_SKILL = "play_skill",
}
BattleConst.OUTLINE_SFX = {
[BattleConst.ELEMENT_TYPE.RED] = "sfx_piece_qizi_b03",
[BattleConst.ELEMENT_TYPE.YELLOW] = "sfx_piece_qizi_b02",
[BattleConst.ELEMENT_TYPE.GREEN] = "sfx_piece_qizi_b04",
[BattleConst.ELEMENT_TYPE.BLUE] = "sfx_piece_qizi_b05",
[BattleConst.ELEMENT_TYPE.PURPLE] = "sfx_piece_qizi_b01",
skill = "sfx_piece_qizi_b06",
}
BattleConst.SKILL_LIGHT_POINT_SFX = "assets/prefabs/effects/battle/sfx_skill_b05.prefab"
BattleConst.SKILL_LIGHT_LINE_SFX = "assets/prefabs/effects/battle/sfx_skill_b04.prefab"
BattleConst.LINE_SFX = "assets/prefabs/effects/battle/sfx_piece_line_b01.prefab"
BattleConst.CHANGE_ELEMENT_SFX = "assets/prefabs/effects/battle/sfx_skill_b02.prefab"
BattleConst.LINK_SMOKE = "assets/prefabs/effects/battle/sfx_piece_smoke_b01.prefab"
BattleConst.LINK_SMOKE = "assets/prefabs/effects/battle/sfx_piece_smoke_b01.prefab"
BattleConst.GRID_KILL_SFX = {
[BattleConst.ELEMENT_TYPE.RED] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b04.prefab",
[BattleConst.ELEMENT_TYPE.YELLOW] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b05.prefab",
[BattleConst.ELEMENT_TYPE.GREEN] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b02.prefab",
[BattleConst.ELEMENT_TYPE.BLUE] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b01.prefab",
[BattleConst.ELEMENT_TYPE.PURPLE] = "assets/prefabs/effects/battle/sfx_piece_qizi_posui_b03.prefab",
skill = "assets/prefabs/effects/battle/sfx_piece_skill_posui_b01.prefab",
line = "assets/prefabs/effects/battle/sfx_piece_xiaochu_b01.prefab",
}
BattleConst.BATTLE_TASK_FIELD = {
PASS_WAVE = "pass_wave", -- 通关波数 1
KILL_BOSS = "kills_boss", -- boss击杀数量 2
KILL_NORMAL_MONSTER = "kills_monster", -- 击杀小怪数量 3
ELIMINATION_COUNT = "clear_elements", -- 累计消除元素个数 4
LINK_COUNT_OVER_6 = "clear_6_combo", -- 6连消个数 5
LINK_COUNT_OVER_8 = "clear_8_combo", -- 8连消个数 6
COMBO_OVER_10 = "clear_10_hit", -- 10连击以上次数 7
BOARD_SKILL_RELEASE_COUNT = "skill_cast", -- 释放技能次数 8
SKILL_BOX_OPEN = "skill_box", -- 技能宝箱打开次数(神灯) 9
KILLS_BOSS_TURN = "kills_boss_turn", -- 多少回合击杀最终boss 10
SPARE_HP = "spare_hp", -- 剩余血量百分比(100) 11
TOTAL_TURN = "total_turn", -- 总回合数 12
}
return BattleConst