595 lines
15 KiB
Lua
595 lines
15 KiB
Lua
local GConst = {}
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GConst.NOT_VISIBLE_POS = 10000000000
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local CONST_PATHS = {
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StageConst = "app/module/stage/stage_const",
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ItemConst = "app/module/item/item_const",
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TaskConst = "app/module/task/task_const",
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MainCityConst = "app/module/maincity/maincity_const",
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TipsConst = "app/module/tips/tips_const",
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TutorialConst = "app/module/tutorial/tutorial_const",
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BattleConst = "app/module/battle/battle_const",
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HeroConst = "app/module/hero/hero_const",
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FormationConst = "app/module/formation/formation_const",
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ShopConst = "app/module/shop/shop_const",
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SummonConst = "app/module/summon/summon_const",
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MailConst = "app/module/mail/mail_const",
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}
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if EDITOR_MODE then
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GConst.ItemConst = require("app/module/item/item_const")
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end
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local CONST_METATABLE = {
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__index = function(t, k)
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local path = CONST_PATHS[k]
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if path == nil then
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Logger.logError("%s path is not configure in global_const.lua", k)
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return
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end
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local v = require(path)
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rawset(t, k, v)
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return v
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end
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}
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setmetatable(GConst, CONST_METATABLE)
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GConst.ANDROID_STORE_URL = "https://play.google.com/store/apps/details?id=com.knight.connect.rpg"
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GConst.IOS_STORE_URL = "https://itunes.apple.com/app/1637393009"
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GConst.SKIP_VERSION = CS.BF.GameConst.SKIP_VERSION
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GConst.DESIGN_RESOLUTION_WIDTH = CS.BF.GameConst.DESIGN_RESOLUTION_WIDTH
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GConst.DESIGN_RESOLUTION_HEIGHT = CS.BF.GameConst.DESIGN_RESOLUTION_HEIGHT
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GConst.BIG_TEXTURE_WIDTH = CS.BF.GameConst.BIG_TEXTURE_WIDTH
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GConst.BIG_TEXTURE_HEIGHT = CS.BF.GameConst.BIG_TEXTURE_HEIGHT
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local width = CS.UnityEngine.Screen.width
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local height = CS.UnityEngine.Screen.height
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if width / height <= GConst.DESIGN_RESOLUTION_WIDTH / GConst.DESIGN_RESOLUTION_HEIGHT then
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height = height * (GConst.DESIGN_RESOLUTION_WIDTH / width)
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width = GConst.DESIGN_RESOLUTION_WIDTH
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else
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width = width * (GConst.DESIGN_RESOLUTION_HEIGHT / height)
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height = GConst.DESIGN_RESOLUTION_HEIGHT
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end
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GConst.UI_SCREEN_WIDTH = width
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GConst.UI_SCREEN_HEIGHT = height
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GConst.WAIT_NET_RSP_TIME = 8 -- 与服务器交互的等待回复时间
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GConst.INVALID = -1
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GConst.DEPTH_BUFFER = 24
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GConst.EMPTY_STRING = ""
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GConst.EMPTY_TABLE = {}
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setmetatable(GConst.EMPTY_TABLE, {
