c1_lua/lua/app/module/summon/summon_manager.lua
2023-05-23 18:37:09 +08:00

37 lines
1.3 KiB
Lua

local SummonManager = class("SummonManager", BaseModule)
-- 商城宝箱
function SummonManager:summon(summonType, costType)
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.STORE_BOX_OPEN, true) then
return
end
if summonType == GConst.SummonConst.SUMMON_TYPE.LV_3 and not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.STORE_BOX_3_OPEN, true) then
return
end
local costItem, cost = DataManager.SummonData:getSummonCost(summonType)
if costType == 1 then
if not GFunc.checkCost(costItem.id, costItem.num, false) then
return
end
else
if not GFunc.checkCost(cost.id, cost.num, false) then
return
end
end
local params = {type = summonType, consume_type = costType}
local responseData = {}
self:sendMessage(ProtoMsgType.FromMsgEnum.SummonReq, params, responseData, self.summonFinish, BIReport.ITEM_GET_TYPE.SUMMON)
end
function SummonManager:summonFinish(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
DataManager.SummonData:cacheSummonRewards(result.rewards) -- 缓存一下 防止有其他地方需要使用
DataManager.SummonData:init(result.summon_info)
ModuleManager.ShopManager:showBoxOpenUI({type = result.reqData.type})
end
end
return SummonManager