c1_lua/lua/app/userdata/sign/sign_week_data.lua
2025-10-08 18:17:02 +08:00

277 lines
6.6 KiB
Lua
Executable File

local SignWeekData = class("SignWeekData", BaseData)
function SignWeekData:ctor()
self.startTime = 0
self.endTime = 0
self.claimedFree = {}
self.claimedPay = {}
self.data.isDirty = false
end
function SignWeekData:setDirty()
self.data.isDirty = not self.data.isDirty
end
function SignWeekData:clear()
self.startTime = 0
self.endTime = 0
self.claimedFree = {}
self.claimedPay = {}
DataManager:unregisterCrossDayFunc("SignWeekData")
DataManager:unregisterTryOpenFunc("SignWeekData")
end
function SignWeekData:initData(data)
data = data or {}
if EDITOR_MODE then
Logger.logHighlight("七天签到战令数据")
Logger.printTable(data)
end
self.season = data.season or self:getMaxSeason()-- 赛季
self.startTime = data.open_at or 0-- 本赛季开启时间
self.endTime = self.startTime + self:getCycleDay() * 86400
-- 战令数据
self.claimedFree = data.claimed_free or {}
self.claimedPay = data.claimed_pay or {}
-- 初始化配置
self:initConfig()
self:setDirty()
DataManager:registerCrossDayFunc("SignWeekData", function()
if self:isOpen() then
-- 跨周期
if Time:getServerTime() >= self:getEndTime() then
self.season = self:getMaxSeason()-- 用最新的赛季
self.startTime = Time:getDayBeginTimeStamp()
self.endTime = self.startTime + self:getCycleDay() * 86400
self.claimedFree = {[1] = false}
self.claimedPay = {}
-- 初始化配置
self:initConfig()
else -- 正常跨天
local day = self:calculateDay()
if self:isUnlockPro() then
self.claimedFree[day] = false
self.claimedPay[day] = false
else
self.claimedFree[day] = false
end
end
self:setDirty()
end
end)
-- 如果功能未开启 注册功能开启监听
if not self:isOpen() then
DataManager:registerTryOpenFunc("SignWeekData", function()
if not self:isOpen(false, true) then
return
end
DataManager:unregisterTryOpenFunc("SignWeekData")
if EDITOR_MODE then
Logger.logHighlight("七天签到战令功能开启")
end
self.season = self:getMaxSeason()-- 用最新的赛季
self.startTime = Time:getDayBeginTimeStamp()
self.endTime = self.startTime + self:getCycleDay() * 86400
self.claimedFree = {[1] = false}
self.claimedPay = {}
-- 初始化配置
self:initConfig()
self:setDirty()
end)
end
end
-- 是否开启
function SignWeekData:isOpen(showToast)
if GFunc.isShenhe() then
return false
end
if self.startTime and self.startTime > 0 then -- 如果已经开启过了则无视正常开启条件,直接开启
return true
end
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SIGN_BOUNTY, not showToast) then
return false
end
return true
end
-- 获取开始时间
function SignWeekData:getStartTime()
return self.startTime or 0
end
-- 获取结束时间
function SignWeekData:getEndTime()
return self.endTime or 0
end
-- 获取赛季剩余时间
function SignWeekData:getRemainTime()
return self:getEndTime() - Time:getServerTime()
end
-- 计算当前处于第几天
function SignWeekData:calculateDay()
local diffTime = Time:getServerTime() - self:getStartTime()
local day = math.floor(diffTime / 86400) + 1
return day
end
-- 获得已签到天数
function SignWeekData:getSignDay()
local totalDay = 0
for k, v in pairs(self.claimedFree) do
if v then
totalDay = totalDay + 1
end
end
return totalDay
end
function SignWeekData:showRedPoint()
if not self:isOpen() then
return false
end
local day = self:calculateDay()
for i = 1, day do
if self:getCanGetReward(GConst.SignConst.REWARD_TYPE.FREE, i) then
return true
end
end
return false
end
function SignWeekData:getMaxSeason()
local maxSeason = 0
for id, data in pairs(ConfigManager:getConfig("act_week_signin")) do
maxSeason = math.max(maxSeason, data.season)
end
return maxSeason
end
-- 初始化排序后的配置列表
function SignWeekData:initConfig()
self.configList = {}
for id, data in pairs(ConfigManager:getConfig("act_week_signin")) do
if data.season == self:getSeason() then
data.id = id
table.insert(self.configList, data)
end
end
table.sort(self.configList, function (a, b)
return a.id < b.id
end)
end
function SignWeekData:getConfigList()
return self.configList or {}
end
-- 最大等级
function SignWeekData:getMaxLv()
return #self.configList
end
-- 获取奖励
function SignWeekData:getReward(type, day)
local cfg = self.configList[day]
if type == GConst.SignConst.REWARD_TYPE.FREE then
return cfg.reward
elseif type == GConst.SignConst.REWARD_TYPE.PRO then
return cfg.reward_pro
end
end
-- 获取循环时间
function SignWeekData:getCycleDay()
return 7
end
-- 获取高级奖励礼包id
function SignWeekData:getProRewardGiftId()
return GConst.SignConst.GIFT_ID[self:getSeason()]
end
-- 获取奖励解锁状态
function SignWeekData:isUnlockPro()
if not self:isOpen() then
return false
end
local boughtTime = DataManager.PaymentData:getGiftBoughtTime(PayManager.PURCHARSE_TYPE.ACT_GIFT, self:getProRewardGiftId())
if self:getStartTime() <= boughtTime and boughtTime <= self:getEndTime() then
return true
end
return false
end
function SignWeekData:onBountyBuySuccess()
self:setDirty()
end
-- 是否已经领取
function SignWeekData:getHasGotReward(type, day)
if type == GConst.SignConst.REWARD_TYPE.FREE then
return self.claimedFree[day] or false
elseif type == GConst.SignConst.REWARD_TYPE.PRO then
return self.claimedPay[day] or false
end
end
-- 是否可领取
function SignWeekData:getCanGetReward(type, day)
local curDay = self:calculateDay()
if day > curDay then
return false
else
local got = self:getHasGotReward(type, day)
if got then
return false
else
if type == GConst.SignConst.REWARD_TYPE.FREE then
if self.claimedFree[day] == false then
return true
end
elseif type == GConst.SignConst.REWARD_TYPE.PRO then
if self.claimedPay[day] == false then
return true
end
end
end
end
return false
end
function SignWeekData:getMinCanGetRewardDay()
local day = self:calculateDay()
for i = 1, day do
if self:getCanGetReward(GConst.SignConst.REWARD_TYPE.FREE, i) then
return i
end
if self:isUnlockPro() and self:getCanGetReward(GConst.SignConst.REWARD_TYPE.PRO, i) then
return i
end
end
return day
end
function SignWeekData:getSeason()
return self.season
end
function SignWeekData:getReSignCost()
return GFunc.getConstCost("act_bounty_buy_cost", true)
end
-- 解锁高级奖励
function SignWeekData:onUnlockPro()
-- 请求领取所有奖励
ModuleManager.SignManager:reqSignClaimed(nil, true)
self:setDirty()
end
return SignWeekData