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__newindex = function(_, name, value)
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Logger.logError("can't set GConst.EMPTY_TABLE value")
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end
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})
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-- c# 组件
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GConst.TYPEOF_UNITY_CLASS = {
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OBJECT = typeof(CS.UnityEngine.Object),
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GAME_OBJECT = typeof(CS.UnityEngine.GameObject),
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CAMERA = typeof(CS.UnityEngine.Camera),
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CANVAS = typeof(CS.UnityEngine.Canvas),
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CANVAS_GROUP = typeof(CS.UnityEngine.CanvasGroup),
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GRAPHIC_RAYCASTER = typeof(CS.UnityEngine.UI.GraphicRaycaster),
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TRANSFORM = typeof(CS.UnityEngine.Transform),
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RECTTRANSFORM = typeof(CS.UnityEngine.RectTransform),
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UI_MASKABLE_GRAPHIC = typeof(CS.UnityEngine.UI.MaskableGraphic),
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UI_IMAGE = typeof(CS.UnityEngine.UI.Image),
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UI_RAW_IMAGE = typeof(CS.UnityEngine.UI.RawImage),
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UI_BUTTON = typeof(CS.UnityEngine.UI.Button),
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UI_TEXT = typeof(CS.UnityEngine.UI.Text),
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UI_TEXT_MESH_PRO = typeof(CS.TMPro.TextMeshProUGUI),
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UI_TEXT_MESH = typeof(CS.TMPro.TextMeshPro),
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UI_SLIDER = typeof(CS.UnityEngine.UI.Slider),
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UI_INPUT_FIELD = typeof(CS.UnityEngine.UI.InputField),
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UI_DROP_DOWN = typeof(CS.UnityEngine.UI.Dropdown),
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UI_SCROLL_RECT = typeof(CS.UnityEngine.UI.ScrollRect),
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UI_TEXTMESHPRO_DROP_DOWN = typeof(CS.TMPro.TMP_Dropdown),
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UI_TOGGLE = typeof(CS.UnityEngine.UI.Toggle),
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UI_TMP_INPUT_FIELD = typeof(CS.TMPro.TMP_InputField),
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UI_LAYOUT_ELEMENT = typeof(CS.UnityEngine.UI.LayoutElement),
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U2D_SPRITE_ATLAS = typeof(CS.UnityEngine.U2D.SpriteAtlas),
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SKINNED_MESH_RENDERER = typeof(CS.UnityEngine.SkinnedMeshRenderer),
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MESH_RENDERER = typeof(CS.UnityEngine.MeshRenderer),
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ANIMATOR = typeof(CS.UnityEngine.Animator),
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ANIMATION = typeof(CS.UnityEngine.Animation),
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TEXTURE_2D = typeof(CS.UnityEngine.Texture2D),
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FONT = typeof(CS.UnityEngine.Font),
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TMP_FONT_ASSET = typeof(CS.TMPro.TMP_FontAsset),
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SPRITE_RENDERER = typeof(CS.UnityEngine.SpriteRenderer),
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LIGHT = typeof(CS.UnityEngine.Light),
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RIGIDBODY = typeof(CS.UnityEngine.Rigidbody),
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SPHERE_COLLIDER = typeof(CS.UnityEngine.SphereCollider),
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TEXT_ASSET = typeof(CS.UnityEngine.TextAsset),
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LINE_RENDERER = typeof(CS.UnityEngine.LineRenderer),
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UI_RECT_MASK_2D = typeof(CS.UnityEngine.UI.RectMask2D),
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-- spine组件
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SKELETON_GRAPHIC = typeof(CS.Spine.Unity.SkeletonGraphic),
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SKELETON_ANIMATION = typeof(CS.Spine.Unity.SkeletonAnimation),
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SKELETON_DATA_ASSET = typeof(CS.Spine.Unity.SkeletonDataAsset),
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BONE_FOLLOWER = typeof(CS.Spine.Unity.BoneFollower),
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BONE_FOLLOWER_GRAPHIC = typeof(CS.Spine.Unity.BoneFollowerGraphic),
