c1_lua/lua/app/module/tutorial/tutorial_const.lua
2025-10-28 17:46:57 +08:00

46 lines
1.4 KiB
Lua

local TutorialConst = {}
TutorialConst.FINGER_MOVE_SPEED = 200
TutorialConst.DEFAULT_RADIUS = 100
TutorialConst.START_TUTORIAL = 1
TutorialConst.PASS_ONE_CHAPTER = 2
TutorialConst.TALENT_OPEN = 3
TutorialConst.DAILY_CHALLENGE_OPEN = 4
-- TutorialConst.PASS_THREE_CHAPTER = 4
-- TutorialConst.UNLOCK_DAILY_CHALLENGE = 5
-- TutorialConst.UNLOCK_DUNGEON = 6
TutorialConst.UNLOCK_ARENA = 5
TutorialConst.TUTORIAL_TYPE = {
CLICK = 1, -- 点击任意区域
CLICK_BTN = 2, -- 点击指定按钮
TALK = 3, -- 文本对话
DO_NOTHING = 4, -- 什么也不做,等待条件完成
EMPTY_CANCEL_BLOCK = 5, -- 什么也不做, 解除屏蔽,等待条件完成
TO_ELIMINATION = 6, -- 引导消除元素
}
TutorialConst.FINISH_TYPE = {
ON_UI_SHOW = 1, -- 当XX界面显示
ON_UI_CLOSE = 2, -- 当XX界面关闭
ON_BOARD_CAN_ELIMINATION = 3, -- 当棋盘可以消除
ON_ELIMINATION_OVER = 4,-- 等待棋盘消除完成
}
TutorialConst.UI_TYPE = {
ROGUE_SKILL_UI = 1,
REWARD_BOX = 2,
ARENA_MATCH_UI = 3,
BATTLE_PVP_UI = 4,
-- HERO_ALL_UP_UI = 4,
}
TutorialConst.UI_PATH = {
[TutorialConst.UI_TYPE.ROGUE_SKILL_UI] = UIManager.UI_PATH.ROGUE_SKILL_UI,
[TutorialConst.UI_TYPE.REWARD_BOX] = UIManager.UI_PATH.REWARD_BOX,
[TutorialConst.UI_TYPE.ARENA_MATCH_UI] = UIManager.UI_PATH.ARENA_MATCH_UI,
[TutorialConst.UI_TYPE.BATTLE_PVP_UI] = UIManager.UI_PATH.BATTLE_PVP_UI,
}
return TutorialConst