c1_lua/lua/app/ui/tips/base_tips_comp.lua
2023-04-03 10:59:13 +08:00

136 lines
6.1 KiB
Lua

local BaseTipsComp = class("BaseTipsComp", LuaComponent)
------------------------------------ override ------------------------------------
---- 刷新时调用
function BaseTipsComp:refresh(params)
end
---- 界面关闭时会主动调此方法
function BaseTipsComp:onUIClose()
end
------------------------------------ end override ------------------------------------
---- pop ui相同的动画,需要主动调用
function BaseTipsComp:showPopAni(callback)
GFunc.showPopAni(self:getBaseObject(), callback)
end
function BaseTipsComp:getOffsetX()
return 10
end
function BaseTipsComp:getOffsetY()
return 10
end
function BaseTipsComp:getPosPercentX()
return 0.25
end
function BaseTipsComp:getPosPercentY()
return 0.15
end
function BaseTipsComp:getFinalX()
return 0
end
function BaseTipsComp:getFinalY()
return 0
end
function BaseTipsComp:locate(location, originSizeDelta, node, tarCornerScreenPos)
local uiCamera = UIManager:getUICameraComponent()
local tarCornerLp = CS.BF.Utils.RectTransformScreenPointToLocalPointInRectangle(UIManager:getMainCanvasTransform(), tarCornerScreenPos.x, tarCornerScreenPos.y, uiCamera)
if location == ModuleManager.TipsManager.ALIGN_TYPE.TOP_CENTER then
node:getTransform().pivot = BF.Vector2(0.5, 0)
node:addLocalPosition(tarCornerLp.x, tarCornerLp.y + self:getOffsetY(), 0)
self:adaptWhenOverScreen(node, 0.5, 0)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.TOP_LEFT then
node:getTransform().pivot = BF.Vector2(0, 0)
node:addLocalPosition(tarCornerLp.x - node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y + self:getOffsetY(), 0)
self:adaptWhenOverScreen(node, 0, 0)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.TOP_RIGHT then
node:getTransform().pivot = BF.Vector2(1, 0)
node:addLocalPosition(tarCornerLp.x + node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y + self:getOffsetY(), 0)
self:adaptWhenOverScreen(node, 1, 0)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.BOTTOM_CENTER then
node:getTransform().pivot = BF.Vector2(0.5, 1)
node:addLocalPosition(tarCornerLp.x, tarCornerLp.y - self:getOffsetY(), 0)
self:adaptWhenOverScreen(node, 0.5, 1)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.BOTTOM_LEFT then
node:getTransform().pivot = BF.Vector2(0, 1)
node:addLocalPosition(tarCornerLp.x - node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y - self:getOffsetY(), 0)
self:adaptWhenOverScreen(node, 0, 1)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.BOTTOM_RIGHT then
node:getTransform().pivot = BF.Vector2(1, 1)
node:addLocalPosition(tarCornerLp.x + node:getTransform().sizeDelta.x*self:getPosPercentX(), tarCornerLp.y - self:getOffsetY(), 0)
self:adaptWhenOverScreen(node, 1, 1)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.LEFT_TOP then
node:getTransform().pivot = BF.Vector2(1, 0.5)
local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
node:addLocalPosition(tarCornerLp.x - self:getOffsetX(), tarCornerLp.y - posy, 0)
self:adaptWhenOverScreen(node, 1, 0.5)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.LEFT_CENTER then
node:getTransform().pivot = BF.Vector2(1, 0.5)
node:addLocalPosition(tarCornerLp.x - self:getOffsetX(), tarCornerLp.y, 0)
self:adaptWhenOverScreen(node, 1, 0.5)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.LEFT_BOTTOM then
node:getTransform().pivot = BF.Vector2(1, 0.5)
local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
node:addLocalPosition(tarCornerLp.x - self:getOffsetX(), tarCornerLp.y + posy, 0)
self:adaptWhenOverScreen(node, 1, 0.5)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.RIGHT_TOP then
node:getTransform().pivot = BF.Vector2(0, 0.5)
local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y - posy, 0)
self:adaptWhenOverScreen(node, 0, 0.5)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.RIGHT_CENTER then
node:getTransform().pivot = BF.Vector2(0, 0.5)
node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y, 0)
self:adaptWhenOverScreen(node, 0, 0.5)
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.RIGHT_BOTTOM then
node:getTransform().pivot = BF.Vector2(0, 0.5)
local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y + posy, 0)
self:adaptWhenOverScreen(node, 0, 0.5)
end
self:finalSetPos(node)
end
function BaseTipsComp:adaptWhenOverScreen(node, pivotX, pivotY)
local halfWidth = GConst.DESIGN_RESOLUTION_WIDTH / 2
local halfHeight = GConst.DESIGN_RESOLUTION_HEIGHT / 2
local anchoredPos = node:getAnchoredPosition()
local sizeDelta = node:getSizeDelta()
local leftX = anchoredPos.x - sizeDelta.x * (pivotX - 0)
local rightX = anchoredPos.x + sizeDelta.x * (1 - pivotX)
local topY = anchoredPos.y + sizeDelta.y * (1 - pivotY)
local bottomY = anchoredPos.y - sizeDelta.y * (pivotY - 0)
-- 左边超出屏幕
if math.abs(leftX) > halfWidth then
node:addAnchoredPosition(math.abs(leftX) - halfWidth, 0)
end
-- 右边超出屏幕
if math.abs(rightX) > halfWidth then
node:addAnchoredPosition(halfWidth - math.abs(rightX), 0)
end
-- 上边超出屏幕
if math.abs(topY) > halfHeight then
node:addAnchoredPosition(0, halfHeight - math.abs(topY))
end
-- 下边超出屏幕
if math.abs(bottomY) > halfHeight then
node:addAnchoredPosition(0, math.abs(bottomY) - halfHeight)
end
end
function BaseTipsComp:finalSetPos(node)
node:addLocalPosition(self:getFinalX(), self:getFinalY(), 0)
end
return BaseTipsComp