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-- 自定义组件
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MONKEY_POST = typeof(CS.MonkeyPost),
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CLOUD_CONTROL = typeof(CS.CloudControl),
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BF_UI_HELPER = typeof(CS.BF.UIHelper),
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BF_BASE_SORTING_ORDER_HELPER = typeof(CS.BF.BaseSortingOrderHelper),
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BF_PREFAB_HELPER = typeof(CS.BF.PrefabHelper),
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BF_ATLAS = typeof(CS.BF.Atlas),
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BF_SIMPLE_ATLAS = typeof(CS.BF.SimpleAtlas),
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BF_UI_TOUCH_EVENT = typeof(CS.BF.UITouchEvent),
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BF_UI_DRAG_EVENT = typeof(CS.BF.UIDragEvent),
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BF_NODE_HELPER = typeof(CS.BF.NodeHelper),
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BF_CHARACTER_HELPER = typeof(CS.BF.CharacterHelper),
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BF_WEAPON_HELPER = typeof(CS.BF.WeaponHelper),
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BF_CHARACTER_SPINE_HELPER = typeof(CS.BF.CharacterSpineHelper),
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BF_SLIDER = typeof(CS.BF.BFSlider),
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BF_EFFECT_HELPER = typeof(CS.BF.EffectHelper),
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BF_SCROLL_RECT = typeof(CS.BF.BFScrollRectBase),
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BF_UI_COORDINATE_HELPER = typeof(CS.BF.UICoordinateHelper),
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BF_SKILL_SECTOR_MESH = typeof(CS.BF.SkillSectorMesh),
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BF_TUTORIAL_CLICKAREA = typeof(CS.BF.TutorialClickArea),
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BF_CAMERA_HELPER = typeof(CS.BF.CameraHelper),
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BF_HORIZONTAL_OR_VERTICAL_LAYOUT = typeof(CS.BF.BFHorizontalOrVerticalLayout),
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BF_GRID_LAYOUT = typeof(CS.BF.BFGridLayout),
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BF_SCROLL_RECT_CENTER = typeof(CS.BF.ScrollRectCenterController),
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BF_SCROLL_RECT_CENTER_CORE = typeof(CS.BF.ScrollRectCenter),
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BF_GRAPHIC_FLIP = typeof(CS.BF.BFGraphicFlip),
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BF_SCROLL_RECT_BASE_OLD = typeof(CS.BF.ScrollRectBaseOld),
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BF_BATTLE_CONTROL_HERO = typeof(CS.BF.BattleControlHero),
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BF_BATTLE_CONTROL_MONSTER = typeof(CS.BF.BattleControlMonster),
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BF_BATTLE_CONTROL_WARNING = typeof(CS.BF.BattleControlWarning),
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BF_UI_ERASER_TEXTURE = typeof(CS.BF.UIEraserTexture),
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BF_UNITY_SLIDER = typeof(CS.BF.BFUnitySlider),
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BF_ELIMINATION_TOUCH_EVENT = typeof(CS.BF.EliminationTouchEvent),
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BF_UI_SPINE_HELPER = typeof(CS.BF.UISpineHelper),
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}
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-- lua 组件
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GConst.TYPEOF_LUA_CLASS = {
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LUA_COMPONENT = "app/bf/component/lua_component",
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SCROLL_RECT_BASE = "app/ui/common/scrollrect/scrollrect_base",
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SCROLL_RECT_CENTER = "app/ui/common/scrollrect/scrollrect_center",
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SCROLL_RECT_OLD = "app/ui/common/scrollrect/scrollrect_old",
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BASE_CELL = "app/ui/common/cell/base_cell",
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-- 引导
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TUTORIAL_UI = "app/ui/tutorial/tutorial_ui",
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-- 资源条
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CURRENCY_BAR = "app/ui/currency_bar/currency_bar",
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CURRENCY_BAR_CELL = "app/ui/currency_bar/cell/currency_cell",
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-- cell
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ITEM_CELL = "app/ui/common/cell/item_cell",
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HERO_CELL = "app/ui/common/cell/hero_cell",
