c1_lua/lua/app/userdata/equip/equip_entity_other.lua
2025-10-30 20:12:43 +08:00

139 lines
3.1 KiB
Lua

local EquipEntity = require "app/userdata/equip/equip_entity"
local EquipEntityOther = class("EquipEntityOther", EquipEntity)
local EquipCfg = ConfigManager:getConfig("equip")
function EquipEntityOther:ctor(equip)
self.baseAttrs = {}
self:init(equip)
end
function EquipEntityOther:init(equip)
self:setId(equip.cfg_id)
self:initBaseAttr()
self:setExtraAttr(equip.extra_attrs)
self.lastPower = nil
end
function EquipEntityOther:setId(id)
self.id = id
self.config = EquipCfg[id]
end
--获取配置id
function EquipEntityOther:getId()
return self.id
end
--@region 属性
function EquipEntityOther:initBaseAttr()
for k,v in pairs(self.config.base_attr) do
self.baseAttrs[k] = v
end
end
function EquipEntityOther:setExtraAttr(attr)
self.extraAttrs = {}
self.extraMap = attr
if attr and #attr > 0 then
for i, data in pairs(attr) do
local attrType = GFunc.getAttrNameById(data.id)
if attrType then
self.extraAttrs[attrType] = (self.extraAttrs[attrType] or 0) + data.value
end
end
end
self.allAttrs = nil
end
function EquipEntityOther:getBaseAttr()
return self.baseAttrs
end
function EquipEntityOther:getExtraMap()
return self.extraMap
end
function EquipEntityOther:getExtraList()
local list = {}
for k,v in pairs(self.extraAttrs) do
table.insert(list, {type = k, num = v, id = GFunc.getAttrIdByName(k)})
end
table.sort(list, function (a, b)
return a.id < b.id
end)
return list
end
function EquipEntityOther:getExtraAttrs()
return self.extraAttrs
end
function EquipEntityOther:getAllAttr()
if self.allAttrs == nil then
self.allAttrs = {}
-- 基础
-- for attrName, attrNum in pairs(self:getBaseAttr()) do
-- self.allAttrs[attrName] = (self.allAttrs[attrName] or 0) + attrNum
-- end
self.allAttrs[self.baseAttrs.type] = (self.allAttrs[self.baseAttrs.type] or 0) + self.baseAttrs.num
-- 额外属性
for attrName, attrNum in pairs(self:getExtraAttrs()) do
self.allAttrs[attrName] = (self.allAttrs[attrName] or 0) + attrNum
end
-- self:calcPower()
end
return self.allAttrs
end
--@endregion
--@region 战力
function EquipEntityOther:setPowerDirty()
self.data.isPowerDirty = not self.data.isPowerDirty
end
function EquipEntityOther:getPower()
if not self.curPower then
self:getAllAttr()
end
return self.curPower
end
-- 计算战斗力
function EquipEntityOther:calcPower()
if self.lastPower then
self.lastPower = self.curPower
end
self.curPower = math.floor(self:_getAttrPower())
if not self.lastPower then
self.lastPower = self.curPower
end
if self.lastPower ~= self.curPower then
self:setPowerDirty()
end
end
function EquipEntityOther:_getAttrPower()
local power = 0
local attr = self:getAllAttr()
for attrName, attrNum in pairs(attr) do
local cfg = GFunc.getAttrNameCfg()[attrName]
if cfg then
local realValue = attrNum
-- 特殊处理,玩家基础暴击伤害不算
if attrName == GConst.BattleConst.ATTR_NAME.CRIT_TIME then
realValue = attrNum - 15000
end
power = power + math.floor(realValue * cfg.power / GConst.DEFAULT_FACTOR + 0.0000001)
end
end
return power
end
--@endregion
return EquipEntityOther