c1_lua/lua/app/ui/talent/talent_main_ui.lua
2025-10-27 18:35:17 +08:00

215 lines
6.8 KiB
Lua

local TalentMainUI = class("TalentMainUI", BaseUI)
local TALENT_CELL = "app/ui/talent/cell/talent_cell"
function TalentMainUI:ctor()
end
function TalentMainUI:isFullScreen()
return false
end
function TalentMainUI:onClose()
if self.aniSeq then
self.aniSeq:Kill()
end
end
function TalentMainUI:getCurrencyParams()
if self.currencyParams == nil then
self.currencyParams = {
itemIds = {
GConst.ItemConst.ITEM_ID_GOLD,
}
}
end
return self.currencyParams
end
function TalentMainUI:getPrefabPath()
return "assets/prefabs/ui/talent/talent_ui.prefab"
end
function TalentMainUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
uiMap["talent_ui.close_btn"]:addClickListener(function()
self:closeUI()
end)
self.getBtn = uiMap["talent_ui.get_btn"]
self.costIcon = uiMap["talent_ui.get_btn.cost.icon"]
self.costTx = uiMap["talent_ui.get_btn.cost.cost_tx"]
self.descTx = uiMap["talent_ui.desc_tx"]
self.upNode = uiMap["talent_ui.up_node"]
self.upTalentCell = uiMap["talent_ui.up_node.node.talent_cell"]:addLuaComponent(TALENT_CELL)
self.flyTalentCell = uiMap["talent_ui.talent_node.talent_cell"]:addLuaComponent(TALENT_CELL)
self.flyTalentNode = uiMap["talent_ui.talent_node"]
self.flyTalentNode:setActive(false)
self.upDescTx = uiMap["talent_ui.up_node.desc_tx"]
self.upNode:setActive(false)
self.touchNode = uiMap["talent_ui.touch_node"]
self.touchNode:setActive(false)
self.vfx01s = {}
self.vfx02s = {}
for i = 1, 3 do
self.vfx01s[i] = uiMap["talent_ui.up_node.vfx_c1_ui_tianfu_0" .. i .. "_1"]
self.vfx02s[i] = uiMap["talent_ui.up_node.vfx_c1_ui_tianfu_0" .. i .. "_2"]
end
uiMap["talent_ui.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.TALENT_DESC_1))
uiMap["talent_ui.get_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.TALENT_DESC_2))
uiMap["talent_ui.up_node.continue"]:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_CLOSE_DESC))
self.scrollRect = uiMap["talent_ui.bottom_bg.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return TALENT_CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refresh(index, self.list[index])
end)
self.scrollRect:clearCells()
local helpBtn = uiMap["talent_ui.top_bg.help_btn"]
helpBtn:addClickListener(function()
ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.TALENT_HELP), helpBtn)
local params = {
type = GConst.TipsConst.HELP_TIPS_TYPE.NORMAL,
desc = I18N:getGlobalText(I18N.GlobalConst.TALENT_HELP),
}
ModuleManager.TipsManager:showHelpTips(params)
end)
self.getBtn:addClickListener(function()
if not GFunc.checkCost(self.cfg.cost.id, self.cfg.cost.num, true) then
return
end
local can, stage = DataManager.TalentData:checkStage()
if not can then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.TALENT_DESC_3, stage))
return
end
ModuleManager.TalentManager:talentUpgrade()
-- self.id = math.random(1, 16)
-- self.flyTalentCell:refresh(self.id, self.list[self.id], true)
-- local cell = self.scrollRect:getListCellByIndex(self.id)
-- -- self.scrollRect:moveToIndex(self.id)
-- self.flyEndPos = GFunc.getTargetAnchoredPosition(cell:getBaseObject(), self.root)
-- self:fly()
end)
self.upNode:addClickListener(function()
self.upNode:setActive(false)
if self.id then
local cell = self.scrollRect:getListCellByIndex(self.id)
if self.id < 5 or self.id > 12 then
self.scrollRect:moveToIndex(self.id)