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REWARD_CELL = "app/ui/common/cell/reward_cell",
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LARGE_HERO_CELL = "app/ui/common/cell/large_hero_cell",
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POP_HERO_CELL = "app/ui/shop/cell/pop_hero_cell",
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POP_REWARD_CELL = "app/ui/shop/cell/pop_reward_cell",
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GIFT_REWARD_CELL = "app/ui/shop/cell/gift_reward_cell",
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}
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GConst.ATLAS_PATH = {
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COMMON = "assets/arts/atlas/ui/common.asset",
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MAIN = "assets/arts/atlas/ui/main.asset",
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BATTLE = "assets/arts/atlas/ui/battle.asset",
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DAILY_CHALLENGE = "assets/arts/atlas/ui/daily_challenge.asset",
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ICON_ITEM = "assets/arts/atlas/icon/item.asset",
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UI_LOGIN = "assets/arts/atlas/ui/login.asset",
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ICON_SKILL = "assets/arts/atlas/icon/skill.asset",
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ICON_SKILL_BIG = "assets/arts/atlas/icon/skill_big.asset",
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ICON_HERO = "assets/arts/atlas/icon/hero.asset",
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ICON_HERO_2 = "assets/arts/atlas/icon/hero_2.asset",
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ICON_SKILL_ROGUE = "assets/arts/atlas/icon/skill_rogue.asset",
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ICON_BUFF = "assets/arts/atlas/icon/buff.asset",
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BOUNTY = "assets/arts/atlas/ui/bounty.asset",
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UI_SETTING = "assets/arts/atlas/ui/setting.asset",
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ICON_TASK = "assets/arts/atlas/icon/task.asset",
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SHOP = "assets/arts/atlas/ui/shop.asset",
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HERO = "assets/arts/atlas/ui/hero.asset",
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FUND = "assets/arts/atlas/ui/fund.asset",
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SEVEN_DAY = "assets/arts/atlas/ui/sevenday.asset",
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MODULE = "assets/arts/atlas/ui/module.asset",
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UI_MAIL = "assets/arts/atlas/ui/mail.asset",
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}
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GConst.TOUCH_EVENT = {
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DOWN = 1,
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DRAG = 2,
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UP_INSIDE = 3,
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UP_OUTSIDE = 4,
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DRAG_CANCEL_UP = 5,
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CANCEL = 6,
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DRAGUP = 7, -- CellDrag组件专用触摸事件
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DRAGDOWN = 8, -- CellDrag组件专用触摸事件
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DRAGLEFT = 9, -- CellDrag组件专用触摸事件
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DRAGRIGHT = 10, -- CellDrag组件专用触摸事件
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BEGIN_DRAG = 11,
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END_DRAG = 12,
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}
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GConst.ELIMINATION_TOUCH_EVENT = {
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ENTER = 1,
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DOWN = 2,
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UP = 3,
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CANCEL = 4,
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EXIT = 5,
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}
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GConst.TOUCH_TYPE = {
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UNKNOWN = 0,
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DEFAULT = 1,
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CLICK = 2,
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DRAG_CANEL_UP = 5,
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CANCEL = 6,
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}
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GConst.GAME_OBJECT_TYPE = {
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DEFAULT = 0,
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UI_OBJECT = 1,
