local ChapterManager = class("ChapterManager", BaseModule) function ChapterManager:openBox(chapterId, index) if DataManager.ChapterData:getChapterBoxRewardGot(chapterId, index) then return end local parmas = { chapter_id = chapterId, wave = index, } self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterBoxRewardReq, parmas, {}, self.openBoxFinish, BIReport.ITEM_GET_TYPE.CHAPTER_BOX) end function ChapterManager:openBoxFinish(result) if result.err_code == GConst.ERROR_STR.SUCCESS then local reqData = result.reqData GFunc.showRewardBox(result.rewards) DataManager.ChapterData:openBox(reqData.chapter_id, reqData.wave) BIReport:postChapterOpenBox(reqData.chapter_id, DataManager.ChapterData:getChapterBoxNum(reqData.chapter_id, reqData.wave), result.rewards) end end function ChapterManager:startFight() if not ModuleManager.FormationManager:formationIsFull() then GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8)) return end local cost = DataManager.ChapterData:getFightCost() local vitCostNum = 0 if cost then vitCostNum = GFunc.getRewardNum(cost) end if vitCostNum > DataManager.BagData.ItemData:getVit() then GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT) return end local parmas = { chapter_id = DataManager.ChapterData:getChapterId() } self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterStartReq, parmas, {}, self.startFightFinish, BIReport.ITEM_GET_TYPE.CHAPTER_FIGHT_START) end function ChapterManager:startFightFinish(result) if result.err_code == GConst.ERROR_STR.SUCCESS then ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.STAGE) end end function ChapterManager:endFight(id, combatReport, gotMysteryBoxIndexs, taskProgress) local mystery_box_idx = {} if gotMysteryBoxIndexs then for index, _ in pairs(gotMysteryBoxIndexs) do table.insert(mystery_box_idx, index) end end local parmas = { win = combatReport.victory, chapter_id = id, mystery_box_idx = mystery_box_idx, pass_wave = combatReport.wave, combatReport = combatReport, } for fieldName, value in pairs(taskProgress) do parmas[fieldName] = value end self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterSettlementReq, parmas, {}, self.endFightFinish, BIReport.ITEM_GET_TYPE.CHAPTER_FIGHT_END) end function ChapterManager:endFightFinish(result) if result.err_code == GConst.ERROR_STR.SUCCESS then local reqData = result.reqData local maxChapter = DataManager.ChapterData:getNewChapterId() local rewards = {} local newRewards = {} local mysteryBoxIdx = result.mystery for i, reward in ipairs(result.rewards) do if i <= mysteryBoxIdx then table.insert(newRewards, reward) else table.insert(rewards, reward) end end if rewards then GFunc.mergeRewards2(rewards, newRewards) end ModuleManager.BattleManager:showBattleResultUI(newRewards, reqData.combatReport, mysteryBoxIdx) DataManager.ChapterData:fightChapter(reqData.chapter_id, result.max_chapter_id, result.max_wave, reqData.mystery_box_idx) -- 处理金猪 DataManager.GodPigData:addGoldPigCount() local newMaxChapter = DataManager.ChapterData:getNewChapterId() if maxChapter ~= newMaxChapter then local data = {} data.max_chapter = newMaxChapter CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data) end end end return ChapterManager