c1_lua/lua/app/ui/runes/runes_source_ui.lua
2023-09-12 10:35:46 +08:00

140 lines
5.7 KiB
Lua

local RunesSourceUI = class("RunesSourceUI", BaseUI)
function RunesSourceUI:isFullScreen()
return false
end
function RunesSourceUI:getPrefabPath()
return "assets/prefabs/ui/runes/runes_source_ui.prefab"
end
function RunesSourceUI:onPressBackspace()
self:closeUI()
end
function RunesSourceUI:ctor()
self.curGiftIndex = 1
end
function RunesSourceUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.btnClose = uiMap["runes_source_ui.btn_close"]
-- 来源界面
self.panelMain = uiMap["runes_source_ui.panel_main"]
self.txTitleMain = uiMap["runes_source_ui.panel_main.title.tx_title"]
self.txTips = uiMap["runes_source_ui.panel_main.img_banner.tx_tips"]
self.txGet = uiMap["runes_source_ui.panel_main.tx_get"]
self.txDesc = uiMap["runes_source_ui.panel_main.target.tx_desc"]
self.btnGo = uiMap["runes_source_ui.panel_main.target.btn_go"]
self.txGo = uiMap["runes_source_ui.panel_main.target.btn_go.tx_go"]
-- 礼包界面
self.panelGift = uiMap["runes_source_ui.panel_gift"]
self.btn1 = uiMap["runes_source_ui.panel_gift.btns.btn_1"]
self.txBtn1 = uiMap["runes_source_ui.panel_gift.btns.btn_1.tx_btn"]
self.select1 = uiMap["runes_source_ui.panel_gift.btns.btn_1.select"]
self.txSelect1 = uiMap["runes_source_ui.panel_gift.btns.btn_1.select.tx_select"]
self.btn2 = uiMap["runes_source_ui.panel_gift.btns.btn_2"]
self.txBtn2 = uiMap["runes_source_ui.panel_gift.btns.btn_2.tx_btn"]
self.select2 = uiMap["runes_source_ui.panel_gift.btns.btn_2.select"]
self.txSelect2 = uiMap["runes_source_ui.panel_gift.btns.btn_2.select.tx_select"]
self.btn3 = uiMap["runes_source_ui.panel_gift.btns.btn_3"]
self.txBtn3 = uiMap["runes_source_ui.panel_gift.btns.btn_3.tx_btn"]
self.select3 = uiMap["runes_source_ui.panel_gift.btns.btn_3.select"]
self.txSelect3 = uiMap["runes_source_ui.panel_gift.btns.btn_3.select.tx_select"]
self.txTitleGift = uiMap["runes_source_ui.panel_gift.tx_title"]
self.txTime = uiMap["runes_source_ui.panel_gift.time.tx_time"]
self.btnBuy = uiMap["runes_source_ui.panel_gift.btn_buy"]
self.txBuy = uiMap["runes_source_ui.panel_gift.btn_buy.tx_buy"]
self.giftRewardCells = {}
for i = 1, 4 do
self.giftRewardCells[i] = uiMap["runes_source_ui.panel_gift.item_node.pop_reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.POP_REWARD_CELL)
end
self.txTitleGift:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_17))
self.txTitleMain:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_18))
self.txTips:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_19))
self.txGet:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_23))
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.RUNES_DESC_20))
self.txGo:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_21))
local gift1 = DataManager.ShopData:getActGiftConfig()[GConst.RunesConst.GIFT_IDS[1]]
self.txBtn1:setText(GFunc.getFormatPrice(gift1.recharge_id))
self.txSelect1:setText(GFunc.getFormatPrice(gift1.recharge_id))
local gift2 = DataManager.ShopData:getActGiftConfig()[GConst.RunesConst.GIFT_IDS[2]]
self.txBtn2:setText(GFunc.getFormatPrice(gift2.recharge_id))
self.txSelect2:setText(GFunc.getFormatPrice(gift2.recharge_id))
local gift3 = DataManager.ShopData:getActGiftConfig()[GConst.RunesConst.GIFT_IDS[3]]
self.txBtn3:setText(GFunc.getFormatPrice(gift3.recharge_id))
self.txSelect3:setText(GFunc.getFormatPrice(gift3.recharge_id))
self.btn1:addClickListener(function()
if self.curGiftIndex == 1 then
return
end
self.curGiftIndex = 1
self:onRefresh()
end)
self.btn2:addClickListener(function()
if self.curGiftIndex == 2 then
return
end
self.curGiftIndex = 2
self:onRefresh()
end)
self.btn3:addClickListener(function()
if self.curGiftIndex == 3 then
return
end
self.curGiftIndex = 3
self:onRefresh()
end)
self.btnGo:addClickListener(function()
ModuleManager.DungeonRuneManager:showMainUI()
end)
self.btnBuy:addClickListener(function()
PayManager:purchasePackage(GConst.RunesConst.GIFT_IDS[self.curGiftIndex], PayManager.PURCHARSE_TYPE.ACT_GIFT)
end)
self.btnClose:addClickListener(function()
self:closeUI()
end)
self:bind(DataManager.ShopData, "isDirty", function()
self:onRefresh()
end)
end
function RunesSourceUI:onRefresh()
self.select1:setActive(self.curGiftIndex == 1)
self.select2:setActive(self.curGiftIndex == 2)
self.select3:setActive(self.curGiftIndex == 3)
local giftId = GConst.RunesConst.GIFT_IDS[self.curGiftIndex]
local gift = DataManager.ShopData:getActGiftConfig()[giftId]
if gift == nil then
self.panelGift:setActive(false)
return
end
local remain = DataManager.ShopData:getGiftRemainBuyNum(giftId)
self.panelGift:setActive(true)
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, remain))
if remain > 0 then
self.btnBuy:setTouchEnable(true)
self.btnBuy:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_1")
self.txBuy:setText(GFunc.getFormatPrice(gift.recharge_id))
else
self.btnBuy:setTouchEnable(false)
self.btnBuy:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_1")
self.txBuy:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
end
for index, cell in ipairs(self.giftRewardCells) do
if gift.reward[index] then
cell:setVisible(true, 0.8)
cell:refresh(gift.reward[index].id, gift.reward[index].num, true)
else
cell:setVisible(false)
end
end
end
return RunesSourceUI