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EFFECT_OBJECT = 2,
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MODEL_OBJECT = 3,
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CHARACTER_OBJECT = 4,
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TIMELINE_OBJECT = 5,
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SPINE_UI_OBJECT = 6,
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SPINE_MESH_OBJECT = 7,
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MESSAGEBOX_RECONNECT = 8
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}
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GConst.OBJECT_CUSTOM_DATA = {
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BATTLE_RECYCLE_TIME = 1
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}
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GConst.CLICK_SOUND = {
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NONE = 0,
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NORMAL = 1
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}
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GConst.CURRENCY_TYPE = {
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HORIZONTAL = 1,
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VERTICAL = 2,
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}
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GConst.DOTWEEN_IDS = {
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DEFAULT = 0,
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TOAST = 1,
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BATTLE = 2, -- 此id和c# BattleConst的id一致,需要同步修改
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WAIT_NET = 4,
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TUTORIAL = 5,
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TASK_TOAST = 6,
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BATTLE_UI = 7
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}
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GConst.MESSAGE_BOX_TYPE = {
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MB_OK = 1,
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MB_OK_CANCEL = 2,
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}
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GConst.MESSAGE_BOX_SHOW_TODAY = {
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BOUNTY_BUY_LEVEL = 1,
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HOT_SELL_BUY = 2,
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}
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GConst.QUALITY_TYPE =
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{
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[1] = "#D1D1D1",
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[2] = "#A3FF94",
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[3] = "#4DFFF5",
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[4] = "#FA79FF",
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[5] = "#FFEE79",
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[6] = "#FFAC40",
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[7] = "#FF5050",
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}
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GConst.QUALITY_COLOR = {
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[1] = CS.UnityEngine.Color.white,
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[2] = CS.UnityEngine.Color(0.17647, 0.917647, 0.490196, 1.0),
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[3] = CS.UnityEngine.Color(0.2745098, 0.8509803, 1.0, 1.0),
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[4] = CS.UnityEngine.Color(0.7686274, 0.3686274, 1.0, 1.0),
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[5] = CS.UnityEngine.Color(1.0, 0.662745, 0.2, 1.0),
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[6] = CS.UnityEngine.Color(0, 0.9843137, 1.0, 1.0),
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[7] = CS.UnityEngine.Color(0.9568627, 0.1921568, 0.3725490, 1.0),
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}
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GConst.COLOR = {
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WHITE = CS.UnityEngine.Color.white,
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BLUE = CS.UnityEngine.Color(0.2745098, 0.8509803, 1.0, 1.0),
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PURPLE = CS.UnityEngine.Color(0.7686274, 0.3686274, 1.0, 1.0),
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ORANGE = CS.UnityEngine.Color(1.0, 0.662745, 0.2, 1.0),
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YELLOW = CS.UnityEngine.Color(1.0, 0.9333333, 0.1764705, 1.0),
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YELLOW_TITLE = CS.UnityEngine.Color(1, 0.9294118, 0.7529412, 1.0),
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YELLOW_2 = CS.UnityEngine.Color(1, 0.9333333, 0.6117647, 1.0),
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GREEN = CS.UnityEngine.Color(0.17647, 0.917647, 0.490196, 1.0),
