c1_lua/lua/app/ui/common/mop_up_ui.lua
2023-08-21 15:53:22 +08:00

159 lines
5.5 KiB
Lua

local MopUpUI = class("MopUpUI", BaseUI)
local MAX_SCROLL_SHOW_COUNT = 10
function MopUpUI:isFullScreen()
return false
end
function MopUpUI:getPrefabPath()
return "assets/prefabs/ui/common/mop_up_ui.prefab"
end
function MopUpUI:onClose()
if self.animRewards then
for idx, anim in pairs(self.animRewards) do
if anim then
anim:Kill()
end
end
end
end
function MopUpUI:ctor(params)
self.actType = params.actType
self.customtitleTx = params.customtitleTx
self.rewards = params.rewards
self.remainCount = params.remainCount
self.callback = params.callback
---- 有目标的扫荡
self.target = params.target
end
function MopUpUI:onLoadRootComplete()
self:_display()
self:_addListeners()
-- 检查礼包弹出
if self.actType == ModuleManager.MODULE_KEY.DUNGEON_WEAPON then
DataManager.ShopData:checkPopGift(PayManager.PURCHARSE_ACT_TYPE.WEAPON_GIFT)
elseif self.actType == ModuleManager.MODULE_KEY.DUNGEON_ARMOR then
DataManager.ShopData:checkPopGift(PayManager.PURCHARSE_ACT_TYPE.ARMOR_GIFT)
end
end
function MopUpUI:_display()
local uiMap = self.root:genAllChildren()
self.btnOk = uiMap["mop_up_ui.bg.ok_btn"]
self.btnClose = uiMap["mop_up_ui.bg.close_btn"]
uiMap["mop_up_ui.bg.title_text"]:setText(self.customtitleTx or I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_1))
uiMap["mop_up_ui.bg.tx_none"]:setText(I18N:getGlobalText(I18N.GlobalConst.GET_REWARDS_DESC))
uiMap["mop_up_ui.bg.ok_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_2))
local remianTxObj = uiMap["mop_up_ui.bg.remain_tx"]
if self.remainCount then
remianTxObj:setVisible(true)
remianTxObj:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, self.remainCount))
else
remianTxObj:setVisible(false)
end
self:refreshTarget()
self:refreshScrollrect()
end
function MopUpUI:_addListeners()
self.btnClose:addClickListener(function()
self:closeUI()
end)
self.btnOk:addClickListener(function()
self:closeUI()
if self.callback then
self.callback()
end
end)
end
function MopUpUI:refreshScrollrect()
self.animRewards = {}
if not self.scrollRect then
local uiMap = self.root:genAllChildren()
self.scrollRect = uiMap["mop_up_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
if index <= MAX_SCROLL_SHOW_COUNT and self.animRewards[index] == nil then
self.animRewards[index] = self:showRewardAppearAnim(index, cell)
end
cell:refresh(self.rewards[index])
end)
end
self.scrollRect:refillCells(#self.rewards)
end
function MopUpUI:refreshTarget()
local uiMap = self.root:genAllChildren()
local bg = uiMap["mop_up_ui.bg"]
local node = uiMap["mop_up_ui.bg.item_node"]
if not self.target then
node:setVisible(false)
bg:setSizeDeltaY(518)
return
end
bg:setSizeDeltaY(632)
node:setVisible(true)
if not self.rewardCell then
self.rewardCell = CellManager:addCellComp(uiMap["mop_up_ui.bg.item_node.reward_cell"], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
self.rewardCell:refreshItemById(self.target.id)
self.rewardCell:hideCountTx()
local curProgress = DataManager.BagData.ItemData:getItemNumById(self.target.id) or 0
local itemNameTx = GFunc.getRewardName(GConst.REWARD_TYPE.ITEM, self.target.id)
local progressTx
if curProgress >= self.target.value then
progressTx = string.format("<color=#49FF49>%s</color>/%s", curProgress, self.target.value)
else
itemNameTx = itemNameTx .. "<color=#FF4949>(" .. I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_3) .. ")</color>"
progressTx = string.format("<color=#FF4949>%s</color>/%s", curProgress, self.target.value)
end
uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(itemNameTx)
uiMap["mop_up_ui.bg.item_node.desc_2"]:setText(progressTx)
uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value
end
-- 展示结算奖励的出现动画
function MopUpUI:showRewardAppearAnim(idx, cell)
local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
local selfObj = cell.baseObject
local delay = (idx - 1) * 0.05
local scaleX = selfObj:fastGetLocalScale()
cell:setTouchEnable(false)
self.btnOk:setTouchEnable(false)
self.btnClose:setTouchEnable(false)
local animRewardAppear = selfObj:createBindTweenSequence()
animRewardAppear:Insert(0, canvasGroup:DOFade(0, 0))
animRewardAppear:Insert(0, selfObj:getTransform():DOScale(scaleX * 0.6, 0))
animRewardAppear:Insert(0.3 + delay, selfObj:getTransform():DOScale(scaleX * 1.1, 0.1))
animRewardAppear:Insert(0.3 + delay, canvasGroup:DOFade(1, 0.1))
animRewardAppear:Insert(0.4 + delay, selfObj:getTransform():DOScale(scaleX * 1, 0.13))
animRewardAppear:OnComplete(function()
animRewardAppear = nil
cell:setTouchEnable(true)
self:performWithDelayGlobal(function()
self.btnOk:setTouchEnable(true)
self.btnClose:setTouchEnable(true)
end, 0.5)
end)
return animRewardAppear
end
return MopUpUI