c1_lua/lua/app/ui/common/cell/reward_cell.lua

113 lines
2.7 KiB
Lua

local RewardCell = class("RewardCell", BaseCell)
function RewardCell:init()
local uiMap = self:getUIMap()
self.icon = uiMap["reward_cell.item_bg.icon"]
self.frameBg = uiMap["reward_cell.item_bg"]
self.mask = uiMap["reward_cell.item_bg.mask"]
self.check = uiMap["reward_cell.check"]
self.numTx = uiMap["reward_cell.item_bg.num"]
end
function RewardCell:refresh(reward)
self:showMask(false, false)
local id
if reward.type == GConst.REWARD_TYPE.ITEM then
self:_refreshItem(reward.item)
id = reward.item.cfg_id
-- elseif reward.type == GConst.REWARD_TYPE.EQUIP then
-- self:_refreshEquip(reward.equip)
-- id = reward.equip.id
end
if id then
self:addClickListener(function()
ModuleManager.TipsManager:showRewardTips(id, reward.type, self.baseObject)
end)
end
end
function RewardCell:refreshByConfig(reward, mask, check)
self:showMask(mask, check)
self:showCheck(false)
local id
if reward.type == GConst.REWARD_TYPE.ITEM then
self:_refreshItem(reward)
id = reward.id
elseif reward.type == GConst.REWARD_TYPE.EQUIP then
-- self:_refreshEquip(reward)
-- id = reward.id
end
if id then
self:addClickListener(function()
ModuleManager.TipsManager:showRewardTips(id, reward.type, self.baseObject)
end)
end
end
function RewardCell:_refreshItem(item)
local info = ConfigManager:getConfig("item")[item.cfg_id or item.id]
if info == nil then
return
end
self.numTx:setVisible(true)
self.frameBg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, "frame_0")
self.icon:setSprite(GConst.ATLAS_PATH.ICON_ITEM, info.icon)
self.numTx:setText(item.count)
end
function RewardCell:_refreshEquip(equip)
local info = ConfigManager:getConfig("equip")[equip.id]
if info == nil then
return
end
self.numTx:setVisible(true)
self.frameBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. info.qlt)
self.icon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, tostring(info.icon))
self.numTx:setText(equip.count)
end
function RewardCell:showNumTx(str)
self.numTx:setText(str)
end
function RewardCell:showNumTx(value)
self.numTx:setText(value)
end
function RewardCell:showMask(show, syncCheck)
self.mask:setVisible(show == true)
self:showCheck(syncCheck)
end
function RewardCell:hideCountTx()
end
function RewardCell:showCheck(show)
self.check:setVisible(show == true)
end
function RewardCell:setVisible(visible)
self.baseObject:setActive(visible)
end
function RewardCell:setAnchoredPositionX(x)
self.baseObject:setAnchoredPositionX(x)
end
function RewardCell:setTouchEnable(enable)
self.baseObject:setTouchEnable(enable)
end
function RewardCell:addClickListener(func)
self.baseObject:addClickListener(func)
end
function RewardCell:setLocalScale(x, y, z)
self.baseObject:setLocalScale(x, y, z)
end
return RewardCell