end
self.flyEndPos = GFunc.getTargetAnchoredPosition(cell:getBaseObject(), self.root)
self:fly()
end
end)
self:bind(DataManager.TalentData, "isDirty", function()
self:onUpgrade()
-- self:onRefresh()
end)
end
function TalentMainUI:onRefresh()
self.list = DataManager.TalentData:getCfgList()
self.scrollRect:refillCells(#self.list)
local stage = DataManager.TalentData:getStage()
self.cfg = DataManager.TalentData:getPlayerExpCfgList(stage)
self.costIcon:setSprite(GFunc.getIconRes(self.cfg.cost.id))
if not GFunc.checkCost(self.cfg.cost.id, self.cfg.cost.num) then
self.costTx:setText("<color=#FA3939>" .. self.cfg.cost.num .. "</color>")
else
self.costTx:setText(self.cfg.cost.num)
end
if not DataManager.TalentData:checkStage() then
self.descTx:setActive(true)
self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.TALENT_DESC_3, stage))
else
self.descTx:setActive(false)
end
self.getBtn:setActive(not DataManager.TalentData:isAllMax())
end
function TalentMainUI:onUpgrade()
local upData = DataManager.TalentData:getUpData()
if not upData then
return
end
self.upNode:setActive(true)
self.upTalentCell:refresh(upData.id, self.list[upData.id], true)
self.flyTalentCell:refresh(upData.id, self.list[upData.id])
self.flyTalentNode:setActive(false)
self.id = upData.id
local attr, num = DataManager.TalentData:getAttrById(self.id)
local str = I18N:getText("talent", self.id, "desc")
if attr and #attr > 0 then
str = str .. GFunc.getFinalAttrValue(attr[1].type, attr[1].num)
elseif self.id == DataManager.TalentData.SELECT_SKILL_ID then
elseif self.id == DataManager.TalentData.SKILL_REFESH_ID then
str = str .. (num or 0)
elseif self.id == DataManager.TalentData.HP_RESTORE_ID then
str = str .. (num or 0) // GConst.DEFAULT_FACTOR
else
str = str .. (num or 0) // 100 .. "%"
end
self.upDescTx:setText(str)
self.upDescTx:setActive(false)
self.root:performWithDelayGlobal(function()
self.upDescTx:setActive(true)
end, 0.5)
local qlt = self.list[self.id].qlt
for i = 1, 3 do
if i == qlt then
self.vfx01s[i]:setActive(true)
self.vfx02s[i]:setActive(true)
else
self.vfx01s[i]:setActive(false)
self.vfx02s[i]:setActive(false)
end
end
end
function TalentMainUI:disableTouch()
self.touchNode:setActive(true)
end
function TalentMainUI:enableTouch()
self.touchNode:setActive(false)
end
function TalentMainUI:fly()
if self.aniSeq then
self.aniSeq:Kill()
end
self:disableTouch()
self.flyTalentNode:setActive(true)
local scale = 0.56
local beginPos = {x = 0, y = 98}
self.flyTalentNode:setAnchoredPosition(beginPos.x, beginPos.y)
local maxDis = 1000
local dis = BF.Vector2Distance(beginPos, self.flyEndPos)
local time = dis/maxDis
local aniSeq = self.flyTalentNode:createBindTweenSequence()
-- local transform = self.flyTalentCell:getBaseObject():getTransform()
aniSeq:Append(self.flyTalentNode:getTransform():DOScale(BF.Vector3(scale, scale, scale), 0.5):SetEase(CS.DG.Tweening.Ease.InCubic))
aniSeq:Append(self.flyTalentNode:getTransform():DOAnchorPos(self.flyEndPos, time):SetEase(CS.DG.Tweening.Ease.InCubic))
-- aniSeq:Join(transform:DOScale(BF.Vector3(0.1, 0.1, 0.1), time):SetEase(CS.DG.Tweening.Ease.InCubic))
aniSeq:AppendCallback(function()
self.flyTalentNode:setActive(false)
self.flyTalentNode:setLocalScale(1, 1, 1)
self:onRefresh()
DataManager.HeroData:calcPower()
self:enableTouch()
end)
self.aniSeq = aniSeq
end
return TalentMainUI