c1_lua/lua/app/userdata/fund_level/fund_level_data.lua
2025-09-28 20:04:42 +08:00

410 lines
9.6 KiB
Lua
Executable File

local FundLevelData = class("FundLevelData", BaseData)
FundLevelData.PRO_GIFT_IDS = {
[1] = 1014000001,
[2] = 1014000101,
[3] = 1014000201,
[4] = 1014000301,
[5] = 1014000401,
[6] = 1014000501,
[7] = 1014000601,
[8] = 1014000701,
[9] = 1014000801,
[10] = 1014000901,
[11] = 1014001001,
[12] = 1014001101,
[13] = 1014001201,
[14] = 1014001301,
[15] = 1014001401,
}
function FundLevelData:ctor()
self.data.isDirty = false
end
function FundLevelData:clear()
end
function FundLevelData:setDirty()
self.data.isDirty = not self.data.isDirty
end
function FundLevelData:getConfig(id)
if self.giftCfgs then
if self.giftCfgs[id] then
return self.giftCfgs[id]
else
return self.giftCfgs
end
end
local cfgs = ConfigManager:getConfig("act_level_gift")
self.giftCfgs = {}
local index = 1
for k, v in pairs(cfgs) do
if v.season == self.season then
v.id = k
self.giftCfgs[index] = v
index = index + 1
end
end
return self.giftCfgs
end
function FundLevelData:getStageById(id)
return self:getConfig(id).stage
end
function FundLevelData:initData(data)
if EDITOR_MODE then
Logger.logHighlight("---------------基金------------------")
Logger.printTable(data)
end
data = data or {}
local fund = data.fund or {}
self.season = data.season or 1
self.claimed = fund.claimed or {}
self:findStage()
self:setDirty()
end
function FundLevelData:getIsOpen(stage)
if GFunc.isShenhe() then
return
end
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACT_LEVEL_GIFT, true) then
return false
end
stage = stage or self:getCurStage()
local list = self:getListByStage(stage)
return list ~= nil
end
-- 获取总阶段个数
function FundLevelData:getStageCount()
local count = 0
for id, info in pairs(self:getConfig()) do
count = math.max(count, info.stage)
end
return count
end
function FundLevelData:isStageUnlock(stage)
if self:getIsAllClaimedByStage(stage) then
return false
end
if stage > 1 and self:getIsAllCanGetByStage(stage - 1) then
return true
end
local list = self:getListByStage(stage)
if self:getNeedLevel(list[1]) > DataManager.PlayerData:getLv() then
return false
end
return true
end
function FundLevelData:getUnlockStageList()
self:getListByStage(1)-- 用于初始化stageList
local stages = {}
for stage = 1, self:getStageCount() do
if self:isStageUnlock(stage) then
table.insert(stages, stage)
end
end
table.sort(stages)
return stages
end
function FundLevelData:findStage()
local stage = 1
while true do
local list = self:getListByStage(stage)
if not list then
break
else
local lastId = list[#list]
if not self:getFreeGot(lastId) or not self:getProlGot(lastId) then
break
end
stage = stage + 1
end
end
self.curStage = stage
end
function FundLevelData:getListByStage(stage)
if not self.stageList then
self.stageList = {}
for id, info in pairs(self:getConfig()) do
if not self.stageList[info.stage] then
self.stageList[info.stage] = {}
end
table.insert(self.stageList[info.stage], id)
end
for stage, _ in pairs(self.stageList) do
table.sort(self.stageList[stage], function(a, b)
return a < b
end)
end
end
return self.stageList[stage]
end
-- 是否已领奖
function FundLevelData:isRewardReceived(id, grade)
if self.claimed[id] == nil then
return false
end
if self.claimed[id].grade[grade] == nil then
return false
end
return true
end
function FundLevelData:getFreeCanGet(id)
if self:getFreeGot(id) then
return false
end
local cfg = self:getConfig(id)
return cfg.level <= DataManager.PlayerData:getLv()
end
function FundLevelData:getFreeGot(id)
return self:isRewardReceived(id, 1)
end
function FundLevelData:getFreeRewards(id)
local cfg = self:getConfig(id)
return cfg.reward_free
end
function FundLevelData:getNeedLevel(id)
local cfg = self:getConfig(id)
return cfg and cfg.level
end
function FundLevelData:getProCanGet(id)
if not self:getProlBought(self:getStageById(id)) then
return false
end
if self:getProlGot(id) then
return false
end
local cfg = self:getConfig(id)
return cfg.level <= DataManager.PlayerData:getLv()
end