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RED = CS.UnityEngine.Color(0.9568627, 0.1921568, 0.3725490, 1.0),
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BROWN = CS.UnityEngine.Color(0.5529411, 0.4509803, 0.3960784, 1.0),
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BROWN_2 = CS.UnityEngine.Color(0.6627451, 0.3764706, 0.1411765, 1.0),
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BROWN_3 = CS.UnityEngine.Color(0.7333333, 0.6627451, 0.5607843, 1.0),
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GREY = CS.UnityEngine.Color(0.4901961, 0.4901961, 0.4901961, 1.0),
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}
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GConst.COMPONENT_GREY_COLOR = CS.UnityEngine.Color(1, 0, 1, 1)
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GConst.COLOR_CODE = {
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YELLOW = "#FFEE79",
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GREY = "#D1D1D1",
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ORANGE = "#FFAC40",
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PURPLE = "#FA79FF",
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BLUE = "#4DFFF5",
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GREEN = "#A3FF94",
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RED = "#FF5050",
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WHITE = "#FFFFFF",
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}
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GConst.UI_EFFECT_ORDER = {
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LEVEL0 = 0,
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LEVEL1 = 20,
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LEVEL2 = 40,
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LEVEL3 = 60,
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LEVEL4 = 80,
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LEVEL5 = 100,
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LEVEL_10 = 10,
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}
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GConst.LANGUAGE = {
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ENGLISH = "en", -- 英文
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CHINESE = "cn", -- 简中
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FRENCH = "fr", -- 法语
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ITALIAN = "it", -- 意语
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GERMAN = "de", -- 德语
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SPANISH = "es", -- 西语
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DUTCH = "nl", -- 荷兰语
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RUSSIAN = "ru", -- 俄语
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KOREAN = "ko", -- 韩语
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JAPANESE = "ja", -- 日语
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HUNGARY = "hu", -- 匈牙利
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PORTUGUESE = "pt", -- 葡萄牙语
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ARABIC = "ar", -- 阿拉伯语
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CHINESE_TC = "zh", -- 繁中
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TURKISH = "tr", -- 土耳其语
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THAILAND = "th", -- 泰语
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MALAYSIA = "ms", -- 马来语
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VIETNAMESE = "vi", -- 越南
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INDONESIA = "id", -- 印度尼西亚
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}
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GConst.EVENT_PRIORITY = {
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LV1 = 1,
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LV2 = 2,
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LV3 = 3,
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LV4 = 4,
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LV5 = 5,
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}
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GConst.QUALITY = {
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"GRAY",
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"GREEN",
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"BLUE",
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"PURPLE",
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"ORANGE",
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"CYAN",
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"RED",
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}
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GConst.HERO_FRAME = {
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DEFAULT = "frame_1",
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GRAY = "frame_1",
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GREEN = "frame_2",
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BLUE = "frame_3",
