29 lines
527 B
Lua
29 lines
527 B
Lua
local MainScene = class("battle_scene")
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function MainScene:ctor()
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end
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function MainScene:init()
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if self.root == nil then
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local gameObject = CS.UnityEngine.GameObject("scene_root")
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self.root = BaseObject:create()
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self.root:initWithGameObject(gameObject)
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self.root:setPosition(0, 0, 0)
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end
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Game:showLoginUI()
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end
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function MainScene:getRoot()
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return self.root
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end
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function MainScene:clearAllGameObjects()
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if self.root then
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self.root:removeAllChildren()
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end
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end
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function MainScene:clear()
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end
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return MainScene |