37 lines
1.3 KiB
Lua
37 lines
1.3 KiB
Lua
local SummonManager = class("SummonManager", BaseModule)
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-- 商城宝箱
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function SummonManager:summon(summonType, costType)
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.STORE_BOX_OPEN, true) then
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return
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end
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if summonType == GConst.SummonConst.SUMMON_TYPE.LV_3 and not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.STORE_BOX_3_OPEN, true) then
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return
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end
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local costItem, cost = DataManager.SummonData:getSummonCost(summonType)
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if costType == 1 then
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if not GFunc.checkCost(costItem.id, costItem.num, false) then
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return
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end
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else
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if not GFunc.checkCost(cost.id, cost.num, false) then
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return
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end
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end
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local params = {type = summonType, consume_type = costType}
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local responseData = {}
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self:sendMessage(ProtoMsgType.FromMsgEnum.SummonReq, params, responseData, self.summonFinish, BIReport.ITEM_GET_TYPE.SUMMON)
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end
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function SummonManager:summonFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.SummonData:cacheSummonRewards(result.rewards) -- 缓存一下 防止有其他地方需要使用
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DataManager.SummonData:init(result.summon_info)
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ModuleManager.ShopManager:showBoxOpenUI({type = result.reqData.type})
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end
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end
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return SummonManager |