function FundLevelData:getProlGot(id)
return self:isRewardReceived(id, 2)
end
function FundLevelData:getProlBought(stage)
return DataManager.PaymentData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, self:getProActId(stage)) > 0
end
function FundLevelData:getProActId(stage)
stage = stage or self:getCurStage()
return self.PRO_GIFT_IDS[stage]
end
function FundLevelData:getBigCanGet(id)
if not self:getBigBought() then
return false
end
if self:getBigGot(id) then
return false
end
local cfg = self:getConfig(id)
return cfg.level <= DataManager.PlayerData:getLv()
end
function FundLevelData:getConfigIdByIndex(currStage, index)
local id = self:getListByStage(currStage)[index]
if id then
return self:getConfig(id).id
end
end
function FundLevelData:getProGot(id)
return self:isRewardReceived(id, 2)
end
function FundLevelData:getProBought(stage)
return DataManager.PaymentData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, self:getBigActId(stage)) > 0
end
function FundLevelData:getProRewards(id)
local cfg = self:getConfig(id)
return cfg.reward
end
function FundLevelData:getBigActId(stage)
stage = stage or self:getCurStage()
return self.PRO_GIFT_IDS[stage]
end
function FundLevelData:getCurStage()
return self.curStage
end
function FundLevelData:getRedPoint()
if not self:getIsOpen() then
return false
end
return self:getMinUnclaimedStage() ~= nil
end
function FundLevelData:canGetRewards(stage)
stage = stage or self:getCurStage()
local list = self:getListByStage(stage)
if not list then
return false
end
for _, id in ipairs(list) do
if self:getFreeCanGet(id) then
return true
end
if self:getProCanGet(id) then
return true
end
end
return false
end
-- 获取可领奖励的最小阶段
function FundLevelData:getMinUnclaimedStage()
for i, stage in pairs(self:getUnlockStageList()) do
if self:canGetRewards(stage) then
return stage
end
end
return nil
end
-- 获取可领奖励的最小阶段
function FundLevelData:getMaxUnclaimedStage()
local toStage = 1
for i, stage in pairs(self:getUnlockStageList()) do
toStage = stage
end
return toStage
end
-- 获取可领奖励的最小索引
function FundLevelData:getMinUnclaimedRewardIndex(stage)
stage = stage or self:getCurStage()
local list = self:getListByStage(stage)
if not list then
return 0
end
for index, id in ipairs(list) do
if self:getFreeCanGet(id) then
return index
end
if self:getProCanGet(id) then
return index
end
end
for i = 1, #list do
if not self:getFreeGot(list[i]) then
return i
end
end
return #list
end
--获取最大可领取的id
function FundLevelData:getMaxUnclaimedId()
local list = self:getConfig()
local id = 0
for k, v in pairs(list) do
local value = DataManager.PlayerData:getLv() >= v.level
if value then
if id == nil or id < v.id then
id = v.id
end
end
end
return id
end
-- 获取可领奖励的最大索引
function FundLevelData:getMaxUnclaimedRewardIndex(stage)
stage = stage or self:getCurStage()
local list = self:getListByStage(stage)
if not list then
return 0
end
for i = #list, 1, -1 do
if self:getFreeCanGet(list[i]) then
return i
end
if self:getProCanGet(list[i]) then
return i
end
end
for i = 1, #list do
if not self:getFreeGot(list[i]) then
return i
end
end
return #list
end
-- 是否已经领取了全部奖励,包括付费的
function FundLevelData:getIsAllClaimed()
for stage = 1, self:getStageCount() do
local list = self:getListByStage(stage)
if not self:getFreeGot(list[#list]) or not self:getProlGot(list[#list]) then
return false
end
end
return true
end
-- 阶段奖励是否领取完毕
function FundLevelData:getIsAllClaimedByStage(stage)
stage = stage or self:getCurStage()
local list = self:getListByStage(stage)
if not list then
return false
end
if self:getFreeGot(list[#list]) and self:getProlGot(list[#list]) then
return true
end
return false
end
-- 阶段奖励是否全部已领取or可领取
function FundLevelData:getIsAllCanGetByStage(stage)
stage = stage or self:getCurStage()
local list = self:getListByStage(stage)
if not list then
return false
end
for _, id in ipairs(list) do
if not self:getFreeGot(id) and not self:getFreeCanGet(id) then
return false
end
if not self:getProlGot(id) and not self:getProCanGet(id) then
return false
end
end
return true
end
return FundLevelData