94 lines
3.2 KiB
Lua
94 lines
3.2 KiB
Lua
local DailyTaskCell = class("DailyTaskCell", BaseCell)
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function DailyTaskCell:init()
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local uiMap = self.baseObject:genAllChildren()
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self.icon = uiMap["task_cell.icon"]
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self.nameTx = uiMap["task_cell.name_tx"]
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self.progressBg = uiMap["task_cell.progress_bg"]
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self.progress = uiMap["task_cell.progress_bg.progress"]
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self.progressTx = uiMap["task_cell.progress_bg.progress_tx"]
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self.getBtn = uiMap["task_cell.get_btn"]
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self.getBtn:addClickListener(function()
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end)
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self.getBtnTx = uiMap["task_cell.get_btn.text"]
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self.getBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
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self.refreshBtn = uiMap["task_cell.refresh_btn"]
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self.refreshBtn:addClickListener(function()
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end)
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self.refreshBtnTx = uiMap["task_cell.refresh_btn.text"]
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self.refreshBtnTx:setText("临时文本:刷新")
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self.rewardCellComp = uiMap["task_cell.reward_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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self.lockNode = uiMap["task_cell.lock_node"]
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self.lockBg = uiMap["task_cell.lock_bg"]
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self.lockBtn = uiMap["task_cell.lock_node.lock_btn"]
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self.lockBtnTx = uiMap["task_cell.lock_node.lock_btn.text"]
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self.lockTx = uiMap["task_cell.lock_node.lock_tx"]
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self.lockBtn:addClickListener(function()
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end)
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self.lockBtnTx:setText("临时文本:解锁")
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self.lockTx:setText("临时文本:通行证专属任务")
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self.completeNode = uiMap["task_cell.complete"]
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self.completeTx = uiMap["task_cell.complete.text"]
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self.completeTx:setText("临时文本:已完成")
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end
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function DailyTaskCell:refresh(task)
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local icon = DataManager.TaskData:getDailyTaskIcon(task.id)
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self.icon:setSprite(GConst.ATLAS_PATH.ICON_TASK, icon)
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local taskDesc = DataManager.TaskData:getDailyTaskDesc(task.id)
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self.nameTx:setText(taskDesc)
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if task.lock then
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self.lockNode:setVisible(true)
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self.lockBg:setVisible(true)
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self.progressBg:setVisible(false)
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self.refreshBtn:setVisible(false)
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self.getBtn:setVisible(false)
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self.completeNode:setVisible(false)
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else
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if task.lock == nil then
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self.lockBg:setVisible(false)
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else
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self.lockBg:setVisible(true)
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end
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self.lockNode:setVisible(false)
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self.progressBg:setVisible(true)
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local count = task.progress
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local needCount = task.needProgress
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if task.claimed then -- 已经领过了
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self.completeNode:setVisible(true)
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self.getBtn:setVisible(false)
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self.refreshBtn:setVisible(false)
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if count >= needCount then
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count = needCount
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end
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else
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self.completeNode:setVisible(false)
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if count >= needCount then
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count = needCount
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self.getBtn:setVisible(true)
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self.refreshBtn:setVisible(false)
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else
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self.getBtn:setVisible(false)
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local canRefresh = DataManager.TaskData:getDailyTaskCanRefresh(task.id)
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if canRefresh then
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if task.refresh then -- 刷过了
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self.refreshBtn:setVisible(false)
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else
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self.refreshBtn:setVisible(true)
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end
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else
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self.refreshBtn:setVisible(false)
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end
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end
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end
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self.progressTx:setText(count .. "/" .. needCount)
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self.progress:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = count/needCount
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end
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local reward = DataManager.TaskData:getDailyTaskReward(task.id)
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if reward and reward[1] then
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self.rewardCellComp:refreshByConfig(reward[1])
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end
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end
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return DailyTaskCell |