63 lines
2.1 KiB
Lua
63 lines
2.1 KiB
Lua
local BaseTips = require "app/ui/tips/base_tips"
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local SkillTips = class("SkillTips", BaseTips)
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local MIN_HEIGHT = 194
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function SkillTips:ctor(params)
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self.params = params
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self.tarCornerScreenPos = params.tarCornerScreenPos
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self.location = params.location
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end
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function SkillTips:getPrefabPath()
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return "assets/prefabs/ui/tips/skill_tips.prefab"
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end
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function SkillTips:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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self.descTx = uiMap["skill_tips.bg.desc_tx"]
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self.skillCell = CellManager:addCellComp(uiMap["skill_tips.bg.skill_cell"], GConst.TYPEOF_LUA_CLASS.SKILL_CELL)
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self.nameTx = uiMap["skill_tips.bg.name_tx"]
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self.lvTx = uiMap["skill_tips.bg.lv_tx"]
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self.bg = uiMap["skill_tips.bg"]
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local tipsBgTransform = self.bg:getTransform()
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self.originSizeDelta = tipsBgTransform.sizeDelta
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self.originPivot = tipsBgTransform.pivot
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self.originAnchoredPosition = tipsBgTransform.anchoredPosition
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self.originLocalPosition = tipsBgTransform.localPosition
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end
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function SkillTips:onRefresh()
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self.root:addClickListener(function ()
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self:closeUI()
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end)
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self.nameTx:setText(I18N:getText("skill", self.params.id, "name"))
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self.descTx:setText(GFunc.getSkillEffectStr(self.params.id, self.params.lv))
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self.skillCell:refresh(self.params.id)
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self.skillCell:setLvVisible(false)
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self.lvTx:setText(I18N:getGlobalText(I18N.GlobalConst.LV_POINT, self.params.lv))
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local meshProComp = self.descTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO)
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local height = meshProComp.preferredHeight
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local maxHeight = math.max(height + 141, MIN_HEIGHT)
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self.bg:setSizeDeltaY(maxHeight)
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if self.tarCornerScreenPos then
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self:locate(self.location, self.originSizeDelta, self.bg, self.tarCornerScreenPos)
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end
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end
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function SkillTips:onClose()
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if self.originSizeDelta then
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local tipsBgTransform = self.bg:getTransform()
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tipsBgTransform.sizeDelta = self.originSizeDelta
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tipsBgTransform.pivot = self.originPivot
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tipsBgTransform.anchoredPosition = self.originAnchoredPosition
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tipsBgTransform.localPosition = self.originLocalPosition
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end
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end
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return SkillTips |