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PURPLE = "frame_4",
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ORANGE = "frame_5",
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CYAN = "frame_6",
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RED = "frame_7",
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}
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GConst.FRAME_QLT = {
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[1] = "frame_1",
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[2] = "frame_2",
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[3] = "frame_3",
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[4] = "frame_4",
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[5] = "frame_5",
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[6] = "frame_6",
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[7] = "frame_7",
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}
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GConst.HERO_SMALL_FRAME_QLT = {
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[1] = "frame_small_1",
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[2] = "frame_small_2",
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[3] = "frame_small_3",
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[4] = "frame_small_4",
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[5] = "frame_small_5",
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[6] = "frame_small_6",
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[7] = "frame_small_7",
|
|
}
|
|
|
|
GConst.HERO_FRAME_GRAY_QLT = {
|
|
[1] = "frame_gray_1",
|
|
[2] = "frame_gray_2",
|
|
[3] = "frame_gray_3",
|
|
[4] = "frame_gray_4",
|
|
[5] = "frame_gray_5",
|
|
[6] = "frame_gray_6",
|
|
[7] = "frame_gray_7",
|
|
}
|
|
|
|
GConst.HERO_DEC_QLT = {
|
|
[1] = "frame_dec_1",
|
|
[2] = "frame_dec_2",
|
|
[3] = "frame_dec_3",
|
|
[4] = "frame_dec_4",
|
|
[5] = "frame_dec_5",
|
|
[6] = "frame_dec_6",
|
|
[7] = "frame_dec_7",
|
|
}
|
|
|
|
GConst.QLT_LABLE = {
|
|
DEFAULT = "equip_quality_1",
|
|
GRAY = "equip_quality_1",
|
|
GREEN = "equip_quality_2",
|
|
BLUE = "equip_quality_3",
|
|
PURPLE = "equip_quality_4",
|
|
ORANGE = "equip_quality_5",
|
|
CYAN = "frame_6",
|
|
RED = "equip_quality_7",
|
|
}
|
|
|
|
GConst.ENTITY_TYPE = {
|
|
ITEM_ENTITY = 1,
|
|
EQUIP_ENTITY = 2,
|
|
JEWELRY_ENTITY = 3,
|
|
}
|
|
|
|
GConst.MATCH_ATTACK_NAME = {
|
|
[0] = "atk",
|
|
[1] = "atk_red",
|
|
[2] = "atk_yellow",
|
|
[3] = "atk_green",
|
|
[4] = "atk_blue",
|
|
[5] = "atk_purple",
|
|
}
|
|
|
|
GConst.ATTR_TYPE = {
|
|
hp = 1,
|
|
atk_red = 2,
|
|
atk_yellow = 3,
|
|
atk_green = 4,
|
|
atk_blue = 5,
|
|
atk_purple = 6
|
|
}
|
|
|
|
GConst.GAMEOBJECT_LAYER = {
|
|
DEFAULT = CS.BF.Utils.NameToLayer("Default"),
|
|
UI = CS.BF.Utils.NameToLayer("UI"),
|
|
UIMODEL = CS.BF.Utils.NameToLayer("UIModel")
|
|
}
|
|
|
|
GConst.REWARD_TYPE = {
|
|
REWARD_NONE = 0,
|
|
ITEM = 1,
|
|
EQUIP = 2,
|
|
HERO = 3,
|
|
LEGACY = 4,
|
|
RUNES = 5,
|
|
}
|
|
|
|
GConst.INT_TO_STRING = {
|
|
[0] = "0",
|
|
[1] = "1",
|
|
[2] = "2",
|
|
[3] = "3",
|
|
[4] = "4",
|
|
[5] = "5",
|
|
[6] = "6",
|
|
[7] = "7",
|
|
[8] = "8",
|
|
[9] = "9",
|
|
[10] = "10",
|
|
[11] = "11",
|
|
[12] = "12",
|
|
[13] = "13",
|
|
[14] = "14",
|
|
[15] = "15",
|
|
[16] = "16",
|
|
[17] = "17",
|
|
[18] = "18",
|
|
[19] = "19",
|
|
[20] = "20",
|
|
[21] = "21",
|
|
[22] = "22",
|
|
[23] = "23",
|
|
[24] = "24",
|
|
[25] = "25",
|
|
[26] = "26",
|
|
[27] = "27",
|
|
[28] = "28",
|
|
[29] = "29",
|
|
[30] = "30",
|
|
[31] = "31",
|
|
[32] = "32",
|
|
[33] = "33",
|
|
[34] = "34",
|
|
[35] = "35",
|
|
[36] = "36",
|
|
[37] = "37",
|
|
[38] = "38",
|
|
[39] = "39",
|
|
[40] = "40",
|
|
[41] = "41",
|
|
[42] = "42",
|
|
[43] = "43",
|
|
[44] = "44",
|
|
[45] = "45",
|
|
[46] = "46",
|
|
[47] = "47",
|
|
[48] = "48",
|
|
[49] = "49",
|
|
[50] = "50",
|
|
[51] = "51",
|
|
[52] = "52",
|
|
[53] = "53",
|
|
[54] = "54",
|
|
[55] = "55",
|
|
[56] = "56",
|
|
[57] = "57",
|
|
[58] = "58",
|
|
[59] = "59",
|
|
[60] = "60",
|
|
[61] = "61",
|
|
[62] = "62",
|
|
[63] = "63",
|
|
[64] = "64",
|
|
[65] = "65",
|
|
[66] = "66",
|
|
[67] = "67",
|
|
[68] = "68",
|
|
[69] = "69",
|
|
[70] = "70",
|
|
[71] = "71",
|
|
[72] = "72",
|
|
[73] = "73",
|
|
[74] = "74",
|
|
[75] = "75",
|
|
[76] = "76",
|
|
[77] = "77",
|
|
[78] = "78",
|
|
[79] = "79",
|
|
[80] = "80",
|
|
[81] = "81",
|
|
[82] = "82",
|
|
[83] = "83",
|
|
[84] = "84",
|
|
[85] = "85",
|
|
[86] = "86",
|
|
[87] = "87",
|
|
[88] = "88",
|
|
[89] = "89",
|
|
[90] = "90",
|
|
[91] = "91",
|
|
[92] = "92",
|
|
[93] = "93",
|
|
[94] = "94",
|
|
[95] = "95",
|
|
[96] = "96",
|
|
[97] = "97",
|
|
[98] = "98",
|
|
[99] = "99",
|
|
[100] = "100",
|
|
}
|
|
|
|
if CS.BF.Utils.GetDataSecretKey then
|
|
GConst.SECRET_KEY = CS.BF.Utils.GetDataSecretKey()
|
|
else
|
|
GConst.SECRET_KEY = ""
|
|
end
|
|
|
|
GConst.ERROR_STR = {
|
|
SUCCESS = "SUCCESS",
|
|
}
|
|
|
|
return GConst |