local RewardCell = class("RewardCell", BaseCell) function RewardCell:init() local uiMap = self:getUIMap() self.icon = uiMap["reward_cell.item_bg.icon"] self.frameBg = uiMap["reward_cell.item_bg"] self.mask = uiMap["reward_cell.item_bg.mask"] self.check = uiMap["reward_cell.check"] self.numTx = uiMap["reward_cell.item_bg.num"] end function RewardCell:refresh(reward) self:showMask(false, false) local id if reward.type == GConst.REWARD_TYPE.ITEM then self:_refreshItem(reward.item) id = reward.item.id -- elseif reward.type == GConst.REWARD_TYPE.EQUIP then -- self:_refreshEquip(reward.equip) -- id = reward.equip.id end if id then self:addClickListener(function() ModuleManager.TipsManager:showRewardTips(id, reward.type, self.baseObject) end) end end function RewardCell:refreshByConfig(reward, mask, check) self:showMask(mask, check) self:showCheck(false) local id if reward.type == GConst.REWARD_TYPE.ITEM then self:_refreshItem(reward) id = reward.id elseif reward.type == GConst.REWARD_TYPE.EQUIP then -- self:_refreshEquip(reward) -- id = reward.id end if id then self:addClickListener(function() ModuleManager.TipsManager:showRewardTips(id, reward.type, self.baseObject) end) end end function RewardCell:_refreshItem(item) local info = ConfigManager:getConfig("item")[item.cfg_id or item.id] if info == nil then return end self.numTx:setVisible(true) self.frameBg:setSprite(GConst.ATLAS_PATH.ICON_ITEM, "frame_0") self.icon:setSprite(GConst.ATLAS_PATH.ICON_ITEM, info.icon) self.numTx:setText(item.count) end function RewardCell:_refreshEquip(equip) local info = ConfigManager:getConfig("equip")[equip.id] if info == nil then return end self.numTx:setVisible(true) self.frameBg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_" .. info.qlt) self.icon:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, tostring(info.icon)) self.numTx:setText(equip.count) end function RewardCell:showNumTx(str) self.numTx:setText(str) end function RewardCell:showNumTx(value) self.numTx:setText(value) end function RewardCell:showMask(show, syncCheck) self.mask:setVisible(show == true) self:showCheck(syncCheck) end function RewardCell:hideCountTx() end function RewardCell:showCheck(show) self.check:setVisible(show == true) end function RewardCell:setVisible(visible) self.baseObject:setActive(visible) end function RewardCell:setAnchoredPositionX(x) self.baseObject:setAnchoredPositionX(x) end function RewardCell:setTouchEnable(enable) self.baseObject:setTouchEnable(enable) end function RewardCell:addClickListener(func) self.baseObject:addClickListener(func) end function RewardCell:setLocalScale(x, y, z) self.baseObject:setLocalScale(x, y, z) end return RewardCell